How does the text in 3DMAX bend along a path?

Updated on technology 2024-03-16
16 answers
  1. Anonymous users2024-02-06

    1. Open the 3D Max software (the 3D Max 2010 version of the software used here). You can see four view windows, left-click Text under Spline.

    2. Then, in the [Front View], draw a text graphic in the drawing area.

    3. Then, in the Modify panel, select the Extrude command.

    4. Next, switch to [Perspective] and enter the extrusion parameters on the panel of extrusion parameters.

    5. Then, in the Modify panel, select the [Bend] command.

    6. Next, on the panel of bending parameters, enter the angle parameter of bending.

    7. Finally, in the perspective view, click the [Render] button with the left mouse button, and you can see that by creating a text graphic, extruding and bending, the curved text model is made.

    8. Show the effect at the end.

  2. Anonymous users2024-02-05

    1.Create text in the top view.

    2.Add a Bend modifier to set the appropriate parameters.

    3.Add an Extrude modifier, set the amount, and render in perspective.

  3. Anonymous users2024-02-04

    If you want that font then you look for it from the font format that comes with 3D, if you want to bend it, write it well, squeeze it, then bend, adjust the x, y, z axis, and then adjust the first parameter on bend! ok

  4. Anonymous users2024-02-03

    1. First of all, we open the 3DMAX software in the computer, open the Blender window to create a cylinder.

    2. Then we enter the mode to subdivide.

    3. Then we rotate the object with X as the central axis.

    4. Then we go back to object mode and create an "empty object" on the side of the cylinder as the center point of the curved reference.

    5. Then we select "Cylinder" and add the "Simple Deformation" modifier to it.

    6. Then we switch to "Bend" in the modifier, "Axis Origin" is set to "empty" empty object, and "Deform" angle is set to "180 degrees".

    7. Finally, let's not forget to "Apply" the modifier, so that we can get a curved cylindrical object model.

  5. Anonymous users2024-02-02

    Your thinking is wrong, make a curved cabinet, you still honestly do it according to the curve of the top view. There are many ways to bend, the most basic is the bend command, then there are ffd3 3 3, and ffd4 4 4But then these bends are conditional, provided that your object must have a number of segments, without which it cannot be bent.

    For example, your fingers can be bent because they have finger joints, and without these joints, your fingers cannot be bent.

  6. Anonymous users2024-02-01

    There is a command bend in the modifier to adjust the parameters, but ffd is not suitable for this kind of regular object to bend because it needs to be manually adjusted.

  7. Anonymous users2024-01-31

    Select the cabinet as a whole, then click on the modifier and find the ffd (there are 2 2 2 , 3 3 3 ,,, usually 3 3 3 is enough).

  8. Anonymous users2024-01-30

    Look for the bend command at the polygon level, and you'll be there.

  9. Anonymous users2024-01-29

    Here's how it works:

    1.Create a box with the height changed to 0 and the width segment to 18.

    2.Select the box and add a Bend modifier.

    3.Adjust the angle and press Shift+Q to render in perspective.

  10. Anonymous users2024-01-28

    LS spirit is commendable. Do you have to be three-dimensional? How do I feel that the image is a sticker?

    If you have to paint three-dimensionally, there are many ways, the most convenient is to squeeze the word out very high, insert one end into the wall, expose the other end, and then draw a curve around the general curve of the text outside, and then make a Boolean after turning the surface. It can be done in less than two minutes.

    In fact, there are many methods, consistency, graph merging, and n methods are acceptable. The simplest is graphic merging, but it's error-prone, especially font graphics, to make sure your font library is standard.

  11. Anonymous users2024-01-27

    First convert the text to polygons, add the ffd4*4*4 (box) modifier, you can adjust the number of points more, and you can adjust the position of the lattice points.

  12. Anonymous users2024-01-26

    You can make the text deform along the path.

  13. Anonymous users2024-01-25

    I'm bend word by word and then manually move it up.

  14. Anonymous users2024-01-24

    The text model of the Confession Banquet in 3DMAX can be bent directly with the "Bend" Bichang Silver Modifier Xunhan, as shown below

  15. Anonymous users2024-01-23

    To create a surface and text object, select Create Compound Object Graphic Merge to project the text onto the surface.

    Then "Polygon" to remove the unwanted part of the surface.

  16. Anonymous users2024-01-22

    1.Create text in the top view.

    2.Add a bend modifier to set the appropriate parameters.

    3.Add extrusion trimmer to call the silver modifier, set the number of chain ants, render in perspective.

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