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Plus points: 3211342 This is my plus point for the first seven levels, and the level 4 and level 2 standards are definitely the highest output in the early stage of the bounty, and it is not explained that it is easy to kill people with teammates, and my bounty never consumes blood flow at 23 points, and it is not interesting to consume blood without killing. The back is filled with 23 skills, and the last is filled with t, without explanation.
Wild battles can come out but it's not necessary, the bounty is not a person who brushes the line, his money comes from killing, I play a bounty and a mending knife is basically not 50, but more than 10 people are basically no problem, equip the poor ghost big magic wand prosthetic leg war drum tp. The equipment is enough for me, there is no need to think about the lacing, and a war drum fully meets the requirements of the bounty. At this time, consider the output outfit, the opposite mage is more decisive BKB, there is CK dodge MKB, when the brush fights wildly, and the butterfly sacrifice is added in the later stage.
Purely personal understanding of bounty, pure mobile phone hand-hitting.
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At the beginning, you should add a quick step, out of obscene dps, and the harassment of the bounty at the beginning is very annoying! Then the standard and ninjutsu are exchanged, and there is a big move to increase the move, and the wind step will add one.
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emmmmmm
Outfit options: 1 group to eat trees, 2 small purifications, 1 group of real and false eyes, 2 branches. In the early stage, it can replenish the tumor and the knife and axe.
Gank Options: Priority Mid Lane, High Burst, Control such as Carl, SF, QOP, etc. If the game is below 4000, the soy sauce support is not fast, and the middle lane is a good gank, and if the score is higher, take the No. 5 double tour.
It is not recommended to hang in the early stage, and it is easy to turn over the water in a low sub-bureau. Looking at the lineup in the middle of the term, it's very simple to find a crispy match with Carl puppy Pope Zeus or something.
Bonus points: E-W-Q before level 3, level 5 guarantees that there are at least level 2 darts, and at the latest level 8 darts are learned, and then stealth to learn level 3 full ninjutsu. Talent is awarded according to the lineup and situation.
Early ideas: You can squat for a while, the real eye on the opposite side of the middle lane can be the opposite (you buy the real eye to the middle single to let him eat the tree to eat), and the early mixed level can be mixed on the disadvantaged road (especially when the opposite side just 3 of their own No. 3 position can not eat experience). Don't ask about the experience book, just buy it if you ask!
Outfit ideas: involvement, support, team outfit. Pay attention to communicating with your teammates, and you can make up for some team outfits that you don't want to come out of the No. 3 position.
The first secret method is not much to lose, and the second one can give priority to pushing the stick. Then Heaven, Lotus, Shimmer, Wind Staff (don't come out of this if you make big shoes), this depends on the lineup. Athos does not recommend bounty out. Finally, you can make up the sheep knife, gems, and green staff (see the lineup).
Team battle ideas: mark obscenely, use active equipment to save people, and pull space. Note that the darts can be ejected with markers, and don't forget, this teamfight output is also quite lively.
If it's not a bounty for the big root of the void spirit, it's not recommended to go to the opposite back row.,High score may also require you to jump knife bkb this kind of sassy thing.。
Bounty This hero comes to money much faster than other soy sauces, so be sure to pay attention to the ultimate! Ultimate! Ultimate! Say the important thing three times.
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Choose your own branch.
When a hero reaches level 10, 15, 20, 25, he can choose a hero talent to gain a special stat bonus or skill boost. Each tier has a unique branching route, and bypassing branches will not be available for selection later. Each hero has a unique set of talents to choose from.
Bounty Hunter talent.
Level 10: +175 Health OR +15% XP Gain Level 15: +40 Attack Speed OR +15 Movement Speed Level 20:
10% Skill Damage Amplification OR +100 Attack Power Level 25: 20% Evasion OR -5s Ninjutsu cooldown seems to be very chic, but it's a pity that it's a no-escape crispy. Increased the effect of the Scepter, throwing darts can now bounce twice.
BH can play physics.,1 second ninjutsu plus 100 attack speed,40 attack speed = 1 exhilarating,Plus 15% experience gain,No solution to a single kill,But there is no single kill chance at the full level.。
Typical OMG model,Dodge is still very easy to use.,I guess I'll point 2211.,Experience plus movement speed.,The essence of the bounty is to run the field to control the vision.。
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I think after the bounty revision, his positioning should be a little more gank-oriented!
In the early stage, relying on his powerful skills, he doesn't need too much equipment support to cooperate with his teammates to easily kill people. But replies are a problem (especially magic), so it's better to have a bottle, and the urn is also more suitable. In the early stage, I relied on others to kill people and get heads as much as possible when they didn't have fans, and then I took out prosthetic legs and fought wildly.
Basically, the order of equipment is Prosthetic, Berserk, Domination, Assault, Satan! If there is a lot of pressure in the early stage, a vanguard shield will be issued.
Let's talk about playing with his skills, which is to shrink. When you go up, it's best to wait for your own wind step CD to be ready, so that you can escape if the other party has support. Also,Killing people after level 6 will mark others.,Even if he's about to die or not.,Dead everyone will share the money together.,Not dead can provide vision.,Anyway, the consumption of magic is low.,CD is short.,The other thing is that the team battle doesn't go first.,Take advantage of others to open up.,Stealth past to sneak attack others and let go of the crispy mage of the control technique.,If someone else has a real eye.,To detect it in time according to their movements and small soldiers.。
In short, this is a hero who is very strong in passers-by, but cw is very wasteful.!
