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_-!With the Home Guard, the speed can basically go up to 1200. However, when the centaur guards the house, he uses the home guard to accelerate and rush down, and the attack power can be up to 500The damage is scary.
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If you are a tortoise, I know, 5 speed shoes enchanted home guard + 4 spiritual wind + 1 crown, after rebirth, open the ghost speed, and then open Q, more than 2000. It takes about 3 seconds from home to middle.
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Brainless Berserker Swift Light Mercury Mage Boots Bright Boots.
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No upper limit!! Up to 900 Homestead Guardian + 5 Speed Shoes + E Skill!
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Let's start with the fastest lineup Lulu, Nunu, Time, and Jace. Equip Ghost Dream, Crown, 5 Speed Boots Enchanted Homestead Guard, Mercury Scimitar, Summoner Skill, Ghost Walk.
Idea: You stand on the opposite side of the spring to give you a continuous restriction skill, at this time Jace opens the acceleration door, Lulu, Nunu accelerates, opens the ghost step, uses mercury scimitar to remove the restriction skill, opens the ghost dream to open the crown, and opens his own e skill.
Result: I don't know how much I can achieve, it is estimated that it can only be a theoretical value, some skills are slowly decreasing in speed, and they also need to be calculated with functions, the calculation can only be a theoretical value, the reality is unattainable, who wants to do a test of the egg, don't forget to tell me if you have the result.
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There are hundreds of personality heroes in the game, and it has a ranking system, talent system, rune system and other special development systems. "League of Legends" is also committed to promoting the development of global e-sports, in addition to linking various regions to develop professional leagues and build an e-sports system, it will also hold three world-class events every year: "Mid-Season Championship", "Global Finals" and "All Star All-Star Game", which have won the love of hundreds of millions of players and formed their own unique e-sports culture.
E: Doom Charge, this is a testimony to the speed of the centaur, he can run wild for 4 seconds. Chase and flee for your life, that's a cow.
E accelerates, increases speed by time, and increases E skill damage by the distance traveled during the duration of e. The acceleration effect triggers the Centaur passive, so the final skill panel damage value is higher than what you saw before using E, and the AD damage bonus of Q skill will also be increased during the acceleration period. The e-skill is a normal attack and triggers an attack modifier.
Some time ago, the style of play with punishment was very popular, but now it seems that it is not very suitable to use this style of play again. Instead, it is now slightly better to put on a one-horse belt to ignite.
As a half-flesh hero, Hecarim has a unique movement speed that converts into a passive attack, and can deal terrible damage when combined with Homestead Guardian and teleportation, which is why Centaur teleported. As long as you use a good teleportation to support other roads, it is not a problem for one person to lead the whole field.
In team fights, you can use your ultimate to rush into the opposite back row, and then use your E skill to push back the opposite crispy. However, it should be noted that the CD of the Centaur E skill is very long, and once it is pulled away by the opposite side, it is likely to be kite-flyed, so in most cases, don't chase the opposite crispy, at this time, you can turn back and help the back team to kill the opposite tank first.
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E Acceleration According to the passage of time, the full point E acceleration should be around 60% of the movement speed.
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Doom Charge [ e ].
Hecarim gains 25% movement speed for a short period of time, and his next attack will knock back the target and deal physical damage from 40 75 110 145 180 (+bonus attack bonus) to 80 150 220 290 360 (+bonus attack bonus), depending on how far Black Karim travels after activating e.
SO, 25% acceleration.
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Hecarim gains a 75% movement speed bonus for an initial 25% for 4 seconds. His next attack will knock back the target and deal an additional 40 75 110 145 180 (+extra physical attack) to 80 150 220 290 360 (+1 extra physical attack) physical damage, based on the distance traveled by Hecarim after activating the ability. If there is a narrow gap between Hecarim and his target, Hecarim will now cross the terrain and rush to the target.
Be aware, however, that it's just narrow terrain, such as the edge of the river bank at the slope of the river, and the very thin walls in the wilderness.
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Level 5 Xie Home Guardian Ghost Rush e Flying Feeling.
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The most important thing about the damage of the centaur comes from the attack power bonus obtained by the movement speed, because it has good movement skills and mobility, so the summoner's skills are not limited to the regular flash, and sometimes, you can also choose to sprint, although this will make him lose the advantage of flashing, but sprinting can maximize the damage of the centaur.
Runes are recommended. At present, there is actually more than one mainstream rune recommendation for junglers, and according to the mainstream situation, the most important ones are the two systems of "predator" and "conqueror".
First of all, let's look at the first type of "Conqueror", the main system is selected to be sophisticated, point Conqueror, Triumph, Rejoice, and Fatal Blow. The sub-line chooses to dominate, and the point is a sudden impact, greedy hunter.
The Conqueror's system can actually directly optimize the combat style of the Centaurs, allowing him to play better in the early skirmish and the later team battles. In fact, this kind of rune selection is more about increasing the continuous output ability of centaurs. Although the choice of rune talent has a good blessing for the "Predator", but for the Gank ability of the "Predator", it can only be said that it is willing to bow down.
The second type of "predator", the main line chooses to dominate, point predator, slam on, eyeball collector, ruthless hunter, secondary choose witchcraft, point swift, storm gather.
