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One, Hero Analysis:
Hero Advantage: Ball-centered remote release of skills can keep Clockwork, which is fragile as a mage, away from the center of the dangerous battlefield, and Clockwork that grows well is an all-round mage with control, shield, and output.
Hero disadvantages: Although it is more versatile, there is nothing particularly outstanding, and once the initial development is suppressed, it will lead to an embarrassing situation where you can do anything, but you can't do anything.
Second, skill analysis:
Command: Attack Q:
Cooldown: 6 seconds.
Range: 900
Blue: 40 45 50 55 60 mana.
Orianna directs her puppet to fire at the target area, dealing 60 100 140 180 220 (+magic damage) to targets along the way. For each additional target, damage is reduced by 10 10 10 10 10% (minimum 40 40 40 40 40% damage). After the command ends, the puppet will remain in the target area.
Command: Murmur w:
Cooldown: 9 seconds.
Range: 255
Blue: 70 80 90 100 110 mana.
Orianna commands her puppet to unleash a burst of electricity that deals 70 120 170 220 270 (+magical damage) to nearby enemies. This electrical pulse leaves an energy field that lasts for 3 3 3 3 3 3 seconds, slowing the enemy's movement speed by 25 30 35 40 45% and increasing the movement speed of allies by 25 30 35 40 45% for 2 2 2 seconds. This effect diminishes over time.
Command: Defense e:
Cooldown: 9 seconds.
Range: 1020
Blue consumption: 60 mana.
Passive: The puppet grants 10 15 20 25 30 armor and magic resistance to the attached allied hero. Active:
Orianna directs her puppets to go and attach to friendly heroes, protecting them from 80 120 160 200 240 (+damage) for the next 4 4 4 4 seconds. The enemy hero that the puppet passes by takes damage from 75 75 75 75 75 75% of the armor value: 60 90 120 150 180 (+).
Command: Shockwave r:
Cooldown: 120 105 90 seconds.
Range: 410
Blue cost: 100 125 150 mana.
Oriana commands her puppet to unleash a shockwave after a short delay, dealing 150 225 300(+magic damage to nearby enemies and knocking them flying in the direction of the puppet.
Clockwork concerto. Cooling: None.
Range: None. Consumed Blue: None.
Oriana's auto-attack deals extra magic damage. If you attack the same target repeatedly, the damage is increased.
Three, AP mounting.
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Hello this friend.
The fox clockwork is not too easy to play, because the fox's E will be blocked by the creep, and the W will also be eaten by the creep, while the clockwork QW will not be blocked by the creep, although the distance is not as far as the fox, but it is enough.
Therefore, the fox clockwork has to use his skills to consume him through his understanding of positioning.
As he walks forward towards you, you retreat as you eq, noting that there is no creep between you and him.
When she wants to mend the knife, she will definitely stand still, and at this time, hit your Q, he will hit the Q when he mends the knife, and he will not be able to make up the knife if he dodges the Q, so as to achieve the purpose of suppression. You must know that the pressure repair knife has also been really suppressed.
It's just that if you can't beat it, you can shout to fight the wild father, and it's good if there are more people and fewer people bully others.
After the molestation reaches 6, the fox's single kill ability is bursting.,Can use R to dodge a skill, and through R's movement E to him basically killed.。 Welcome.
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The fox is very good at clockwork.,The range of clockwork Q is actually not large.,Just pay attention to the position.,Look at him as soon as he gets closer, he has to retreat a little.,Clockwork didn't have a hat and the archangel didn't break out before.,So after the obscenity to level 6, two Dolan rings can add a set of skills to ignite the clockwork.,Or the easiest thing is to buy a clockwork yourself and play a few more times to understand the advantages and disadvantages of the clockwork.。
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I go out with the words of a fox 1 shoe 3 red 1 blue. The transfer speed is fast, which can effectively avoid the Q of the clockwork
Moreover, the clockwork ball is not very fast like the glorious e, and you can dodge it by moving on your own. You can only rely on yourself to practice your movements.
You can move sideways while making up the knife so that he can't find the right direction. When you see the ball coming and going, you can walk backwards The distance of the ball is limited, and when the clockwork puts the skill, people will definitely move forward. Wish.
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You also consume it with him, just move obscenely, if you can, it's better to let your teammates gank or you just get obscene under the tower, don't always think about killing him, get the level and economy up and develop slowly You should be able to beat it in the later stage.
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Move, his ball flies slowly, especially from the body, just dodge, fly from the ground, you have to stay away first, otherwise it will be easy to hit the wind, the early stage is very lacking in blue, called the jungler's catch, it will definitely be effective.
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Rush heroes are easier to fight.
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1.Clockwork's passive skill is a basic attack that adds extra magic damage. 2.
One of Clockwork's skills is to move your ball to the target position and deal damage to those who touch the ball. 3.Clockwork's second skill is the field where teammates accelerate the enemy's acceleration at the position of the ball.
4.Clockwork's three skills are to give people a shield. 5.
The ultimate of the Boom Strip is to absorb all enemies in the center of the ball.
Luden's Echo + Zhongya Hourglass + Death Cap of the World Destroyer + Morello Mycoscope + Staff of the Void.
First of all, make Luden, which relieves the pressure of the blue loss of the mainspring and speeds up the clearing of the mainspring.
The hourglass is then made, and the invincibility of the hourglass is crucial for clockwork that lacks movement skills.
