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Cell's Carrotelli Features:
1. The blood volume is 15w, and the other says 200,000, but what I encountered is 15w, which is naturally strengthened.
2. The number of carrotelli is 2.
3. The Heart of the Ocean is invalid (so the amount of blood is not measured with skills), and the blood deduction skill attached to Pony's ultimate is invalid. I eat it and weaken, but do not show it.
4. The one on the left will attack the damage, and the one on the right will attack the damage, which means that if you attack the left one with a thing or hit the one on the right with a special attack, you will die inexplicably.
5. Eating the Flame of Desperation, absolutely good news!!
Tactical Analysis: De-Reinforcement is a Must! It can be weakened is absolute good news.
In this way, it will be very good to team up with multiple people in the early stage to eliminate attributes first, and then attack with all your might. There are two Carrotellis, and their HP is very thick, so it is a must for all of them to carry a Flame Orangutan and carry a Desperate Flame! If you stand, the last one to join the team is the meat shield, remember to bring the meat shield elf, and give the output to the brother in front.
In general, the captain is the most arranged!
At present, the best tactic: the collective weakens first, one person's flesh shield replenishes blood or weakens, and the other people concentrate their firepower to kill the boss on the left, and then concentrate on firepower to use physical attack to strengthen the boss on the right. It was done quickly.
Must bring elves: Demon Flame Orangutan, thank you for bringing the skill "Desperate Flame", RP is good, how to fight and how to win!
Meat shield elves: There are a lot of them that can be used here, and Miles of the Holy Spirit Department is a very good choice, and he must bring the skill "Eight Desolations", and he can bring "God Bless". It's also good to have elves on the ground with de-enhancement skills. Lisa Booboo is also an option.
Main Attack Elf: This is nothing to say, Pony, and the ground system are OK! As long as it's high attack and high damage, it's fine!
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There are 2 of them, the left one will be killed with a special attack, the right one will be killed with a physical attack, the left one will be killed with a physical attack, and the right one will be killed with a special attack. Heart of the Ocean is invalid.
It is recommended to play 4 to 5 people.
The first person hits the left with a demonic flame, the first one kills instantaneously with characteristics, and the one on the right instantly kills with a physical attack.
The 4th person is strengthened by the elves and the 5th person is attacked as a meat shield.
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Poor play, two people in a team, the first position (far left) one is strong, the physical attack first hit the right, and then hit the left. ** Instead, but the second elf must resist one move. Karotelli will ** damage, so after you are weakened twice, the elf dies, and the second elf who reduces the attack (such as Carucus's broken power) The two elves use three times each, and the damage he hits your teammates does not exceed 70 blood, and the first one is replaced by an orangutan, and the one on the left is used for a desperate second, if he uses the will of protection to use oppression, non-stop.
The left side of the solution. The one on the right is desperate, but the chance of seconds is not great, because you haven't killed him in seconds, and you will be ** killed, at this time.
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You open three numbers, the first two use the magic flame, the third number uses a bloody meat shield (at least 3, preferably more than 400 points of blood), use the desperate second on the left, and the right one also uses the magic flame second, in case the second does not die, the full attack of the upper and ground system hits him, and at least one move can also hit 2000 points of blood.
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Trait Instant Kill.
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Catero, a combat physical attack speed elf, characteristic martial arts, has strong offensive and weak defense skills, and is a good twin war elf.
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Pite Salo is the 29th single-player challenge boss of the Cell's SPT (Cell's Pioneer Quest), which was officially added after the game update on November 18, 2011. Unlike other SPT bosses, Pit Salo doesn't have any plot and can be fought directly.
Cell's Elf Pitsaro's Battle Location:
Pitsaro, appears on the second level map of the Rift Sky System, in the Jungle Realm, where the Night Ice Fox caught the Bubbles. Once inside, tap on the egg in the bottom right corner, and Pitsaro will appear, and the battle will begin.
Pitsaro, level 65, flight department, around 5000 blood.
Common skills: Winged Blade, Sky Piercing Roar, Angry Roar, Extinction Ray.
