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Click here to get all the learning materials for the Animation Production Beginner + Intermediate + Advanced course. For example, Wang's Education is a high-end education brand focusing on film and television animation, CG painting, game and animation design.
Characteristics: Wang's Education is different from other training institutions in that both the founders and the management are senior experts in UI design and animation games, who understand the entire industry, demand, and employment, and truly penetrate into the seamless connection of the market, so as to achieve the nuances that investment-oriented educational institutions cannot achieve.
Teaching mode: The course is taught face-to-face throughout the course, and the knowledge is more firmly grasped.
Education and teaching system: a full set of teaching content, teaching cases, synchronous teaching screen recording, resource sharing and other integrated teaching system, to ensure that students can continue to repeatedly watch the teacher's class cases during the school period, to ensure that no student falls behind the course, so as to ensure the quality of teaching and student learning results.
For more than 10 years, Wang's Education has been adjusting the course content of major majors according to industry changes, only to better meet the needs of enterprises, improve students' own competitiveness and improve students' employment rate.
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Hello landlord. Let me help you with some questions.
I'm an animation major.
The landlord must understand a little before he can continue to read.
1: Do you really love animation, I watch yours. You seem to like pure art a little more. I don't really like anime. The first piece of advice is to go after the pure art you love. Keep drawing. I can definitely draw it well.
My advice to the landlord.
The landlord first understands what a 3D senior animator is. The 3D majors are very detailed, and they include: animation, rendering, modeling, lighting, and camera movement.
Any large-scale animation work. These links are made separately and individually. Of course, there will be people who are proficient in several links.
Advice for senior animators:
1: Improve your sketching skills.
In order to be able to draw it.
2: At the beginning, you can start with the action in 2D animation. Get to know the original drawing well. Analyze the pattern of movements. This point needs to be drawn more. When you reach a certain number of 2D draws, you start adjusting your 3D dimensions.
The essence of an animator is to tune the animation. So it's necessary to practice like crazy. It's very difficult to tune the movements naturally.
In addition, LZ should pay attention to its own direction. Not every action has to be tuned by an animator. For example, in "Finding Nemo", Nemo's swimming action is a computer equation written by Pixar with science and engineering people, not called up.
So to distinguish. For example, if you write an animation with a formula, you don't need to adjust it by hand.
For example, sea water, wind and grass, fluctuations in fabrics, etc.
There will always be a shortage of senior animators. You're going to really become a senior animator. It's impossible not to find a job. Rest assured.
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I don't know much about painting, but the big truth is the same, most of the current society needs compound talents, and professional skills must be strong, therefore, you should have more contact with the society in college, and experience the existing society's demand for talents in 3D painting, so that you can know what you should learn and how to learn.
In addition, it seems that animation should be more prominent in creativity, and I need to think more about it from the creative side, and find out what belongs to me and what suits me. The things you learn in college are basically theories, and the society is mainly based on application, and if you do it well, it will be easy to work. For example, it may be that 3D is currently the most used tool in 3dmax, the most professional, then you should focus on finding books related to this software to learn, and then there is more to use this software to practice, nothing to draw a bottle, cup, pot or something, a long time, practice makes perfect, and then slowly advance, design space, background, a wide range of things, little by little accumulation.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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I don't understand your title, I'll talk about it one by one, if you are talking about what you need to be a 3D animator, that is, the use of software Maya or 3DMAS, familiar with the laws of animation! It's just what you can become! And then you talk about becoming a qualified 3D animator, which requires too many things, and here, the software is just a subsidy tool and not the main thing, so I'll just talk about two:
1 Performance, if you can't perform the role you want to interpret well, then what you make will only make people boring. 2 Painting, basic painting is the foundation of everything, have a good painting skills, if you are a good designer, then it is very good, you can also do these things on the computer. These two are what I think should be done, software technology can be made up for by the day after tomorrow, and the efficiency will be very fast, but acting and painting require us to continue to practice, learn, and accumulate over time to perform.
This is fundamental to becoming a qualified animator. And the second is the so-called animation law, that is, the law of movement, observing life, many laws are in life! I remember reading an article about how Pixar Studios hires animators, and there is such a passage in it:
Top-notch animators draw inspiration from real life and other films. So do we. We don't want people who are too obsessed with anime and ignore everything else.
