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There is a big difference. Bleeding, poisoning, and burns are all anomalies, all of which eat independence and strength.
For example, Berserker.
It can easily deal bleeding damage, and the monster's whole body will turn red.
The Poison King can deal poison damage, and the poison will also have a purple icon to display, Shura.
and the big gun can deal burn damage, burn is a fire attribute damage with a sign of flame, and can burn trees.
In most cases, the damage value of these three types of damage is not too high.
However, some gear will tell you exactly how much damage will be added in which state. That's the big difference.
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1.Shock: After being shocked, there will be an electric current on the body, which must be attached when others attack, and a certain amount of damage is determined by the level of shock, mostly caused by light attribute skills.
2.Poisoning: For example, if you eat a large piece of jerky, you will continue to lose blood, and the blood volume will turn purple.
3.Bleeding: The body is red, the effect is the same as poisoning, and the bleeding continues.
4.Burn: After touching lava, the effect of the abnormality that occurs is also to deduct blood. The only difference is that if a person with this effect gets close to an ally, the ally will also lose health.
5.Curse: After being hit, the character's abilities will be reduced.
6.Chaos: Hitting this anomaly not only reverses the direction ( becomes Change) but all melee physical attacks are effective against allies, characterized by a number of question marks on their heads.
7.Frozen: When attacked by the Ice Element, this anomaly will occur, and the person will turn into a large ice cube and move without moving.
8.Vertigo: The person is unable to move, caused by the light attribute or the instantaneous t, slab brick.
9.Petrified: Still immobile, but more terrifying than freezing and stunning. If you don't shake quickly while petrified, you will take a lot of damage when he is automatically disarmed.
10.Blindness: Status hits decreased, and the line of sight decreased.
11.Sleep: Lie down on the spot, ignore attacks, and recover after a certain amount of time.
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Bleeding and poisoning are the same, burns are the highest damage of the same level, and the time of the three changes with the level and the change of the self's level.
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The time is different, bleeding for about 5 seconds is fine, poisoning for 10 seconds, and burning for about 5 seconds.
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The difference is in your character's attributes! High bleeding resistance! Then the bleeding effect will be reduced for you! I won't say much in the same way! Heap attribute resistance is interesting! If your Fire Resistance reaches 100, any Fire Attack will deal you 1 damage
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