Boss traits:
1. Innate special attack strengthening, and the fatal hit rate is high.
2. The weakening skill is effective, but the boss's "extinction ray" can eliminate our weakening of it.
3. The blood volume is half lower, and our miss rate has increased.
4. Often use "Roar" to strengthen special attacks and double defense, and our elves are best equipped with enhanced skills.
Playing style analysis: Since Pitsaro is a flying elf, he is restrained by the electric and ice systems in terms of attributes, and the flying system has a weak attack on the mechanical system, so Xiao Cyre can consider using Rey, Duniru, Heranilo, and Santemoth (Ability Elf) elves to fight.
Xiang Nan uses a restrained strong attack style here, and he doesn't need to add any attacks, and he can defeat Pit Salo with his ultimate move directly.
Then Sgalka made an ultimate.
In the end, Rey Thor's Bright Flash ultimate defeated Pitsaro.
Defeat Pitsaro for the first time, you can get Pitsaro's essence, get the achievement of "Defeat Pitsaro", use the molecular converter to hatch sperm, and after 24 hours, you can get the elf Pilar.
Cell's Pit Salo is a simple way to play: Of course, you can also use less restraint to restrain the flying spirits and strengthen the attack. For example, Rey uses Thor Awakening, and then uses the ultimate to deliver a critical blow, which can also defeat Pitsaro.
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Directly with Rey's Thor Sky Flash.
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How do you fight Sail Cavour? How do you fight Sail Cavour? How does the Sail Cavour kill in seconds? This week's latest SPTBOSS Cavour is out, and Brother Nishino is here to tell you how to defeat him.
The first way to get to the Black Wind Cliffs is to do this: First, go through the map. Click on the large map, select the Fifth Galaxy Spiral Galaxy, click on Boulder Star, and then go through the scene as follows: Boulder Star - > Lava Land - > Stone Source Forest - > Batu Bluff.
The second method is to click on SPT in the upper right corner, then select the Spiral Galaxy, and then click on Go Now after selecting Cavour, so that you can quickly go to Blackwind Bluff.
Cavour traits: Naturally strengthened, does not eat control skills such as soul interference. 100% paralyzed after a successful attack on Cavour.
Cavour's attribute is ice electricity, and it is restrained by the Holy Spirit and the Ground System! Pony, Caddidak, Cassius, Sarika, and Gulzadi are all very effective.
Actual combat analysis: Brother Nishino fought against Cavor and found that this boss was very weak. The attack power is not high, and the speed is not fast.
Brother Nishino uses Pony, and the Templar Gate is strengthened in the first round. The second round uses life to ensure the recovery speed. Round 3 Holy Phosgene.
Then start the ultimate move, the Holy Spirit Demon Flash Wheel, and you're done. Except for the occasional problem that paralysis can cause us problems, the rest of the situation is simple.
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Collision Normal Attack 4530 If you shoot later, the power is 2 times the Confusion Attribute Attack 025 100% Change the opponent's hit level -1 Assault Fast Attack Normal Physical Attack 7030 Flames Shooting Fire Special Attack 7025 If you strike first, the power is 2 times the Fire Barrier Attribute Attack 025 5 Turns: Your side will receive half the damage of Fire Attack, and the Fatal Electric Field Attack will be halved for 5 rounds, and the Deadly Electric Field Attack will be 7525 Extra 50 fixed damage, and the electric energy will detonate the electric attack: 8025 When the opponent is paralyzed, the power is doubled, and the Perseverance attribute attack 020 100% Change the opponent's attack and special attack level -1 Fierce Fire AttackFire Physical Attack 9020 After hitting, 10% will cause the opponent to burn the opponent Fire Attribute Attack 05 1 for each round of 3 rounds to recover your own physical strength 1 4 Violent Lightning Strike Electrophysical Attack 11010 After using it, the critical strike rate of the attack for 3 rounds is increased by 1 16 Thunder Fire Attribute Special Attack 010 After hitting, 50% burns the