The main thing about choosing a predator is that centaurs can pose a greater threat to the lane, because the predator's built-in acceleration attribute can make centaurs play better gank performance. In addition, the predator with the double acceleration of the E skill can make the attack power of the centaur extremely high in an instant, and then the amazing burst can directly threaten the enemy's back row. If you're ready to put pressure on the enemy early and want a quick fix, then you can choose the "Predator" system.
The main Q and secondary E:Q skills have a short CD and high AOE damage, which is the main output skill of the early stage of the Centaur. Moreover, the AOE damage of the Q skill can help the centaur quickly clean up the wild monsters and improve the efficiency of the early field farming.
The e-skill of the secondary bonus can greatly improve the mobility of the centaurs, and at the same time provide a burst of damage, especially against the back row of the enemy.
After the skill is activated, it is necessary to make effective use of the attack power bonus effect it brings: many players go straight to the enemy after opening the e-skill, trying to knock the enemy hero back directly. Since the attack power of the E skill is significantly increased after opening the E skill, we can Q first when approaching the enemy, and the damage of the Q skill is very high at this time.
In team battles, Centaur team battles have a strong ability to open a group, using the powerful movement speed and burst damage of the E skill combined with the rush and control effect of the R skill to instantly hit a set of bursts. In the case of a tailwind, it is a great deterrent to the back row, and a set of skills can easily kill the crispy in seconds. And the centaur is not low, and making good use of W skills can also add a certain amount of health to improve his ability to resist pressure.
If the opponent escapes in a skill vacuum, the centaur can quickly pull away and wait for the next chance to dash.
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Centaurs are mainly used as jungler heroes, and they have strong mobility and support the development of all walks of life after level 6. Outfit jungle knife physical attack is the main one.
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Centaurs have excellent ability to line up, use Q skills to increase damage with basic attacks, W provides a certain recovery, and use R skills to disperse enemies in team battles, and you can start a group first.
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Reply to the landlord:
Centaurs don't need attack speed.
My centaur is the main hand hero, and there are one or two hundred rounds, so I don't talk nonsense with you, I really don't think the attack speed is of any use.
Because centaurs rely on Q and W's [skill output], when flat A is really limited, even if it is downwind output, the effect of [attack power] is far greater than [attack speed] centaurs' Q is continuous superposition, you can reduce cd, more than two seconds on a Q attack speed This attribute really has little effect on centaurs.
If you have any questions, please feel free to ask the League of Legends Service Department to serve you wholeheartedly.
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No, the main way of playing is jungler now, because the passive has an additional attack bonus to the movement speed, so the recommended shoes are five-speed or three-speed shoes, enchantment movement speed, and the later transfer to the home guard, the main output skill is Q, CD is short, and the centaur is the jungler position, and the definition is to absorb damage in team battles, so it is also based on meat in the outfit, and there is no need to go out of the attack speed.
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Movement speed is required, his Q cd is very short and can reduce cd so there is no need for attack speed, comparing his attack skills and damage is not so much, there is a saying that is right, when you see a centaur and a bear, it is too late, which fully reflects the horror of running fast, so don't go the other way.
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No, centaurs are generally junglers, and I recommend centaurs to come out of the meat suit, because centaur E and R skills will rush to the opponent's team, plus the physique is too large, it is easy to be set on fire, and centaurs want to attack speed is simply a luxury.
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No, you can pile up meat after the god costume of the egg knife, or add a brutality, and synthesize a phantom dream or black cut.
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Rune red can be attack speed, but if you equip it, you don't need it.
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No, you can't get out there.
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Hecarim, a jungler, is more oriented towards output than control. He has a lot of AOE skills, so he jungles quickly, but his gank ability is average because he doesn't have many control skills. His Q skill has a high damage to heroes, so it is the main output when gank.
Rune selection. Red Mark: Advanced Strength Mark *9 Attack +
Yellow Sigil: Vicious Recovery Mark *9 Armor+
Blue Glyph: Advanced Protective Glyph *9 Magic Resistance +
Purple Essence: Advanced Strength Essence*3 Attack +
Talent I recommend 9-21-0
Attack costs a total of 9 points because I have to play Hekarim with weakness because he is not strong enough in the early stage, and with weakness can make your first gank more threatening. Hecarim needs to improve his defense stats, he is not very durable.
After that, the power of the three phases begins to be produced, and the net erosion is produced first. The power of the three phases will give you a lot of damage, movement speed, slowdown, and other attributes.
So Hecarim's three-phase potato attack is very good. After the three-yard brother is completed, the level 2 shoes will be produced according to the opponent's lineup.
Late Equipment: As a tank hero, your equipment should be based on the opponent.
If I had to get a recommended equipment order, it would be that the Legion Aegis has a huge boost for teammates during team fights. After that, come out of the Throat of Marmotis, increasing your damage and magic resistance. Hecarim can play anything, so just play according to the enemy.
Because the CD of the Q skill cannot be reduced to less than 1 second, it is not profitable to reduce the cooldown attribute stack to about 25%, so a Frost Heart can reduce the CD of Q to seconds.
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Centaurs are more likely to be pressed. It is recommended that runic talents be biased towards attack. But yellow still has to fix the armor.
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Jungler that Ice Fist, Legion, Black Cut, Five-Speed Shoes, Ice Fist.
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Ice boxing, fanaticism, ice hammers, black cuts, in fact, look at this.
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