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Measure the distance first, and then look at the dot when you jump down C, and then pick up the small jump down C, the specific method is not, it all depends on your feel and dots, because the tricks are not very common in the battle, you can hit the gate or Chen Guohan first, the big one is easy to do, but few people use it, and a mistake will waste an opportunity. Unless you are very proficient.
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98 miles of infinite Naluo must choose EX mode. Because (66) in EX mode is a forward skip. Infinite Naluo is just pressing 2 in the middle of the jump.
What needs to be noted is the timing of pressing 2. It is the highest point of the grass jump. This doesn't really need to be controlled, because the highest point of the jump is usually the first time before the two clicks.
That is to say, when pressing 2c in the air, it must be the first time after 66. The key is to be fast. Generally, after 3 strokes, 6c plus poisonous bites, sin chanting, and punishment pulses, the other party is almost dizzy.
If in advance mode, Naraku can only hit a maximum of two hits. The method is to make the first Narakuluo at the lowest point, and then immediately after a quick small jump, the second Narakuluo will be released. Such a halo point is also very high.
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It's not easy to use the keyboard, and it's better to get out of the handle, and the joystick is the best. The specific simple way to do this is +c. It's the easiest.
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Reverse small jumps, relying on the stun of the reverse attack.
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You're talking about Naluoluo, right.,To put it simply, the first one is a small jump to hit the low point.,Big jump to hit the high point.,If you can't tell the difference between the big jump and the small jump, I can't talk about it.。
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The first hit hit the lowest....The second hit is the highest....The basic skill is shadow jumping!
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The King of Fighters 98
Try the moves below.
Style: Shadow Dance, Dream Bomb: +a+a
Exterior: Axe Boom: Death: +b
Formula: Lily Fold (Jumping) +b
Hyakshi: Ghost Burning: A or C
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Big brother: I'm still playing The King of Fighters... I'm tired of playing.
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When you're about to land, hit C and then jump out of C quickly, but I guess it's hard for human fingers to do this kind of difficult action.
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Among the other characters, there are still quite a few people who like them now (I've been playing for 10 years.) , Mai Zhuo and other characters are very strong, and they are easy to make moves. Master's game**, Daimon, Robert, Terry, Chris (both strong in the outside and inside), Shiranui, Nanagasha (li), Jin Jiapan, Ryuji Yamazaki, commonly known as Infinite Nanaraku).
But the game is forbidden.,Regular.。。 There are still a lot of competitions, (such as the biggest kof game: fighting drama) You can go online to see the 1st floor, please be civilized, people like to play what is about you, 98 is a good game, please respect other people's hobbies.
98 is different from 97, many characters are weakened, and Kusa Zhijing can still use Infinite Links (all the time small jump (with shadow) in the air +C, Kagura is the strongest, and Yagami is second.
The King of Fighters 98 is the most balanced generation.
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The threat of the real 7 is never the next c, at least the lower c of the real 7 is far worse than the head of the gate, even if it is the head of the head, he does not dare to mess around. You don't need to worry or figure out how to crack the opponent's C, but you should focus on attracting the opponent to the C (if the opponent is really 2). In the master game, most of them are really 7 direct short-grabbing, and it is thankless to use the next c pre-reading).
Big jumps and shadow jumps are rarely used, just rely on small jumps to adjust the distance, once the opponent's pre-reading misjudges the next C, you can immediately play A+ sunflower or direct sunflower. Even if the other party's pre-reading is correct, it is possible to kill your Jump C or Jump CD. No matter how bad it is, it's just a punch, and you can't be picked up like a flick on the head.
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1lThat's one possibility, and there are two more.
The second is that when you hit, someone else is making a move, and at this time, red letters appear on the screen, indicating that you can pursue, and at this time, you can shadow jump Kana Luo, which is the so-called jump c
The third case is that someone else uses EVX mode, and there is no shadow jump in that mode, but it is very fast before starvation, and it is in the air, and the hand speed is enough to release an infinite connection, but the requirements are too great, and it is not applicable.
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The premise of Xiaocao's oblique up and down heavy punches must be able to shadow jump, no shadow jump, absolutely not connected, shadow jump is to jump forward and up, faster than ordinary jumps, and must use small jumps, the first time to hit the leg position.
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The first floor is pretty much it
Then there's the rhythm
If you want to hit the opponent's waist and eye position, you can't pick it up if it's high or low
The ones that are added on the third floor are also right
I have to say the top three strongest:
Chris Kagura Chizuru Yagami >>>More
Landlord, I'll teach you how to easily connect this trick! As for why you can't figure it out, I won't explain it, just go straight to it. >>>More
I really didn't look closely at the first one you said, I usually pick up 626c or jump cd, usually catch jump cd, and then control the distance, before the opponent gets up, and then jump c, you can play reverse, you can also play forward. >>>More
Seeing that your wording is already very professional, it is better to go to a forum specializing in the King of Fighters for this kind of problem. For example, what is the King of Fighters in the world, the King of Fighters lovers and so on. >>>More