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The Prism Tank is one of the ace tanks of the Allied Army, suitable for attacking buildings, and even more powerful for group attacks! The Allies used prism reflection technology to create a tank with a prismatic reflection beam, which can be said to be a moving prism reflection tower. This tank in RA2 is the product of Mr. Einstein's provision of prism technology to the Allies.
** is a light prism, so it will scatter out, and most of the attacking infantry is a "second kill" (whether it is a direct shot or a scatter).
It can be used as an out-of-circle attack, directly knocking out defenses, but its armor is thin and slow, making it unsuitable for attacking tanks, so it needs other tanks (Mirage tanks are recommended) for cover, so that an enemy base can be quickly dismantled.
The nemesis of the Prism is the heavy tank, the sneak attack of the Terror Robot (which often happens in slow motion when attacking, but is easy to ambush, and if you attack the Terror Robot you will be attacked by a heavy tank), and the air unit.
Detailed data. Manufacturing cost: 1200 (1500).
Health: 150
Movement Speed: 4
Field of view: 8**Equipment: Comet
Armor Type: Light Armor.
Armor thickness: light.
Upgrade Ability: Increase durability, firepower, attack rate, self-healing.
Construction Conditions: Allied Vehicle Factory + Allied Combat Lab.
Veteran-level Enhancements: Health Enhancements, Damage Enhancements, Vision Enhancements, Speed Increases.
Elite Enhancements: Health Regeneration, Health Enhancements, Damage Enhancements, Attack Time Reduction.
**Introduce. Main** (comet).
Damage: 100
Attack Time: 100
Range: 10 (ground).
Damage to creeping infantry: 100%.
Damage to armor: 100%.
Elite Main** (Supercomet).
Damage: 150
Attack Time: 100
Range: 10 (ground).
Damage to creeping infantry: 100%.
Damage to armor: 100%.
Special abilities. Scatter: Creates 5 beams when attacking non-building units, deals 30 damage, and spreads 3 (ground).
Damage to armor 100%, Elite Scatter: Elite attacks non-building units with 5 splits, 50 damage, and 5 spread (ground).
Each beam attack on a non-building unit creates 3 beamsplits, 30 damage, and a spread radius of 3 (ground).
Damage to armor: 100%.
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V3 and Guang Prism were the farthest on land on the Soviets and the United States, and both were used to siege cities, which could not be used for ordinary combat, but they were very different.
V3 is to hit the enemy with a rocket, and the rocket needs to be in the air for about a second after being launched before it can land. During this time, the rocket can be intercepted by air defense, and it cannot move** and cannot hit a moving enemy.
The V3's rocket damage does not discriminate between friend and foe and moves slowly, so it is basically impossible to fight enemies during a battle. Basically, V3 is about 6 ambushes in hidden places outside the enemy base, waiting for the enemy to strike with precision when the enemy's defense is lax.
And since the prism belongs to the tank, it has the characteristics of a tank. It is "Light Armor", but its movement speed is super slow, and it is the same as the Heavy Armor Apocalypse Tank, and it is not able to move to attack.
It deals a lot of damage to buildings and infantry, and is a scatter attack that does not accidentally damage allies. The attack distance is long, but the laser focus is slow, the armor is weak, and it is not resistant to fighting, so it is generally necessary to fight behind a meat shield in a battle, and it is recommended to reload the GI Fortress or Phantom. When there is a super force, it can also teleport nine Prism super time and space to the hidden enemy base to inflict a devastating blow.
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The prism tank is equivalent to a moving prism tower, and the range is relatively long, you can hit the water, on the road, the group attack is very powerful, and when launched, there will be a lot of overlapping attacks together.
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Refers to a high-destructive and low-defense main station tank in the real-time strategy game ---Red Alert 2 developed by EA Inc., which belongs to the side of the allies (including the United States, the United Kingdom, France and other capitalist countries).
The Halo Tank has a long attack range, and when it encounters an obstacle, the beam will eject away, causing extensive damage. It is a good weapon for conquering cities and lands.
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Prism Tank manufacturing cost: 1200 (1500); Health: 150Movement Speed:
4;Field of view: 8; **Equipment: Comet; Type:
Light armor; Armor thickness: light. Upgrade Ability: Increase durability, firepower, attack rate, self-healing. Construction Condition:
Allied Tank Factory + Allied Combat Laboratory; Veteran-level Enhancements: Health Enhancements, Damage Enhancements, Vision Enhancements, Speed Increases. Elite Enhancements: Health Regeneration, Health Enhancements, Damage Enhancements, Attack Time Reduction.
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Scatter: Creates five beams when attacking non-building units, damage 30, spread radius 3 (ground) damage to armor 100%, elite scatter:
Elite attacks non-building units with five beamsplits for 50 damage and a spread radius of 5 (ground) Each beam attack on non-building units creates three beams for damage 30 and a spread radius of 3 (ground) for 100% damage to armor
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The main ** of the prism tank (handicap comet); Damage: 100Attack Time: 100Range:
10 (the earth's stupid trembling face); Damage to creeping infantry: 100%.Damage to armor: 100%.Elite Main** (Supercomet).Damage:
150;Attack Time: 100Range: 10 (ground).Damage Percentage vs. Creeping Infantry:
100%;Damage to armor: 100%.Scatter: Creates 5 splits when attacking non-building units, dealing 30 damage and spreading radius 3 (ground) for 100% damage to armor.
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