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Sports are all kinds of activities that are gradually carried out in the process of human development and consciously cultivate one's own physical fitness. Various forms of physical activity, such as walking, running, jumping, throwing, and dancing, are commonly referred to as physical exercises. In other words, sports are a way to strengthen one's body and make one's body healthy.
So is esports a sport? In fact, e-sports is a kind of mental confrontation between people using electronic devices to conduct fair-handedness, through e-sports, you can exercise people's thinking ability, reaction ability, heart-eye-limb coordination ability and willpower, and cultivate team spirit. So esports activities are a kind of sports brain sport, and it is also a sport.
Sports refers to the general term for the content and methods of various activities used to entertain the body and mind and improve the level of sports skills. But in today's world, the field of sports has been amplified. Organized, ruled, and fair multiplayer competition for a sport can also be called a sport.
The difference between e-sports and traditional sports is that sports competition is a person who obtains physical health through exercise, and at the same time of competition, physical health is more important.
This is one of the reasons why most people don't recognize esports as a sport, and it will take a long time to change people's perception that esports is all about playing games. And now esports is going in a good direction, and there are endless competitions. As long as you keep working hard, one day esports will be accepted like traditional sports competitions.
I think esports is still in its infancy and requires a lot of age and physical fitness. In the past few years, there are also many problems behind the scenery. The club's struggling operations, player injuries and some shady scenes have hindered its development.
E-sports has been included in the national sports program since 1999, and it has experienced too many difficulties and doubts in the middle. Author: As a game lover, I hope that it can solve all kinds of problems in development well, the system is getting more and more perfect, the competitions are more abundant, and the more it is done, it will get better and better.
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Because e-sports is also a competition that requires individual skills and team skills, it is called sports, and e-sports requires very high individual ability and team cooperation ability, and people who participate in e-sports are generally relatively young.
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Because of the great similarities between the two, esports has reached the level of competitive activity, so it is the same as competitive sports. The sport is very special and has certain limitations in the process of development.
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Because esports uses the brain, it can be regarded as a kind of mental exercise. I think esports is a good sport, and the country will support it more and more in the future.
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That's right. Esports is a sport in which video game competitions reach the "competitive" level.
E-sports is an intellectual confrontation between people that uses electronic devices as sports equipment. It can be divided into two categories, one is a battle project and the other is a leisure project. The battle category is mainly a narrow or classic e-sports game, while the casual category is a traditional electronic sports and folk entertainment project.
In 2003, the General Administration of Sport of China listed e-sports as the 99th official sport in China.
Misunderstanding. The idea that online games = esports is wrong. With the development of the game industry and the continuous replacement of e-sports projects, e-sports is no longer a stand-alone game limited to IP direct connection or local area network. Although online games are very different in terms of distribution, operation, payment methods, and game platform construction, this does not affect the addition of some highly balanced and confrontational online games to e-sports projects.
Regardless of whether it is a single-player game or an online game (multiplayer), as long as it meets the two characteristics of "electronic" and "competitive", then they can be called e-sports in a broad sense.
The main differences are:
First, the basic attributes are different, online games are entertainment games, e-sports belong to sports, online games are mainly simulation and role-playing in the virtual world for the purpose of pursuing feelings, and e-sports is an organized intellectual confrontation between people in the virtual environment created by information technology;
Second, e-sports has clear and unified competition rules, and the biggest feature is strict time and round restrictions, while online games lack clear and unified competition rules, and there is no time and round limit, which is easy to make people addicted;
Third, e-sports competitions are competitions between athletes in the spirit of fair and equitable sportsmanship, and the winners and losers are determined through intellectual and physical confrontation between people, while online games are mainly communication and interaction between humans and machines or between people, and do not necessarily need confrontation between people to judge the results;
Fourth, e-sports focuses on thinking ability, reaction ability, heart-eye-limb coordination, overall situation, willpower, and team spirit, and some online games can gain advantages by simply recharging, which is also the main difference between e-sports and online games.
Basic features: There are many categories and items of eSports games, but the common core must be confrontation and competition.
It should be noted that the characteristics of sports competitions are quantitative, repeatable, and accurately comparable, and as a game project, they have a high degree of skill and regularity, and the technical and tactical level of the players must be improved through rigorous training and practice.
Another essential and fundamental feature is the uniform rules of the competition, and the fair, open and impartial competition guaranteed by such rules.
Game application. Competitive is widely used in games to measure the player's operational skills and reflexes, and is more common in many early single-player games, such as CS and Red Alert. With the diversification of competitive modes, many online games are more common, aiming to allow people to experience the fun of game competition.
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This is true, electronic sports is a sport in which video games reach a "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment.
Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition. The 2018 Asian Games in Jakarta included esports as a performance sport.
The background "electronic" is its way and means, which refers to the fact that the sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, which is similar to the equipment and venues in traditional sports. In e-sports, "equipment" relies on information technology to achieve, which is what distinguishes e-sports from traditional sports.