Immediately after that, the mage hat was made to further improve the mana strength panel of the clockwork on the basis of Luden and the hourglass, so that the output ability of the clockwork was sublimated.
Then make the Morello Mycoon to balance Clockwork's offensive and defensive abilities.
Finally, the rod was chosen to make up for the gap in the lead of the mainspring in terms of the wearing.
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1. Clockwork Demon Spirit Combo: Q starts, WRE follows.
2. When clockwork releases combos, be sure to put a few normal attacks in the middle, so that the passive effect of clockwork can be exerted.
3. In the usual lane, it is generally a QW combo that causes damage to the opponent. There are also QW and EW.
4. W's damage is very envious of the source, and it is generally based on W as the main skill output, Q assisted.
5. During team battles, Clockwork Demon Spirits generally use the E skill to put it on allies and open it up. Attack with QW in the middle.
6. When escaping, you can use EW skills to escape to increase the survival rate.
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Clockwork is a very powerful hero in the mid-to-late game, although the single kill ability is not strong, but the team combat ability is definitely one of the best, so it frequently haunts matches and high-end games.
At the beginning of the clockwork, it is a safe replenishment, throw Q near the opponent's ranged soldiers, if the other party does not hide, then you will use Q to grind his blood, he hides or confronts you, you will give yourself E and point with him, remember that clockwork is very painful because of the passive existence of people. In the early stage, unless the line meets the mid-laner AD, the clockwork will not suffer. If the opponent has consumed against you before, and you are not full of blood, you can Q go to R and pull it back, and then W slow down, and then take the opponent away directly with normal attack + ignition.
In terms of loadouts, it is recommended to choose the violent flow of the Great Holy Grail + Hat, the range of the clockwork skill is quite long, and it can be output in a relatively safe place.
Team battles are where the clockwork really shines. Try to put the ball on the hero who has a dash on your side (that is, use the e-skill), and when the hero uses the dash skill to enter the enemy crowd, he can use the ultimate decisively, and he can easily control many enemies. Subsequent teamfight clockwork can still use the short CD of the skill to output tons of damage, if you are attacked, use the E skill on yourself, and then use the W skill to give yourself an acceleration and distance from the enemy.
The same approach can be used for ADCs.
Although the clockwork is strong, it is very difficult to operate, so it requires a lot of practice.
Outfit recommendation: Crystal +3 red or +2 red 1 blue.
Summoner Skill: Flash Ignite.
In terms of skills: Level 1 Q, Level 2 W The main Q and the main W are all good, the main W is relatively explosive, and the main Q is more powerful in the lane. Personally, I prefer the main W, and the CD of Q in the early stage decreases with the increase in level, and the income is not low.
And the explosive power of the main w in the early stage is much higher.
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Buy a holy grail, the back depends on the situation, the main Q and vice W, you can flash and ignite, QWR is in Ping A, E can be on your teammates, R can be, clockwork is more dependent on teammates, don't just go gank
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Standard mage AP equipment,Law wearing shoes,HatHourglassVoid StaffThe last thing to look at the situation,Go out Dolan + Red,Summoner's skill ignition flashes undoubtedly the main Q deputy W1 level E,If you are beaten badly, you can point a few more levels E,1J point Q is not explained,The combo is mainly QW two companies,Team battles don't be empty.,It's an infinite brush soldier killing, brushing soldiers killing and brushing soldiers.........The clockwork is to develop, and it is very strong.
My favorite is clockwork.,I'll tell you how to outfit it.,First of all,It depends on the headwind or the tailwind.,If the opponent on the opposite side is too powerful, then the small book of the Holy Grail is strong.,I usually come out of that first.,I'm late to the Holy Grail.,Just add blue.,The early blue buff is OK.,If the goddess tears are suppressed by you, you'll be the goddess tears first.。。。 I'll look at who's on the other side when I go out.,Generally 3 blood.,It's good to fight on 2 blood baskets.,If I take it like this, it's basically a big stick to go home.。。。 After having a big stick, it feels like a god, and I'm a bit of a wave. >>>More
In the early stage, the clockwork hand is longer than Kuqi, so you can suppress the fight, look at the opposite side to replenish the troops, you can consume, because after the sixth level, Kuqi has a big you can't consume him, so the early stage must be suppressed, so that it is easy to fight, Kuqi Ping A damage is very high, so it is best to use skills to consume forward, don't go to Ping A, the idea is to fight a little fiercely in the early stage, brush money in the middle stage, play a group, Kuqi is not as big as you, so you stabilize the development of the group and definitely your role is greater than him.
Clockwork is a hero with quite high operation requirements.,Positioning can be auxiliary can be APC.,Auxiliary generally appears in low-end bureaus.,His acceleration and defense effects are good.,But skill combos require fast hand speed.,I only say carry when outfit.,Go out with three red shoes.,Go home about level 6 out of the box.,Try to use your own far casting distance to consume the other party's blood.,Enough money to go home and wear boots.,The stick of time,Look at the wind bureau next.,You can kill the book You can hat.,Clockwork doesn't eat much equipment and eats hand speed., The damage without equipment is also very high.,A set of QWR opposite ADC is not dead and disabled.,Practice more he's a very sharp hero.。
Catch people and open them wide, e close, a down, w dizzy, a a, and then qaqaqaNo matter how big it is. If you feel that QQ can kill after rew, you can directly press 3 Q in a row. >>>More
It's up to you to use what heroes.
It involves rune equipment and talent selection. >>>More