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LM I don't know, but BL here is basically 20 levels before the trumpet (with YY) does not charge G, 20 after brushing blood is recommended to brush directly to 45 times, here may cost 200 to 300g, after all, 20-30 can be free, the current experience is too far away, don't go. 45 went once. Brush directly to 58 Le, it costs more than 2000.
There's also a broken hall 56 to get into you with a bug above. The forbidden prison can't be brushed 58, go to the broken hall to 70, now PS, the first floor is gone, the 2nd floor is very expensive, basically 400g, hours to 70, maybe it's almost 5000g. In general, it costs a total of 8000g (open wlk g is a bit depreciative and 4 to 5,000 from before).
After 70, there is no need to find someone to bring the task to hurry up or team up to brush the book, and some prestige must be turned on.
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My knight used 3000g, but I had Kurogami and Prison at the time, and now these two can't be experienced, maybe it will cost 4000g! I spent about three or four all-nighters, and that dead mine didn't cost the blood and Zulfarak could be a baby for nothing, and the rest had to be spent. Find a friend to take you.
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Only a computer can calculate how many g you use in such detail, there is no need. Scarlet, zr, Temple, Broken, Hell. If you brush it all down with g, it is estimated that 4000 is enough.
But to ensure the quality, some people shouted 20G, that is to say 20G at a time, that is, to take you to brush a FB through 20G at a time.
Charging standard (our 2nd district Arathi) blood 15g times zr25g times temple 35g times Broken and prison is charged by the hour experience, (about 150g hours) after 70 went to Nordson to rent a self-strong brush, very soon. My FS group self-improvement team, 2 days to 80.
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As of November 8, 2019, you can start farming dungeons at level 9 in World of Warcraft, and the entry level requirements for different dungeons are as follows:
Raging Rifle: Monster level 11-16, enter level 9
Cavern of Wailing: Monster Level 16-22, Access to Level 10 Death Mine: Monster Level 14-22, Access Level 10 Shadowfang Castle:
Monster Level 18-22, Entry Level 15 Dark Abyss: Monster Level 22-26, Entry Level 20 Stormwind Prison: Monster Level 22-28, Entry Level 20 Scarlet Abbey:
Monster Level 29-45, Entry Level 20 Uldaman: Monster Level 36-44, Entry Level 30
Stratholme: Monster Level 49-62, Entry Level 45 Psychic Academy: Monster Level 49-60, Entry Level 45
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Small copies begin.
8-15 Flame Rift, Orgrimmar.
14-20 Wailing Cave Barren Lands.
16-19 Death Mine Wild West.
18-24 Prison Stormwind.
20-25 Shadowfang Castle Silverpine Forest.
28-33 Nomorigen Dan Morrow.
34-41 Razor Heights Barren land.
20-40 Scarlet Monastery Tirisfal Glade.
26-30 Razor Swamp Barren Lands.
42-45 Uldaman Badlands.
45-48 Zuerfalak Gageson.
48-51 Maladon Bleak land.
50-54 The Wonders of the Submerged Swamp of Sorrow.
55-60 Blackstone Abyss Scorching Canyon.
58-60 Lower Floor of the Blackstone Tower, Burning Plains.
60-60 Upper Blackstone Tower Burning Plains.
55-60 Psychic Academy Western Plaguelands.
55 60 Stratholme East Plague Lands.
Hellfire Fortress: 4 fb Location: Hellfire Peninsula Hellfire Walls[60-62] Blood Forge [61-63] Broken Hall[70] Mathridon's Lair 25 people.
Ogton 4 FB Location: In the Bone Wilderness of the Terokkar Forest Orginney: Mana Mausoleum[64-66] Crypt of Orginney[65-67] Settec Hall[67-69] Labyrinth of Shadows[70].
Panya Reservoir 4 fb Location: Zangar Swamp Slave Fence[62-64] Dark Swamp[63-65] Steam Crypt[70] Viper Temple 25 people.
Storm Fortress: 4 fb Locations: Void Storm Energy Ship [69-72] Eco Ship [70-72] Forbidden Prison [70 Storm Fortress 25 people.
Hole of Time: 3 fb Location: in Tanaris Old Hillsbrad[66-68] Black Marsh[70] Mount Hyjal 25 people.
The Dark Temple is located in the Valley of the Shadowmoon.
Wizard's Platform is located on the island of Sun.
The Sun Well is located on the island of the day.
Karazan on the upwind trail.
Zuaman is in the Land of Ghosts.
Gruul's lair is in Blade's Edge Mountain.
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BL, the lowest level FB should be the Flame Rift that can be reached around level 16, and in Orgrimmar's Shadow Rift, it should be easy to find if you go in from the left and then go down and then to the right.
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Small copies begin.
8-15 Flame Rift, Orgrimmar.
14-20 Wailing Cave Barren Lands.
16-19 Death Mine Wild West.
18-24 Prison Stormwind.
20-25 Shadowfang Castle Silverpine Forest.
28-33 Nomorigen Dan Morrow.
34-41 Razor Heights Barren land.
20-40 Scarlet Monastery Tirisfal Glade.
26-30 Razor Swamp Barren Lands.
42-45 Uldaman Badlands.
45-48 Zuerfalak Gageson.
48-51 Maladon Bleak land.
50-54 The Wonders of the Submerged Swamp of Sorrow.
55-60 Blackstone Abyss Scorching Canyon.
58-60 Lower Floor of the Blackstone Tower, Burning Plains.
60-60 Upper Blackstone Tower Burning Plains.
55-60 Psychic Academy Western Plaguelands.
55 60 Stratholme East Plague Lands.
Hellfire Fortress: 4 fb Location: Hellfire Peninsula Hellfire Walls[60-62] Blood Forge [61-63] Broken Hall[70] Mathridon's Lair 25 people.
Ogton 4 FB Location: In the Bone Wilderness of the Terokkar Forest Orginney: Mana Mausoleum[64-66] Crypt of Orginney[65-67] Settec Hall[67-69] Labyrinth of Shadows[70].
Panya Reservoir 4 fb Location: Zangar Swamp Slave Fence[62-64] Dark Swamp[63-65] Steam Crypt[70] Viper Temple 25 people.
Storm Fortress: 4 fb Locations: Void Storm Energy Ship [69-72] Eco Ship [70-72] Forbidden Prison [70 Storm Fortress 25 people.
Hole of Time: 3 fb Location: in Tanaris Old Hillsbrad[66-68] Black Marsh[70] Mount Hyjal 25 people.
The Dark Temple is located in the Valley of the Shadowmoon.
Wizard's Platform is located on the island of Sun.
The Sun Well is located on the island of the day.
Karazan is on the Windy Trail.
Zuaman is in the Land of Ghosts.
Gruul's nest is in the Knife Sect's Peak Mountain.
Stop playing Warrior! It's a tragedy at all, the fastest group of people to kill is the warrior, rush over and be beaten by people, DK is the most powerful, pull over a few people, a fat beating, heads-up and the same technology, ZS is not the opponent of DK, let alone play mage, the operation is not brainless, the mage abuses the warrior, and the DK is different, the skill of pulling people is much more useful than the charge of the warrior, although pulling people is not like the charge, the effect of stunning, can play with the mage, the terrain is favorable, but it is quite important to stand in a good position and pull over, and you can fight how you want Like in the current era of mages, it is crucial to win mages, pve dk is not good, the hatred is too slow, the teammates are too fast, and it is difficult to pull it back, but as long as there is time to build a good hatred, the hatred is still quite stable, and the warrior t hatred is still quite stable, and it is also fast, as long as you are not brainless, it is difficult to think about it.
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