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Bounty Hunter I generally like to take the disadvantaged road (the guard on the road, the natural disaster on the road) because after all, there is stealth, the survival rate is still relatively high in the early stage without fans and eyes, and the enemy's advantage road is generally in the late stage, and the threat is not great. Going out is generally 2 medicines, one to eat the tree, three branches, and one agility +3, but you can refer to the opposite lineup, if you have a strong blood grinding line, you can consider 2 pills and 2 to eat the tree and four branches. After all, experience is more important than the early stage of the knife, and being able to safely mix more will be crucial to the mid-term gank.
The first small piece depends on the situation, if you feel that you have a big advantage in the line and have more supplies, I recommend getting your shoes out first to increase the chance of killing the opposite side. If the opposite side grinds blood strongly, then don't think about it, and go straight back to the 5 Life Ring. If you have just been cast frequently by a beast, you can consider making a big magic wand first.
Bounties don't rush into battle, bounties without basic equipment are very fragile, and if you don't get into the battle, waste time to fight money, or even die, then the mid-term bounty will be extremely weak.
I recommend that the bounty hit at least one poor ghost shield, phase shoes (as far as the bounty is concerned, the explosive power increase of the phase is higher than that of the Huai erection prosthetic leg, and sometimes even with the bounty is added, it may not be able to reach the trigger distance, and the speed advantage is still required), the big magic wand, and the 5 rings back. Then consider participating in the war, so that your combat ability is much higher than that of rushing around at level 5 or 6.
Medium-term equipment can be considered First Wild Battle, Black and Yellow, Yaksha, and Butterfly's late-stage output stream (this is the need for better team cooperation, which belongs to the late-stage lead dry large-scale group fight).
You can also consider the Vanguard Shield, Sacrifice, Darkness or Dispersion, which can be used to quickly enter the battle in the early stage.
In short, although the ability of the late bounty is very strong, it is not strong in passivity, but after making up the basic equipment in the early stage, the strong ability to participate in the battle and harvest, the rapid money promotion and defeat make him have an overwhelming equipment advantage, and he still has a certain suppression ability for the stealth system, and it is still not comparable to some heroes in the pure late stage. The core is still, to make up the level of the line, to supplement the economy during the wandering period, and to harvest the head in the mid-term team battle by the ultimate move and collect the line after the team battle to brush money, and then with a certain equipment advantage, you can consider quickly ending the game by grabbing the opposite core or roshan.
The non-mainstream has a big root, and the mainstream will destroy BKB, mainly depending on the opposite lineup. Bounty This kind of hero doesn't have too fixed outfits.,There can be a lot of changes.,It's to be judged according to the opposite lineup and situation.,If it's a headwind,,You can't always get out of the equipment that is sprayed like Big Root, right? Shunfeng feels confident that he can be entertained. >>>More
23 skills in the early stage of each add a little bit, and then a full skill, there is a big increase, followed by a full 2 skills, and finally 3 skills, so that the early output of the little fishman will be powerful, and it is not recommended to be a pioneer if you are equipped, the key to the small fishman is in the amount of blood, not to reply, so buy a vitality ball (1100) to support the upper limit, it is OK to buy a vitality ball (1100) to support the upper limit, there is a big move itself, when there is no blood, hide back for a while and the blood will be full, be careful not to be in the opposite hero's field of vision, back double knife (single knife, vampire), butterfly, dragon heart, strong attack, BKB's on the line.
It's not a good idea to use a white bull in a team game, first of all, although the white bull will get the other party's vision, but the opposite side has eyes, you rush over and people will shrink the tower when they see it, and more simply they will shrink the tower when they see no white bull. The reason why the white bull beats passers-by is very sharp is that passers-by do not have excellent teamwork, and it is rare for one to be a bait and others to wait. White Bull Equipment is Crazy Prosthetic Leg BKB Assault Basically, these 4 will end as soon as they come out, and it will rarely come out to the cannon plus. >>>More
Let's talk about the mainstream ghost play first, generally the advantage road is guaranteed, there is nothing to say to fight desperately, and do your best to play money. >>>More
You can only experience the way you play·· Playing style individuals have their own different styles·· I'll start with mine, and the plus point is 31211412224333+4+...1=1 Skill 2=2 Skill 3=3 Skill 4=Ultimate + It's a Attribute Point If you're playing a mid laner·· Bottle·· Phase Shoes·· Jumping knife·· Annihilation·· When you get out of these sanctuary halls, you will have a terrible damage, and you will have a certain ability to pursue. If you play it, it's best to go to the middle single·· Around level 7, it is better to have a bottle and shoes... Look at the F-spot with two ultimates·· If you have teammates to buy eyes, you don't need to... And then if you kill someone, you have to use one of your skills to deal damage to his skills·· Don't pull the minions' hatred on you, it will beat the effect of one of your skills, it's up to you how you understand it... Slow down first·· Get close to the enemy·· Put a skill and instantly press the second skill to go out at the point·· And then there's the pursuit... It still depends on your own consciousness.