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AP Timo main E deputy W,Q is just for the blind opponent.,Especially heroes like JS.,W is used to escape.,Hurry up when you run high.,TM is originally crispy.,Unless it's piled up into King Kong.,Hehe,Mobile phone party,Pure hand fighting,Hope!!
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The skill of the main e and the sub q q is a damage skill and the skill of w is a chase and escape skill There is no damage to the first level of 1 18 points are good I hope it can help you
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Timo AP main Q deputy e If you encounter meat, then the main e deputy q Generally speaking, it is still the main Q, and the premise is that if it is AP and you have to come out of the mask !! Otherwise, Q is useless and blind!
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The main e is better, after all, it is the means of Timo's main output.
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The main E and the deputy W of the upper order
Auxiliary main q secondary e
There is r point r
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If you want to master w, you have to have an ice hammer, otherwise you won't be able to stick to each other. Of course, it's okay if the opponent makes a mistake. Generally, if you make the first move, the opposite side will dodge.
When Wei first came out, I tried to attack the speed stream, and it was really violent. But. Because of the ultimate and passive reasons, Wei out of the meat is the most suitable.
The attack speed flow hits people so fast, so fast that you don't believe it. Dead in a few clicks.
The team's single is strong control, and the jungler is the first hand control of super meat. You can go out of the attack speed stream. With teammates, you can easily get rid of the meat in seconds.
But in most cases, the jungler and mid laner may not be able to play well, so Wei Kaida needs to cut the back row. Then if you don't have meat, you will go and have no return. With your passive, you can get so fleshy that no one wants to hit you.
So I think it should be the main eThis is an advantage for online comparisons. E is far away, responds quickly, and can consume the other party when he sees the opportunity.
If the opponent is more aggressive and you are weaker, then the main e can effectively control the lane and will not be overwhelmed. Too dead is easy to be killed by the tower. E is not bad to use to replenish troops.
Sub-Q is a little better than sub-W. W can only play the biggest advantage of going to armor in the late stage, and this early brutal force is much better than your deputy W or main W, unless you are attacking the speed flow.
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Actually, you can build a single-player game by yourself... I'm used to learning E at level 1, learning w at level 2, learning q at level 3, and then main e and sub q, and I feel that this kind of clearing is efficient, and the damage of gank is enough.
Tip: Hit the target with Q, as long as it is not the farthest distance of Q, it will immediately trigger the W effect of a layer, so, after we hit the target with Q, we will slash flat, and then press E immediately, because E can reset the CD of the flat cut, and then the third section of W and the damage of E will be triggered, which is considerable
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The jungler's Wei is decisive to the main Q The main Q will have a flexible skill type And a section of Q's damage is also okay If the line is still the main E and the deputy Q But in this version, who will use Weilai to play the single The explosive ability is not strong It is not as good as the effect of the jungler.
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I think it's still the main e, okay. After all, Wei is a melee and everyone knows the effect of her W, so it should be good to be on the laner line, and someone will stand against you, right... So it should be difficult for the main W's Wei to have a chance to deal high damage.
And the aoe damage of the main e, the group also has a high output. Hit the group directly to hit the back row, the back row generally stands at the back, you hit the net after the release of e, this damage is very objective.
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The main E and vice Q early W bonuses are too chicken, so it's good to point a level of harassment and escape.
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The jungler is the main Q, and the line recommends you to the main E
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Teemo is the Lord's.
Let's talk about the way to put mushrooms in detail.,Generally Timo hits the upper road or the middle lane.,Let's talk about the middle lane first.,Players meet heroes with protruding faces.,For example, Tyrone.,Little Fishman.,Yasuo and the like.,You can first put mushrooms in the place where they won't be stepped on by soldiers.,And then put a few more mushrooms behind this place.,So that the enemy will eat a mushroom first.,After the enemy is slowed down,The player can turn on W's skills to pursue.,If you don't have a bottom in your heart.,Then go back.,Anyway, there's more mushrooms behind you., The initiative shifts from the rush hero to your hands, and you can fight as you want.
