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Necromancer is more fun, take a large number of younger brothers to Qunou, just put a few curses yourself, and then read a newspaper, you can pick up things in a while The following is the practice of the necromancer: Bone summoning nec
Summoning system: Skeleton, Domination Skeleton is full, Clay Stone Demon, Summoning Resistance, Domination Stone Demon +1, Skeleton Mage, Resurrection plus 1 or no (180 seconds is too short, I like it for a long time).
Cursed system. Damage Amplification +1 and Attack Backlash +1
Bone system. The Soul of the White Bone and the Bone Grass are filled, and the remaining points are added to the bone wall, remember that the Bone Prison must not be added (the bug of the Bone Boots).
This kind of NEC is my favorite, and PK is okay.
Poison summons NEC
The summoning system is the same.
Cursed system. Damage Amplification, Attack Backlash, Resistance Reduction plus 1
Bone system. Poison Nova, Poison Storm, and Quenching Dagger are fully charged, and Corpse Storm, Bone Armor, and Bone Wall +1
Pure summoning NEC
Summoning system. Domination Skeleton, Skeleton, Skeleton Mage, Resurrection Topped Up, Clay Stone Demon, Dominator Stone Demon Plus, Summoning Resistance Plus 1
Bone system. Corpse Storm, Bone Wall, Bone Armor Plus 1
Curse. Damage is amplified, and attack backlash is increased by 1
Keep in mind that NEC's curse doesn't stack, so PET chooses Nightmare Offensive PET If you're a fan of Amazon, here's how to practice it: Lightning Fury level 20 and Stab level 1.
Passive systems are all level 1.
Level 20 magic arrows, level 10 multiple arrows, 20 guiding arrows, and others can be arbitrary.
The strength is enough to equip, the agility takes the shield to add to the block 75%, and other physical strength.
The mercenary is sad to hell with the attack of the nightmare Act 2 mercenary single machine pure javelin... Lightning Fury, Powerful Strike, Lightning Ball, Charged Hit, Lightning Attack are all level 20.
The passive system is level 1, the piercing skill belt is equipped to level 9, and it takes more than 100 to wear the piercing belt.
The strength is enough to equip, the agility takes the shield to add to the block 75%, and other physical strength.
Mercenaries use the Nightmare Act 2 offensive mercenaries without spears and javelins in the green general at first to Mephisto of Em, then to Mephisto of Em and then to Mephisto of Hell and then to Mephisto of Hell, the ancient passage of Hell.
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Personally, I think Amazon is more powerful than necromancer.,It's hard to play in the late necromancer.,Skills are not as strong as Amazon.,But Amazon is powerful on the poison label.,After playing to more than 60 levels, a lot of monster toxins are immune to the highest difficulty.,At this time, it's not as good as a necromancer.,Necromancer can summon a lot of babies.,If you like a baby, play necromancer.,If you like to throw a pole in the monster pile, you can run and wait to collect the corpse.,Play Amazon.。
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If it's your own solo practice, it's recommended to use Amazon, if it's modified with a modifier, or use necromancy, the skills are gorgeous, and
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Of course, it's the necromancy, especially the Iron Stone Demon, which has a very high degree of freedom.
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Introduce you to the two exercises of Amazon. However, the second option is recommended. Because the back bow Amazon is not mainstream.
1. Bow and arrow system plus points:
Skill 1: Passive and Magical Skills.
Inward, Slow Arrow, Lure, Valkyrie, one point each.
Dodge, dodge, evade, including the increase in points on equipment, to reach, respectively, chances.
Fatal Strike, after adding up all the points, all the remaining points are delivered. Pierce, topped up. Pierce, including equipment increased to level 9, i.e. 69 chance.
2. Bow and crossbow skills.
Magic arrows and ice arrows pass a little, multiple arrows contain equipment increased to level 15, guide arrows are full, and bombardment is a little. Note that the high level of multiple arrows does not add damage, but only increases the number of arrows, and the important point is that it consumes mana more, don't add more, otherwise a few multiple arrows when pk, mana will be gone.
