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At present, there is a lot of employment pressure on Maya, and if I want to talk about the long-term prospects (10-20 years), I am still relatively optimistic, mainly because whether you can find a job after studying now will be a big question.
As for whether it is good or not, it depends on how you understand it, there is a lot of space, but the development in China is relatively deformed. If you're sure you're going to commit to it for life, you can still give it a try; However, if you want to solve your own employment problems or financial problems, it is recommended that you do not try it lightly.
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It depends on your own personal strength, and the most important thing is that you can set your own position and find your own position. There are also many options for learning this, after all, doing what you like to do is still relatively large! I hope you'll persevere!
If you want to learn well. The teacher is also an important role, so you can't ignore it easily. And it depends on whether they have big practical business projects.
This is your real ability to make money, you have to learn! In short, effort. If you want to find a good school, I can recommend one to you, Shanghai Perfect Power.
Hope you get better and better!
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It's okay, Maya's employment prospects are good, it belongs to the sunrise industry, and Shanghai Perfect Power is good, let's take a look
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Go to some well-known ones such as IDMT, Crystal Stone, etc. As long as you study hard, don't be late or leave early every day, complete your homework independently, and finally employment is not a problem, the school will recommend you to the relevant unit.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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Maya is the world's top software on the market for digital and 3D production, as well as animation and animation! With the rapid development of the game, film and television animation industry, the demand for Maya software designers in China is actually a big gap! However, many people who have not been exposed to Maya software may feel that it is too difficult for Maya to find a job, and they don't know what employment directions they have!
So, let's talk about this topic:
Is it too hard for Maya to find a job?
Actually, if you learn Maya Software, it is not very difficult to find a job! The premise is that you have to learn how to operate Maya for modeling and animation If you just know a little bit about it, you may say to many hailstone people: Maya is too difficult to find a job!
However, if you have a clear understanding of the functions and operation of Maya software, as well as a good grasp of design and development, and can independently carry out modeling and animation design, then it is difficult to find a job, because the current development of games and film and television industries in China is very good! It's a scarcity for Maya designers!
All in all, Maya is hard to say about finding a job, and it's not hard to say it's not hard! If you have a good grasp of the design of modules, renderings, animations, models, characters, scenes, etc., the chances of getting a job are still quite high!
What kind of work can I do to learn Maya?
After learning Maya, there are actually quite a lot of jobs you can do:
1. Game scene and character designers.
2. Advertisers.
3. Film and television producer.
4. Game developers.
5. Visual art design expert.
6. Animator.
In fact, learning Maya software, a simple foundation may not meet the needs of your work, but if you are proficient in operation, there will be more jobs! For the majority of novices who learn Maya, we have set up four courses: Mayame Basic Introductory Tutorial, Maya2018 Zero-based Rendering Tutorial, Maya2018 Complete Zero-based Introductory Teaching, Maya2018uv New Functions and Foolish War Teaching, each course corresponds to a lot of subsection knowledge points, which can really help you refine from zero to refinement
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Hehe, maya is just a tool, and there are too many industries that are used, such as film and television, games, animation, and architecture
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Maya can do a lot of things. There are many areas involved. It is possible to do films, such as character animation.
Post-compositing. Model building. For example, making games.
Character setting. Game animations. There are industrial models in the model.
Persona model. Animated models. There are also architectural molds.
Many, much more. Hope it helps...
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In the future, the direction of employment. Generally, it is a few branches of model, material, binding, rendering, animation, and special effects, and there are more in film and television animation. 3DMAX is mostly used for buildings and games.
After all, its Chinese version, as well as MR rendering, laid the foundation a long time ago.
In Maya's workflow, it is divided into modeling, materials, lighting, rendering, rigging, animation, and special effects. Any of them are easy to get started, but if you want to learn any of them, you have to work hard, and of course mastering any of them will allow you to find a satisfying job. As for the classification method of film and television and animation you said, it is really impossible, I think if you are an art major, it is recommended that you do the lighting and material part, and use both film and television and animation directions; If you are majoring in computer science, it is recommended that you learn special effects or bone rigging, because both parts require you to be interested in expressions, in fact, you don't need to have a strong program foundation, but you must have perseverance; If you are interested in sports, you can practice tuning animation, this job is the most headache, because you always want to tune up the best animation, and your boss always doesn't give you enough time, and the domestic rigger can't provide you with the best bone equipment, so you always helplessly look up to those animators abroad who are not necessarily too high than you.
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