Mushrooms can also be used as eyes, and if you plant mushrooms on the way to the jungle, you can get out in advance.
Of course, this does not mean that players can not buy eyes, because although mushrooms are good, they still provide a narrow field of vision.
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Personally, I don't think the hero of Teemo is suitable for the big mid lane, and the lack of displacement makes the opposite jungler dad very weak when he comes to gank, and relies on flash skills. Another is that Teemo's output is continuous, and there is no outbreak, including mushrooms, which are all three-stage damage. There is no displacement in the middle laner without breaking out, and there is basically no suspense if the opponent's jungler dad squats.
Personally, it is recommended to place a single order, an adc position. I played Teemo for a long time. The skill plus point individual is the main e and the deputy w.
Q level 1 has a blinding effect. Because Q doesn't have continuous poison damage, I personally think that the benefits of that skill are not as good as the benefits of main E. As for why the deputy w depends on personal hobbies, my experience is that Timo is a consumable hero, and if there is no displacement, the deputy w is good on the mid-term line, and if it's okay, go past a or two, and when you are chased, turn on w is a double bonus.
In this way, even if there are no shoes in the early stage, it still feels like flying.
My route is: Dolan quits going out, and then the first Landry torture, this is a must-have equipment for Timo, and after the early stage is out, the blood is supported, there is a way to wear it, and the mushroom damage is doubled. The second Conservative build is Ice Fight, Blood, and a slow of the Q skill, which can make Timo run away or clingy to a better effect.
Mushrooms included. When an enemy steps on a mushroom with an ice fight, it's basically a face! Here's why I don't have a second shoe like the landlord.,Because I'm a deputy w.,During this period, if you have money, you can make a straw sandals in advance.。
There's no need to wear shoes too early. The fourth piece of equipment can be selected as a hat or hourglass. It mainly depends on the opposite side of the rush, whether the hero with a high explosion can kill you, if it is a hero like a male knife and Akali, Timo Jr. must fully protect himself, and an hourglass is inevitable at this time.
Then pick up the hat. It is also possible to come out before the hat.
Normally, I wouldn't have a Nash tooth. If you can't get out of the tailwind entertainment, it's okay. After playing Teemo for a long time, Timo is the owner of the ** pure hand.
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It's actually okay for Timo to go.,But you have to go violent flow.,To put it simply, if you run a rune or something, go out of the ap violent flow out of the door, Dolan should be able to get to about 45 Fa Qiang.,Meet a Q.,The AP on the opposite side will be very painful.,About 2J, when you take him a few more Q to ignite Ping A, take it away.。 Be careful to catch you in the jungle, kill the opposite mid-laner and are you afraid that you won't be able to win the team battle? Never forget Teemo's passivity, wait for the head, you come out again with the remnant snow, and you can't eat hot tofu in a hurry.
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Timo does not recommend taking the middle lane.
Teemo's mid lane against explosive mages is very laborious, and the silence of Q skill is basically ineffective against mages, and Teemo himself has no explosive power, and mid lane combat damage is also very disadvantaged.
It is advisable to go on the road to fight the melee AD, if the opponent rushes in or if you are pulled by a hero like the hand of a schoolboy, give him a Q and then turn W back and start counterattacking when the opponent starts to retreat. This style of play will make most of the top single AD feel very helpless.
In terms of outfits, it is recommended to make some meat outfits, stand next to the adc in teamfights, put mushrooms at his feet, output the opponent's rush hero, and use the characteristics of Timo's taunt face to help the adc absorb firepower when needed.
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Outfit can be a ring,You can also be a treasure book,Then mask,Law wearing shoes,Ice staff,Big fur hat,If you are cut face, you will get out of the hourglass,The rest can be out according to the situation of the heroes on the field,Don't rush so fast in team battles,Put mushrooms on the side of the team battle at the beginning,Wait for the opposite skill to finish and then go on,The main e and vice q of the skill are bigger。
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I think TM is very good in the mid lane, I always crush the opposite AP (no matter who it is) flash must bring, and the middle lane brings a Pyrofire mercenary, Master E
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Don't sell shoes, Nash's Tooth can be replaced with ice rods to increase retention and survivability And I am a first-level Q and then the main e and deputy q point people are comfortable to replenish the troops.
