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Hello, Berserk skills are all physical attacks, but most of them are fixed damage, so Berserk ordinary attacks rely on ** Everyone knows, so increasing the attack power of ordinary attacks and skills can only increase strength and critical hits, and the skills that add strength are rampage, blood and gas diversion, and the hand of soul devourer! It is recommended to point full of critical hits, and only through this! In addition, some sets can also increase attack damage under certain circumstances.
dnf full-level demon god really answers for you, and finally you have a powder every day, but give it to me today, hehe!
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Rampage + attack speed and attack Blood and gas diversion plus attack is to reduce your own blood Wild battles are inherently bloody. It's better not to add. The Soul Lust Hand adds a lot of blood to the high catch, especially when the enemy is bleeding.
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Rampage, blood and qi diversion, scratching the head is full of almost no skill + more than 200 strength.
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Rampage, blood diversion, soul-lusting hand.
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Rampage Blood Diversion Blood Rage Head Scratch In short, skills that increase strength affect Berserk Physical Attack.
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Rampage and blood and qi diversion,But I personally feel that rampage is easier to use.,The hand of soul devourer is a fixed damage.,As long as the level is in whether or not the damage is equipped or not it's about the same (PK field).
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There are also big skills that can't be used, and even if you are shocked, you can't use it, and if you use it, you will drop the garbage tx
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Blood: Cross +10 (Late full.) +10 before level 40 is OKLost a lot of blood. If you brush the map, it is recommended not to be full.
It's actually enough to add 10 to the blood. But the words of PK are full of coolness. Jumping +1 or 5
It is recommended to +5 out to force. If you don't add 5, you can't jump out).
Blood Awakening + Full.
Bloody +1
Scratch your head and get angry. Rampage (if you don't use it well, you can selectively add 5) blood burst and suck 1 point. True jump 1 point (all more points are added to real jump.) ).Awakening Active 1Awakening Passive +1; **: Pick up +10 out mandatory.
Too proficient full (or great mastery. Look at personal hobbies. )
3rd stage +1 silver fall +1
+1 for air connections: +1 for quick get-ups
Leap +1 or add a few more points.
But not too much.
Back-jump +1 out forced.
Block to see your own skills plus. I didn't add it anyway. Ghost + Wave Give Up. That's all there is to it.
Not to mention that, it's very powerful. But it's definitely not bad. If there is still a little more, you can consider a reversal. In fact, there are many that fill up the silver.
Really jump only plus 1.
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Level 10: Cross Slash.
Level 15: Avalanche.
Level 18: Death Resistance (the system sent level 1, strictly speaking it is level 18) Level 18: Blood.
Level 20: Soulthirsty Hand.
Level 20: Mandatory - Cross Slash.
Level 20: Awakening of Blood.
Level 25: Rampage.
Level 25: Forced - Avalanche.
Level 30: Anger erupts.
Level 30: Bloodthirsty.
Level 35: Blood Fury.
Level 40: Soul Lust Demon Slash.
Level 40: Mandatory - Burst of rage.
Level 45: Collapse and Slash.
Level 48: Memories of Blood.
Level 48: Hell Blood Brake.
Level 50: Enhanced - Cross Slash.
Level 50: Enhanced - Death Resistance.
Level 60: Hand of Soul Slayer.
Level 65: Enhanced - Rampage.
Level 70: Blood-gas burst.
It's all hand-beaten.,The most complete.,It's right.。
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Eruption of Anger, Soul Eater's Hand, Mountain Collapse Strike, Cross Slash, Death Resistance, Blood Vigor, Blood Qi Divert, Blood Fury, Soul Eater Demon Slash, Mountain Collapse and Earth Strike (Awakened Don't Know).
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18 Death Resistance 20 Soul Eater Hand Blood Awakening 25 Rampage 30 Anger Outbreak Level 40 Soul Eater Demon Slash Level 45 Mountain Jumping Slash Level 48 Awakening That's all.
Taidao Mastery 10 Physical Critical Hits (Full!) Bleeding scratch head plus crit at least half of the blood) after jumping 1 soaring 1 cross slash full jumping hill hit 5 out of force Blood rage 10 rampage 10 head full of 10 split waves (out of forced) silver fall (to be full!) I believe you know the benefits of this full) Anger burst (if you have it, you can fill it up, the damage is considerable, and you are not afraid to encounter colorless flow, and 1 point for other colorless skills).
There is no need to attack tens of thousands of physical attacks because there are only two percentage skills Furious battles want strength, independent attacks and attribute enhancements. >>>More
Ride a pig and eat sweet potatoes.
Why does everyone say berserk? >>>More
40 can kill JD warriors alone, easy to fight, 42 to fight spiders, just take risks, 45's ** buy Hanguang on it, a set of dragon roar is 120w, Qingguang 200w receiving, don't more, what stone giant to kill the abyss is better, I hit 3 times, 2 times are violent death poems, when he is about to die, he uses floating skills to fight, the higher the fight, the better, but I think anything can be done in the fashion of the frenzied battle, as long as the attributes you choose are good - -o ah! I'm a level 60 qigong little cutie in Guangdong District 3, if you want to play a new number to come to my district, I will shine more light on you. >>>More
Berserker Awakening Awakening is the realm of self-comprehension triggered by the game character when he cultivates to a certain realm (when the character level reaches level 48, he can go to the mentor to accept the awakening task and complete the awakening). After awakening, the class title changes, and at the same time, you can practice awakening skills, and the skills and attribute status cultivated before awakening will also be maintained. Note: >>>More