Where can your Devil May Cry be seconds, be realistic

Updated on Game 2024-02-09
6 answers
  1. Anonymous users2024-02-05

    Although it seems that Duan Mengxin has finished speaking, then I will add a few points.

    1.Everyone thinks your extra points are quite right. It's weird to leave a little bit of the green array.

    Full! That little bit of silver, if you are used to it, add 1Personally, I don't think it's necessary, because for Devil May Cry, it's completely possible to freeze the tombstone after the monster, and there is no need to put the tombstone alone.

    2.The Red Array and the Ancient Memories should be full. Duan Mengxin's ancient memory CD20 blank is not practical, which is completely unreasonable.

    Ancient memories are completely used to cooperate with Carlo and Awakening, and the CD of these two skills seems to be not short. Moreover, the bonus of the red array to the skill magic attack has become half of the ancient memory.

    3.The trade-off between the Dark Moon and Passive Awakening. Duan Mengxin said that he was full of passivity and dissatisfied with the dark moon, strange, is that a 4% reduction in speed useful for Devil May Cry with an ice array?

    Or do you think a max-level passive 16-point reduction in Dark Resistance is better than Dark Moon's 50? Or do you think the Dark Moon should be blue? Dark Moon, as a cd skill with the same duration, has been equated with the red and green array, and the landlord's point is obviously a pure array ghost, and it is full of awakening, so it is inevitable that the dark moon is full.

    4.Regarding the ghost slash, it is true that in the case of four full arrays, the ghost slash has been infinite = ghost flash. However, the 3 formations of ghosts can easily kill non-elite monsters in seconds.

    Level 5 Ghost Slash can also reach seven or eight thousand damage in the array, and if there are three rounds of green name elite monsters that can't be seconds, I believe that many Devil May Cry will choose Tombstone Carlo to clear. Taking the ice dragon as an example, it is obviously unrealistic for you to rely on ghosts to kill elite monsters. So I suggest that you first fill the four arrays of ancient awakening tombstones, and then make up for the ghost slash if you have more points, and it is true that the points of the array of ghosts are too poor.

    And the MP of 2 full-level ghost slashes is about the same as the full-level tombstone, and the CD is also about the same. But the damage was a little worse.

    5.Sorry about the purple formation. I don't have a team at the moment because the full-level purple array brush map drops out. A nemesis skill that serves as a relic headless cow. I don't think there's any reason to be dissatisfied with this skill since it's a ghost.

    6.The most is that Duan Mengxin also said that he added air slashes to cooperate with Carlo, at first glance, it is a copy b that he has never played, and Carlo doesn't need to learn to fly multiple balls in the air. Thank you.

  2. Anonymous users2024-02-04

    The Bull-headed Warrior (52 Soul Killer Standing Street Intelligence 670 into the map has not been counted) Tombstone with Awakening Dark Night and Ancient Plus Intelligence Medicine to kill it in seconds。。。

  3. Anonymous users2024-02-03

    As soon as the awakening came out, there was a miss that called the egg hurting

  4. Anonymous users2024-02-02

    If it's a PC, then play Devil May Cry 4, 3 is not easy to use a keyboard, 4 is relatively simple, and combos are relatively easy. Clearing the dmd mode of 4 is a piece of cake in playing 3.

  5. Anonymous users2024-02-01

    Get through 4 and you'll basically know it.

  6. Anonymous users2024-01-31

    These 4 sets are all equally powerful, and it mainly depends on which character's appearance you like.

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