opponent, 50% paralyzes the opponent, and the Thunder Shadow Rush Normal Physical Attack 1205 Makes the ability enhancement effect used by the opponent disappear and the Heavenly Fire Thunder Fire Attack 1405 When the opponent is burned, add 60 damage, Guardian's Will, Attribute Attack, 010, Self Attack, Defense, Special Defense, and Hit Level +1 Blazing Thunder, Grab Fire Electricity, Physical Attack, 1500, paralyze the opponent, increase the chance of continuous attack by 5% each time, and increase it by up to 20% Collision with ordinary physical attack 4530 After shooting, the power is 2 times the power of the Confusion attribute attack 025 100% Change the opponent's hit level -1 Assault Fast AttackNormal Physical Attack 7030 Flamed Fire Special Attack 7025 If you strike first, the power is doubled, the power is doubled, the Perseverance Attribute Attack 025 5 rounds, the fire attack damage is halved, the deadly electric field electric attack is halved, and the electric field is used to attack 7525 An additional 50 points of fixed damage are added, and the electric energy detonates the electric special attack 8025 When the opponent is in a paralyzed state, the power is doubled, the perseverance attribute attack 020 100% changes the opponent's attack and special attack level, -1 fierce fire attack, fire physical attack 9020 10% after hit, burns the opponent in the eight directions, fire attribute attack 05 1 of the recovery of one's own physical strength in each round within 3 rounds 4 Storm Strike Electro Attack 11010 After 3 turns of use, the critical strike chance is increased by 1 16 Thunder Fire Attribute Special Attack 010 After hitting, 50% burns the opponent, 50% paralyzes the opponent, and the Thunder Shadow Rush Normal Physical Attack 1205 Makes the ability enhancement effect used by the opponent disappear Skyfire Thunder Fire Special Attack 1405 When the opponent is burned, add 60 damage to the Guardian's Ambition attribute attack 010 Self Attack, Defense, Special Defense and Hit Level +1 Blazing Thunder Grab Fire Attack 1500 15% paralyze opponents, Increases the chance of continuous attacks by 5% each time, and increases it by up to 20% with big moves, small moves, hit moves, and waste moves. Joke ahead,If you want to see yourself go to the 4399 Sail or 7k7k Sail a lot.。。 Find your own.
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Attack Skill: Rush Normal Physical Attack Power 45 pp30
Assault Fast Attack Normal Physical Attack Power 70 pp30 Suspected first move.
Fire-Burning Fire Special Attack Power 70 pp25 Double the power of the first strike.
Lethal Power Plant Electrophysical Attack Power 75 pp20 Adds an additional 50 fixed damage.
Electrical Detonation Electro Special Attack Power 80 pp20 When the opponent is paralyzed, the power is doubled.
Fire Attack Fire Physical Attack Power 90 pp20 10% Burn the opponent.
Raging Lightning Strike Electro Attack Power 110 pp10 3 Turns Attack Chance of Hitting the Opponent's Vital Points is increased by 1 16
Thunder Shadow Rush Normal Physical Attack Power 120 pp5 Eliminate the opponent's Enhancement Level.
Skyfire Thunder Lightning Fire Special Attack Power 140 pp5 When the opponent is burned, add 60 fixed damage.
Blazing Thunderclaw Electro Fire Physical Attack Power 150 pp5 10% = Chance to paralyze opponents, increases chance by 5% each time you use them continuously, up to a maximum of 20%.
Attribute Skill: Confusion Attribute pp25 Makes the opponent hit the level -1
Fire Barrier Attribute pp25 Takes half the damage from Fire attacks for 5 turns.
Perseverance Attribute pp20 Makes the opponent's Attack and Special Attack Level -1
Fire of the Eight Directions Attribute pp5 3 Turns: Restore 1 4 HP per turn
Guardian's Ambition Attribute pp10 +1 Attack, Defense, Special Defense, and Hit Level caster
Thunder Fire Attribute pp10 50% paralyzes opponent and burns 50% opponent.
Ultimate: Blazing Thunderclaw Electric Fire Physical Attack Power 150 pp5 10% = Chance to paralyze the opponent, increase the chance of using it continuously by 5% each time, up to a maximum of 20%.
Match: Blazing Thunder Claw + Assault Fast Attack + Thunder Shadow Rush + Guardian Will.
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