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Because Teemo doesn't have a displacement skill, he has no way to rush on the opposite side, so he can only rely on flashing to save his life Team battles are obscene with all kinds of people in the back row Outfit I have the same opinion as you.
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Ash: The Hurricane will cause Ash's Q skill to slow down other targets as well.
Caitlin: Every attack you make triggers the effect of a headshot. However, the attack after the headshot is stacked will only work on your target.
Kutch: Hurricanes trigger a passive effect, which adds additional true damage to each attack.
Delevingne: Neither Q nor passive work. His passives require critical hits to cause Bleed, but Hurricanes do not deal critical hits.
EZ: Totally useless.
Graves: The cooldown of the E skill decreases as the hurricane hits the target.
Jace: The passive effect only triggers on the current target.
Kyle: No need to give way. Because his E skill is already AOE damage when activated, and he can't trigger the effect of the hurricane.
Kenan: The effect of the hurricane will cause Kenan's W skill to recharge faster, but like the policewoman, the attack when fully charged will take effect on a target.
Big Mouth: Hurricane will perfectly trigger the damage after the W skill is activated.
Lulu: Not at all.
Lux: Hurricanes didn't do much to her.
Sister Good Luck: After activating the W skill, the target hit by the hurricane will be added to the lethal effect. Perfectly triggered.
Oriona: The passive is triggered by a hurricane, but Oriana doesn't seem to attack a target all the time.
Siwell: The W skill has no effect.
Piano Girl: Hurricanes do not trigger passive effects.
Teemo: Each hit triggers the Toxin effect.
Tristana: Hurricanes are useless against ** shots, but killing targets with hurricanes will trigger ** shots' passive effect.
Tucci: Each Hurricane's hit perfectly triggers the Poisoned Effector Slippery Fruit.
Card: E skill applies to Hurricane. Quickly stacks up with normal attacks.
Urgarte: Hurricanes trigger Urgarte's passive effect.
Varus: The Withered Quiver triggers perfectly with a hurricane.
VN: Hurricanes don't trigger the true damage from W.
Giggs: Hurricanes cannot trigger passives.
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The E of the Angel of Judgment,But it has to be turned on manually.,The stone man's W,Passive is an attack splash.,Active is to add armor and attack.。
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The W of the Arrow of Punishment The W of the Knife Sister
This problem is explained in detail in the te5lol area.,In the strategy encyclopedia,
This version of robbery is still the main Q and the sub E.,If it's the main E and the sub Q,Then your output will be very limited.,It's not as flexible as the main Q skill.,The close-range E skill is easier to use than a single kill, but if you play a group,,It's still easy to die at close quarters.,In addition, the Q skill has a relatively long casting distance.,So it's recommended for the main Q and the sub-E.。 >>>More
Timo finds one mushroom per second, each mushroom takes 10 minutes, and the cooldown is assumed not to decrease. >>>More
I admire Feng Timo more, completely relying on his own real ability, relying on his own ability to sweep the sand out of the waves, success is not accidental, it is the inevitability that people have always insisted on, Feng Timo was in the League of Legends area at the beginning, playing games without singing, playing dishes by teammates, being scolded by barrage, basically being scolded and crying once in a few days, the fat point of the parents, began to attack people's figures, in the era of the third sister of Betta, there was nothing to do with Feng Timo, at that time it was completely transparent on the platform, and the live broadcast room was only a few thousand people, Basically, everyone looks at long legs. Personally, I believe that Feng Timo's success is due to his personal ability, the inevitable evolution of the live broadcast industry, and the formalization of an industry.
I use two kinds of talents, one is Timo's popular talent, 21 0 9, the attack talent points out the physical and magical attack bonuses, and the critical hit doesn't need to be pointed, because it's not a critical hit because it relies on mixed damage to eat, and it's generally used when the team's output is not enough. >>>More