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My view of the esports profession is diverse. On the one hand, I actually like the esports player profession, and when I used to play games, I also wanted to be an esports player, to play for my own esports club, but then I realized that not everyone can do it. To play e-sports, you must have a certain talent, and this talent is a very restrictive condition, the vast majority of people are not talented, and even if they are talented, they are not able to be e-sports players.
In fact, every talented e-sports player is very strong at the beginning, so it is not so easy to be an e-sports player. Among the thousands of players, there may not be a few esports players who can come out, let alone an online game as large as League of Legends, so the esports player profession is difficult to do. <>
Maybe for ordinary people, the profession of esports player is particularly glamorous, but in my opinion, this is not the case. Esports players also have their own hardships and tiredness。Take the current network environment as an example, if e-sports players don't play well, then it's easy to be scolded by fans or something, which is really very interesting for e-sports players.
And when e-sports players play ranking, there are often actors who come out to target. However, the monthly salary of e-sports players is indeed very high, which is unattainable for ordinary people, and they bring their own traffic, like some top players, their own traffic is very high. When there are some things, you can immediately be on the hot search, so e-sports professional players are a very enviable job, but they are very far away from us, e-sports professional playersThe average age is around 18 to 24 years old, so it's very eating age and talent.
And esports players will encounter a lot of occupational diseases, such as hand injuries, back injuries, back injuries, etc. Many well-known players have suffered from this disease, and have even been unable to continue their careers because of these conditions. It's a pity, and the re-employment of esports players after their careers has become a problem, and it's uncertain whether to go live or do something.
Therefore, the profession of e-sports player is not as simple as imagined, and the strong training volume is unacceptable to many people. And ordinary people don't have such a high level of talent, it's hard to be a professional player, and it's even harder to become a good professional player. <>
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Esports was included in sports in 2018 and since then, I have really started to get to know esports players, they train day and night for the glory of the team and their dreams, and in my opinion, every profession deserves to be respected because they have put in more sweat and effort than we could have imagined.
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Esports is considered a plaything by most people, but I think it's a profession that deserves respect, as they train just as often as the average athlete and have a higher chance of falling ill.
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Esports players require a lot of adaptability and professional skills, which is a very difficult job, but it has always been misunderstood by many people as not doing their job, and I think every industry deserves to be respected.
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I don't think there's anything wrong with being an esports player, they're just a group of people who love their profession and they have their own goals.
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I think the profession of an esports player deserves to be respected. In fact, they also train as often as ordinary athletes, which is why they will fall into the root of the disease.
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I think the future development prospects will be better, because the development speed of the Internet is relatively fast, but the probability of occupational diseases is also relatively high.
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Esports can be a profession But I don't know what project you are, but I can tell you that the road to esports is very hard, don't see those professional players with a bright appearance and have a blind sense of yearning. First of all, the lifespan of e-sports athletes is very short, and the country's mechanism for e-sports is not perfect, if you use your most youthful years to engage in e-sports, and even a few people give up their studies, then when you retire, what will you use to support yourself for the rest of your life. Secondly, the difficulty of e-sports is very high, and the talent required is very high, just take the hottest war3 in our country as an example, standing at the top is infi fly 000 sky, many professional players train very hard, but they can never produce results, a big reason is the problem of talent, like wulin, like, sai or something Finally, the salary of e-sports players is really small, except for the top ones, the salary of other professional players is about 1500, It's really hard to bring more motivation with such a meager salary So to sum up, esports is best as a hobby, and as a profession, you need to think twice.
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E-sports players have serious occupational diseases, and the serious lack of e-sports team doctors has caused heated discussions. With the rapid development of the esports industry, esports players have become the envy of many people. People only see the glory and glory of esports players on the stage, but few people really understand the huge pressure on esports players behind the stage, and the physical damage caused by long-term training and playing matches has become the most important factor that plagues the career of esports players.
The occupational diseases contracted by e-sports players are, first of all, mental illnesses. In the esports world, the competition and pressure faced by esports players is very high. The survival of the fittest is constantly staged in this circle, and in the face of huge pressure, many e-sports players suffer from varying degrees of mental illness; Secondly, cervical spondylosis and lumbar spondylosis.
For e-sports players, the most important job is to train and play games, and the damage to the lumbar spine and cervical spine caused by incorrect sitting posture in long-term training is very large, and the resulting cervical and lumbar spine problems have also become the main diseases that plague e-sports players; Finally, cardiovascular disease. E-sports players need to spend a lot of time in front of computers and mobile phones, and cardiovascular diseases caused by training for more than 12 hours a day and irregular work and rest and diet also threaten e-sports players.
1. Mental illness. Many people envy the glory and glory of esports players on the stage, but they don't know how much competitive pressure esports players face behind the stage. The cruel reality of the e-sports circle has made many e-sports players very painful, and in the face of huge pressure, more and more e-sports players have psychological diseases.
3. Cardiovascular disease. In addition to being sedentary, esports players also have very bad daily habits due to training and competition. Bad lifestyle habits such as staying up late, irregular work and rest, irregular diet, and sedentary inactivity greatly increase their probability of cardiovascular disease.
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Common problems include tenosynovitis, swollen wrists and other minor problems; More serious, because of improper sitting posture, resulting in cervical and lumbar spine diseases, and even lung collapse; In addition, esports players often have irregular schedules and unhealthy diets, and often have cardiovascular diseases.
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Many of the top e-sports players have occupational diseases. For example, wrist, cervical spine, lumbar spine, etc., these are basically common diseases. And after a long time, the physical state will get worse and worse, and there will be physical and psychological problems.
