What are the knowledge points of game scene modeling?

Updated on Game 2024-03-25
5 answers
  1. Anonymous users2024-02-07

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  2. Anonymous users2024-02-06

    First of all, the scene pictures presented in the game are made by the scene masters, and the production of game scenes requires the help of related software, commonly used 3DMAX, Maya and Zbrush, so what steps do you need to do?

    1. Draw a sketch.

    You need to draw the outline of the scene simply, that is, you can roughly draw the scene you want.

    Second, the construction of the scene.

    Use relevant modeling software and be proficient in using relevant software.

    3. Scene coloring.

    After the black and white draft is determined, the color superposition is carried out, and the atmosphere map of the scene is often used to facilitate the production of links and references, so on the basis of ensuring the beauty, the color and main light source of the whole work should be unified as much as possible from the perspective of realization.

  3. Anonymous users2024-02-05

    1. What does scene modeling do?

    Scene modeling is a scene model maker based on the original painting manuscript given by the scene master to create a model of the environment, props, machinery and other objects in the game or film and television. The modeling design of everything except the character modeling can also be quietly understood as immovable objects, which belong to the category of scene change scenery design, such as environments, props, machinery, buildings, bridges, roads, flowers and trees, etc. The right scene can render the atmosphere just right, and enhance the viewing experience of players and audiences.

    2. What are the job responsibilities of a scene modeler?

    Take the game scenario modeler as an example:

    1. Responsible for the production of 3D scene buildings and objects in the game, and be familiar with the production of traditional and 3D games;

    2. Use the U3D engine to build the scene, create the lighting atmosphere, restore the original painting design, and completely output the scene map, and have certain design capabilities;

    3. Responsible for promoting the improvement of 3D scene technology and scene art effects, and continuously enriching the formulation of R&D and production processes;

    4. Cooperate with the art director to formulate the style of the game scene, output the production examples and specifications of the scene, level and architecture, and follow up the production of R&D art in the later stage.

  4. Anonymous users2024-02-04

    1. Human body structure

    For the original game painting, the structure of the human body must be passed, and the functions of the human body are all drawn crookedly, can other things be considered? Therefore, I would like to suggest that students who are interested in becoming original game artists must have a good grasp of the human body, and they are usually free to draw more sketches.

    2. Scene

    The original drawing of the game should also draw the scene, how the painted scene is majestic, or gloomy, in short, what the scene should be like according to the plan. For scene practice, you can go to ArtStation to see the works of big men, because other people's works can always inspire us.

    3. Game props

    The design of the prop highlights its function, which is to give the warrior a knife, don't add things to the knife casually, it is useless to draw props with unknown sharpness. At the very least, you want to convey to the reader what this thing does and what some of the sections above do. This is also the embodiment of the rationality of text design.

    4. Clothing design

    In terms of the design of the costumes, the main highlight is the cultural atmosphere. If you put a character wearing a fairytale-style costume into a wasteland game, isn't it very incompatible, and how to match the costume well and highlight the background of the game is something that the original artist of the game grasps well.

  5. Anonymous users2024-02-03

    1. Don't be in a hurry

    While you can make yourself more driven, you still need to have the right scale. If you want to create a masterpiece quickly, you're only going to end up with a frustrating ending. Thinking too drastic can lead to a big gap between your ideals and reality.

    Slow down and you'll be able to do 3D modeling with ease.

    2. Set reasonable goals

    The best way to avoid the above problems is to set goals, and it doesn't hurt if you want to conceive a large project as a long-term goal. But you need to have a plan to accomplish your short-term goals and set your goals reasonably.

    3. Choose a model that interests you

    Make use of pre-made models of any object or image you are interested in. Choose a model that stimulates your imagination and lets you know exactly what your model should look like and how it should move. You can enhance the existing model according to your preferences and needs.

    Pre-made models allow you to experience the inspection and manipulation of the model before you start modeling.

    Fourth, start with a simple model

    Start with a complex 3D model and you might be in for a frustration. Pick a simple structure and start learning. Not only do you want to learn the basics of 3D modeling, but you also need to learn different tools and techniques.

    The bottle-like cylinder is a great starter model. Or you can use a simpler cube to familiarize yourself with the usage of all the tool tricks.

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