We want your creations to include your own experiences, real life. "I don't know if you're going to learn.,Or you're already an animator and you're improving yourself.,What I'm saying is also a summary of my own usual reading and learning.,I don't know if it's necessarily right.,I'm an animator myself (hehe,I'm not afraid to call myself an animator at my own level) I also wish you success.,Everything is inseparable from hard work!
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I think the most important thing is creativity and imagination... As long as you have both, you're definitely a successful animator. What you also need is a sense of humor, or a sad emotion. If you have all of these things, you are a perfect and qualified animator.
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1.In-depth proficiency in 3DMAX basic functions, advanced skills and various plug-ins;
2.Those who can use IK and skeletal systems to animate complex characters, and have proficient experience in using character studio;
3.Good animation sense and design ability, sensitive understanding of the character's body, expression language, and sense of rhythm, and able to express smooth and natural animation effects.
Books about 3D animation:
The Art of 3D Animation and Special Effects Production D Animation Movement Rules
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First of all, CorelDraw This is a good software for painting, and then flash software, This is the most important software for animation, indesign CS is also indispensable, drawing software Photoshop can create complex backgrounds for you, if you also know 3D MX, you can do 3D animation.
If you can master the above software, you're a master of animation design standards.
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3D animation is not difficult to learn, but what do you need to learn?
3D animation production requires you to start learning from the regular movement animation of the ball, and then move on to character production, body language, expression production, etc. Companies on the market generally have high requirements for the comprehensive ability of job seekers. You'll have to do the decathlon, whether it's modeling, grinding and rigging, texturing, or animation.
For beginners, art foundation is a must-have skill for 3D animators. If you have an art foundation, you may not be able to paint beautiful works, but if you don't have an art foundation, you will definitely not be able to paint beautiful works, which is very important.
Then there's model learning, and although you're not a professional modeler, you need to know a little bit about how to make a model. The next most important thing is to draw the weights, skin, rigging, k-frames, etc., which is the harder part.
Tips: If you want to go deep into the 3D animation production industry in the future and get a high-paying offer, then you must choose the offline teaching mode.
For friends who want to learn 3D animation production, you can choose a professional 3D animation training institution like Silk Road Education, which is not only a complete 3D animation course system, but also in the training stage, you can enter the industry's first-line famous enterprises to participate in real project production, understand the working environment in advance, feel the working atmosphere, and further clarify the direction of personal employment.
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The requirements for a 3D animator are as follows:
College degree or above in architecture, environmental art, fine arts, or related majors, strong comprehension ability and creative thinking; Rich experience in architectural animation production technology, proficient in the use of related production software; Familiar with the lighting, materials and lens settings in 3D scenes; Have the ability to make fine models and simple models, refine scenes, and have the skills to make architectural models.
In addition, he is proficient in CAD, 3DMAX and related plug-ins, proficient in Maya, AE, Photoshop and other design software, and familiar with the animation production process; Good team spirit and service concept, good professional ethics and cultural literacy, willing to try new things; More than 2 years of work experience in architectural renderings or walkthrough animation.
Introduction to the industry characteristics of animation application overlay:
1. Fundamentals of Fine Arts.
Animators need to have a certain art foundation, master the art knowledge of light and shadow, perspective, color, modeling, human body, etc., and also have excellent aesthetic ability.
2. Professional skills.
2D animators need to master professional knowledge and skills such as script creation, storyboard design, motion rules, key frame drawing, and post-editing, while 3D animators need to have animation production skills such as motion principles and rules, bone construction and skinning, character expression animation, rhythmic performance, and motion capture.
3. Industry characteristics.
Animation can be used in many industries such as film and television, games, advertising, architecture, industry, etc., and different industries have different emphases when making animation. For example, film and television animation values story and ornamentation, while game animation pays more attention to the player's interactive experience, as well as the gorgeous and cool picture, etc.
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The requirements for a 3D animator vary from industry to industry. For example: game 3D animator, building 3D animator.
Experience with successful Unity projects is a plus. Have a strong sense of responsibility and patience, love games, and like to delve into research. Strong ability to work under pressure and strong communication skills.
2. Architectural 3D Animator: Architecture, Environmental Art, Fine Arts, or related college degree or above, strong understanding ability and creative thinking. Rich experience in architectural animation production technology, proficient in the use of related production software; Familiar with the lighting, materials and lens settings in 3D scenes;
Have the ability to make fine models and simple models, refine scenes, and have the skills to make architectural models.
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