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Occupational disease is the first eyesight, the eyesight is not good, most of them are myopia. Occupational disease two, due to long-term use of mobile phones, the thumb is prone to tenosynovitis. Occupational disease three, long-term playing with mobile phones, well, the physiological curvature of the cervical spine disappears, and the intervertebral disc herniates.
Occupational disease four, often stay up late to play games, and have a sense of burnout in games. Occupational disease five, to often participate in various e-sports competitions, psychological pressure is relatively large.
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With the development of the electrical industry, the commercial value of professional electrical elections has gradually become prominent. According to market research, NewZoo** will increase to 474 million, and global power industry revenue will reach $1.1 billion. According to Juniper Networks, the global power competition and flow** business will be worth more than $3.5 billion.
However, under the huge market prospects, special electoral groups are glorious, which is also full of losses, injuries and physical and mental stress has become their "health black hole".
But in fact, in the industry, most clubs may not be such an issue in this regard. In many cases, if the club can pay attention to the physical state of the electric election, from nutrition, sports, and all aspects of lifestyle to scientific management, it may even break through seven or eight years; But if the club is put on, it can pass in two to three years, and the body of the professional player will accumulate a lot of problems. "Given the heavy impact of professional players, some mainstream power competitions, most clubs have improved their hardware and software to provide players with relaxation and ** anytime, anywhere.
Our schedule usually starts at 11 o'clock. After lunch, you will start training with at least two games a day, and it is past 8 pm. It's a long-term, high-intensity training state.
After training, there are different tasks. For example, live streaming or other work. In general, at 9 p.m., in addition to the field work, the players who have not yet finished, we will collect everyone to go to the gym to work out.
In addition, we have established a team of nutritionists and regular communication mechanisms through external and combalay services. Exclusive nutritional solutions.
Previously, the well-known professional participant of electric competition, Zheng Shucong Uzi (shouting Sakura Jauji), announced his retirement, which triggered a round of hot discussions. In his revocation statement, he wrote that the main reasons for retirement were second diabetes and serious injuries. Due to normal stress, obesity, diet, staying up late, uzi, isolated type diabetes in the decent examination, severe hand injuries, it was decided to retire.
Viewers who are slightly familiar with power competition know that power competition is a late-night event, and most players are ranked daily and train late into the night, which is the second day hard. This position method was developed in the team, and even if I went to bed early, some of the players have become a luxury.
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Esports players need to endure the following three occupational diseases. 1. Tenosynovitis. Esports players spend a lot of time playing games every day, and they hold the mouse for long periods of time, and they are prone to tenosynovitis.
2. Spondylosis. E-sports players need to sit in front of the computer for a long time every day, and after a long time, their spine is prone to various problems; 3. Pure psychological diseases. In order to be able to achieve their goals, esports players will also put a lot of mental pressure on themselves, and sometimes they will be more depressed.
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I also feel sorry for the professional players. They retire before they are thirty, and their income is even more **. Feel more sorry for your parents.
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Occupational diseases that e-sports players have to endure include Liangyu cervical spine reedging disease, lumbar spine disease, chronic diseases that may be caused by long-term meditation, visual impairment, hand synovitis, etc.
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Lumbar muscle strain, lumbar pain and pain in the lumbar muscle, players sit on the chair for a long time, sitting for a long time will bring low back pain, and in severe cases, lumbar disc herniation. Tenosynovitis is suspicious of digging, and e-sports players play games with their old fingers and mice every day, which can easily cause tenosynovitis.
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75% of e-sports players have occupational diseases, and the strain of e-sports players is several times higher than that of white-collar workers, which requires e-sports players to strengthen their own exercise.
Occupational diseases can be predicted in advance, and they can also be prevented in advance, as long as everyone can always pay attention to their physical changes, I believe that the probability of occupational diseases will be greatly reduced.
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A better way is to warm up your wrists and other parts before training and competitions, so that they can adapt to high-intensity operations. Then there is the need to take more rest and maintain physical and mental health.
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When e-sports players work, they are highly concentrated, which causes great damage to the cervical spine and fingers. To solve this problem, the easiest way is to retire and slowly recuperate. Then there is relaxation training every day to restore the cervical spine or something.
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E-sports players are mainly injured in the hands and wrists, and in severe cases, the hands are disabled for life, and in order to alleviate this phenomenon, it is necessary to properly relax and massage the muscles.
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Because China's e-sports industry is not yet perfect, the shortage of labor resources in the industry is serious, and there are only a very small number of employees, so it is inevitable that the strain injury rate is very high.
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One is to pay more attention to rest and stay up late. The other is the combination of work and rest, the elbow joint of the hand should be maintained more, and sports should be strengthened, so that the body can improve its immunity and its own metabolism, and have the opportunity to get rid of those troublesome occupational diseases.
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And professional players rely on their own results, and results are strength, only continuous training of their own strength may be improved, many professional players are very talented, but if there is no hard work, then it is difficult to support their strong talent. Therefore, the work intensity of the players has been very high recently, and there are not many days off throughout the year, and they can generally only go home to rest when the competition is over. It can only be said that this job is difficult for ordinary people to do, but it is indeed a job that ordinary people really want to try, but this intensity is really prohibitive.
Li Xiaofeng SKY "Warcraft" "Human Emperor" Sky became one of the main forces of the HOME team in 2001, in 2004, became a WAR3 player, and in 2005, won the third place in the ESW E-sports World Cup. Li Xiaofeng is known as the "Human Emperor" of Warcraft.
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