2. Attribute points.
Strength is added to be able to take all equipment, agility is added to the off-hand to hold the shield 75 block, and the rest are all added to life, and mana is not added.
3. Equipment 1, helmet:
TH Edition: Bright Gold Headband, the basic stats are mainly 2 AMA skills, 30 high runs, punch in 15IAS 40ed pigs.
QR version: Andariel's face (20ias, 2 skills, 25 strength, 70 poison resistance, 10 maximum poison resistance, the only deficiency is minus 30 fire resistance), military hat shako (massive mana, life, 2 skills), goddess wings (2 skills, 20 high runs, 20fhr).
2. Armor: Fortitude or TP is preferred, and secondly, I don't know, compulsory, 109 things are free of armor, crows, and insect shells, just use it, and do fortitude when you have money.
3. Gloves: TH version: synthetic gloves, 2 AMA passive skills, 20ias, plus strength, agility, and resistance.
Note: Gloves with 2 passive skills are better than gloves with 2 bow skills, as 2 passive skills save more points than bow skills, making them more useful.
QR version: Blood Fist (10ias, 40 life), Lava Horn (20ias, 24 Fire Resistance, can also be strengthened), Disciple Palm Placement (20ias, 50 Fire Resistance), etc.
4. Shoes: Preferred Flesh Eater Knight (many useful attributes, PVC must-have, PvP is also good), War Traveler (with fortitude and reuse, AMA vs AMA is preferred), followed by Nataya's Blame Nataya's Soul (40 Fast Run, 15-25 Ice Resistance, 15-25 Reactance), Eldo's Guardian Eldor's Growth (40 Fast Run, 50 Health, 40 50 Fire Resistance).
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Pure summoning of the dead. Skeleton resurrection, skeleton mastery, corpse storm level 20.
Damage Deepening, Aging, Resurrection, Clay Graphite, Graphite Mastery, Summoning Resistance, Bone Shield are all level 1, and you can also learn level 1 of Weak Dark Vision.
Version 110 adds extra skills to the bone wall, and the bone wall adds a bone shield to the end.
Version 111 has redundant skills plus bone walls, and bone walls add bone prisons after adding bone walls.
The strength is agile enough to equip it, and all the strength remains.
Mercenaries attack mercenaries with Nightmare Act 2.
Poison tricks. Poisonous Nova, Poison Explosion, Quenching Dagger, Skeleton Resurrection, all level 20.
Damage Deepening, Aging, Resistance Reduction are all level 1, Bone Shield, Bone Wall are all level 1, Clay Stone Demon, Graphite Mastery, Summoning Resistance is level 1, and Resurrection is level 1.
The rest is to add skeletons to master.
The strength is agile enough to equip it, and all the strength remains.
Mercenaries attack mercenaries with Nightmare Act 2.
Bone Spear Necromancy. Bone spear, bone spirit, fang, and bone wall are all level 20.
Damage Deepening, Aging, Clay Graphite, Graphite Mastery, and Summoning Resistance are all level 1.
Version 111, level 20 of the Bone Prison.
Version 110 with a bone shield.
Strength agility is enough to equip and leave all strength, or strength is enough to equip and agility to block 75% and total strength remains.
Mercenaries use the Nightmare Act 2 defensive mercenary or the normal Act 1 archer.
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Mainly practice summoning, Xiaoqiang and the mage and the dominance of Xiaoqiang are full, others say that the mage attack output is not good, in fact, the mage is useful, fill up more than a dozen meat shields, plus Xiaoqiang, more than 20 people, if you are interested, resurrect some monsters. There are more than 40 at most, and the whole screen is your person. When you fight, you will release the damage to deepen, which is equal to the combat power of more than 80 people.
If you're interested, there's a corpse explosion. How cool. When I hit Barr, I played while reading the newspaper.
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Necromancers can't fully cultivate skills, try to choose one aspect of the skill, for example.
Pure summoning. Pure bone poison.
And the Necromancy's equipment is powerful.
Act 2 Spearman on Nightmare difficulty: Aura of Strength.
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