"Competition" refers to the essential nature of sports, that is, confrontation. As a sport, confrontation is the most basic characteristic. There are many classifications and projects in e-sports, but the core must be confrontation and competition.
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I think that's right, first of all, esports is a video game, like Dota 2 like lol, secondly, it does reach the competitive level, and finally it still belongs to sports in the big category.
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Lecture 33 "Sports and Society" is right.
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That's right. Lecture 33 assignment in "Sports and Society".
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In sports and society, this question is true.
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The simplest and most common is running, copying parentheses, open:(
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Sports competitions are confrontations in real real scenes, track and field competitions require real time and strength confrontation on the sports field, and basketball and football competitions require physical strength and strategy confrontation on the field.
Esports. It is a virtual field in the computer through the program, as long as you have a computer and control of the external equipment, you can compete, the difficulty and requirements of the game are greatly reduced.
Sports competitions are more about the need for sports to carry out continuous training, enhance their strength and skills, many sports stars are trained through their own hard work, and similar to our disabled competitions, more reflect a kind of sportsmanship, higher, faster and stronger.
E-sports relies more on the talent of the players themselves, and talented players are often able to make more cool operations, while the requirements for the quality of people are not very high, and the age limit is relatively high.
The audience of sports events is very large, from eighty-year-old grandfathers to ten-year-old children, they are likely to become spectators of sports events, and many of them are loyal fans, and often a lot of die-hard fans will emerge.
However, the audience of e-sports is very small, that is, young people, fifteen to thirty years old is the audience of ** e-sports competitions, after the age of thirty, few people will pay attention to the situation of the game competition, and the rules of the game will also dissuade many people, people who are not familiar with the gameplay can not understand the game at all, and will not pay attention to this information.
Through the above introduction, we can see that although sports events and e-sports are both confrontational competitions, there are many differences, and there are essential differences between them, and these two differences also lead to people wearing colored glasses for e-sports.
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Sports competitions have relatively high requirements for the physical fitness of the athletes themselves, requiring athletes to train continuously every day, and compete for real time and strength on the field, while e-sports is a kind of competition that is fought against by computers, and there is no requirement for the physical fitness of athletes, and the requirements for age are relatively high, relying more on the athletes' own talent and flexible operation skills.
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The rules of the game are different, the confrontation is different, there will be different points of view, the situation of the game is different, there will be different meanings, e-sports competitions belong to the confrontation of intelligence and physical strength, and sports competitions only have physical confrontation.
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There are differences between the competitions, the training methods, the purpose of the training, the intensity of the training, the final results, and the nature of the two competitions.
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As a new thing, e-sports is loved by young people, and with the continuous expansion of the e-sports market, e-sports is included in the category of sports. Esports is different from traditional sports, and although it also emphasizes the victory or defeat of the game, I personally don't think that esports is considered a sport. The premise of sports is positive and healthy and does not have negative effects, while esports pursues only short-term victories, which is not in line with the spirit of sportsmanship.
The health of esports players is worrying. As a professional athlete, you have to do a lot of training every day and sweat to get something on stage, but their training is very scientific and reasonable. E-sports players have more than ten hours of high-intensity training every day, and their work and rest time are very irregular, which leads to various occupational diseases.
Esports is hard to call sports at the expense of the physical health of the players.
Esports is all about making games professional and not making a positive impact. Sports athletes are usually representatives of positive energy, fighting and shouting on the field, becoming a role model for many people. Nowadays, many young people want to become esports players, who can play their favorite games every day and get paid well, and countless young people are immersed in the world of games.
Esports is also about teamwork, where everyone works together to win the game, just to win the game, and it is not acceptable to everyone.
Esports is commercialized. At present, the game industry at home and abroad is very hot, and there are countless gamers around the world, which has also driven the development of e-sports. In order to encourage the development of the esports industry, the state has incorporated it into sports, and even wants to turn it into an Olympic sport.
E-sports is not a sport, and sports in the true sense of the word are more inclusive and healthy, showing the demeanor of athletes. The essence of gaming is to be happy, and esports makes happiness disappear and become work.
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I don't agree, it's just playing games, it's like Ah Ren playing CS!!
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I don't agree with this point of view, this industry does not belong to sports, there is no physical exertion, and it cannot be completely attributed to sports.
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I agree with that. Although e-sports are not like traditional sports, which require sweat, e-sports also require more effort than ordinary people to achieve more satisfactory results. Esports players also often suffer from occupational diseases when they retire, and the career of esports is shorter and more brutal than that of traditional sports players.
In fact, the employment direction of e-sports majors is very clear and extensive, and at present, there is still a great demand for related positions in the talent market. To put it simply, the employment direction of e-sports majors can be divided into the following 6 categories: the first is the e-sports technology direction, including the cultivation of professional players, data analysts, coaches and other talents; the second is the direction of refereeing, which specializes in cultivating professional referee talents; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects; The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.; The fifth is the ** direction, including game production, program editing and planning, etc.; Sixth, the direction of e-sports, the direction of marketing.
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