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1. Open the 3D Max software (the 3D Max 2010 version of the software used here). You can see four view windows, left-click Text under Spline.
2. Then, in the [Front View], draw a text graphic in the drawing area.
3. Then, in the Modify panel, select the Extrude command.
4. Next, switch to [Perspective] and enter the extrusion parameters on the panel of extrusion parameters.
5. Then, in the Modify panel, select the [Bend] command.
6. Next, on the panel of bending parameters, enter the angle parameter of bending.
7. Finally, in the perspective view, click the [Render] button with the left mouse button, and you can see that by creating a text graphic, extruding and bending, the curved text model is made.
8. Show the effect at the end.
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1.Create text in the top view.
2.Add a Bend modifier to set the appropriate parameters.
3.Add an Extrude modifier, set the amount, and render in perspective.
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If you want that font then you look for it from the font format that comes with 3D, if you want to bend it, write it well, squeeze it, then bend, adjust the x, y, z axis, and then adjust the first parameter on bend! ok
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1. First of all, we open the 3DMAX software in the computer, open the Blender window to create a cylinder.
2. Then we enter the mode to subdivide.
3. Then we rotate the object with X as the central axis.
4. Then we go back to object mode and create an "empty object" on the side of the cylinder as the center point of the curved reference.
5. Then we select "Cylinder" and add the "Simple Deformation" modifier to it.
6. Then we switch to "Bend" in the modifier, "Axis Origin" is set to "empty" empty object, and "Deform" angle is set to "180 degrees".
7. Finally, let's not forget to "Apply" the modifier, so that we can get a curved cylindrical object model.
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Your thinking is wrong, make a curved cabinet, you still honestly do it according to the curve of the top view. There are many ways to bend, the most basic is the bend command, then there are ffd3 3 3, and ffd4 4 4But then these bends are conditional, provided that your object must have a number of segments, without which it cannot be bent.
For example, your fingers can be bent because they have finger joints, and without these joints, your fingers cannot be bent.
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There is a command bend in the modifier to adjust the parameters, but ffd is not suitable for this kind of regular object to bend because it needs to be manually adjusted.
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Select the cabinet as a whole, then click on the modifier and find the ffd (there are 2 2 2 , 3 3 3 ,,, usually 3 3 3 is enough).
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Look for the bend command at the polygon level, and you'll be there.
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Here's how it works:
1.Create a box with the height changed to 0 and the width segment to 18.
2.Select the box and add a Bend modifier.
3.Adjust the angle and press Shift+Q to render in perspective.
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LS spirit is commendable. Do you have to be three-dimensional? How do I feel that the image is a sticker?
If you have to paint three-dimensionally, there are many ways, the most convenient is to squeeze the word out very high, insert one end into the wall, expose the other end, and then draw a curve around the general curve of the text outside, and then make a Boolean after turning the surface. It can be done in less than two minutes.
In fact, there are many methods, consistency, graph merging, and n methods are acceptable. The simplest is graphic merging, but it's error-prone, especially font graphics, to make sure your font library is standard.
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First convert the text to polygons, add the ffd4*4*4 (box) modifier, you can adjust the number of points more, and you can adjust the position of the lattice points.
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You can make the text deform along the path.
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I'm bend word by word and then manually move it up.
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The text model of the Confession Banquet in 3DMAX can be bent directly with the "Bend" Bichang Silver Modifier Xunhan, as shown below
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To create a surface and text object, select Create Compound Object Graphic Merge to project the text onto the surface.
Then "Polygon" to remove the unwanted part of the surface.
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1.Create text in the top view.
2.Add a bend modifier to set the appropriate parameters.
3.Add extrusion trimmer to call the silver modifier, set the number of chain ants, render in perspective.
First, go online and find a 3D keygen. When using the keygen, he will ask you to enter the application number, remember, the application number has no spaces. So when you enter your application number, please remove the spaces in the middle of your application number. >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
Tools Materials: 3DMAX software, PC.
1.Once the 3DMAX software is open, click the Render button and open the Environment panel. >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
You bake the texture Click on uvmap only and a modifier will be added, the same as the unfolding uv, load the uv file you saved again, resize it, and you're good to go.