What skills does StarCraft Terran Tech Ball have?

Updated on Game 2024-03-25
9 answers
  1. Anonymous users2024-02-07

    The skills of the science ball are, in order, shield, EMP and radiation, the shield is to add a layer of protective shield to the troops, EMP is also known as ** wave, which can shake off the shield of the Protoss and the energy hotkey E of the magic class in the range, and the radiation can damage the biological troops in a small area within a unit time, which is generally used in TVZ, and has a miraculous effect on the gathering of flying dragons, ground thorns, scorpions, etc.

    The hotkey is i hope it helps you

  2. Anonymous users2024-02-06

    In StarCraft 1, the Terran Tech Ball has 3 skills, the first is a protective shield, which casts a protective shield on a target and absorbs all damage in a short time.

    The second is the energy ** bomb, which fires a missile, and removes the energy and shield of all units in the ** range (the shield of the Protoss is gone at once).

    The third is the virus, which infects a target, and the target will lose blood until they die, and will damage other nearby units (only works on biological units).

    The Terran Tech Orb in StarCraft 2 has 2 skills.

    The first is a nano restructure, which can repair mechanical units (mechanical units' health-adding skills).

    The second is to release the virus, creating a poison circle in a specified area, and all biological units that enter the poison circle will continue to lose health.

  3. Anonymous users2024-02-05

    A ball that knows how to go is a mechanic ball.

  4. Anonymous users2024-02-04

    Upstairs are all said in detail and studied.

  5. Anonymous users2024-02-03

    The Science Orb itself is a flying unit, and the trait is.

    There are 3 ways to reverse the concealment.

    Air defense tower science ball.

    The three methods of radar have been reasonably used in actual combat.

    The Science Ball itself has 3 skills.

    Protective shield (absorbs damage, comes out of the belt).

    Radiation (effective against living organisms, needs to be studied).

    EMP** wave (removes shield and energy within range, needs to be studied) TVZ.

    The Science Ball mainly corresponds to the Scorpion and the Wyvern, of which the former is more important. In the case of the elephant with good armor and puppy upgraded in the late stage and the big late Z, and the scorpion yellow mist is used to attack, the radiation of the science ball is the only one that can be directly countered** (the other** effect is too poor). In the late stage, there are often cases where T and Z fight for the number of science balls and scorpions.

    TVP. The effect of the Science Sphere is mainly reflected in the fact that the emp** wave can instantly remove P's armor and energy. A typical example is the energy of clearing the arbiter.

    protection against teleportation and freezing; Empty the energy of the Sanctuary of Light.

    lightning-proof; Clear the blank ball shield and kill it instantly. Boxer also had emp clear P's base shield in the early days, original.

    A bullet shot ko the rep of the base.

  6. Anonymous users2024-02-02

    You can shine a light on invisible enemies, set fire to a person, cause damage for a long time, and everything this person touches will reduce health, allowing enemies to help you see their movements.

  7. Anonymous users2024-02-01

    In StarCraft 1, the Terran Tech Ball has 3 skills, the first is a protective shield, and casting a protective Tech Ball on a target is a Terran unit in StarCraft, which has skills such as protective shield, radiation, and shockwave

  8. Anonymous users2024-01-31

    Study the EMP shock wave - 200 200

    Cost: 100

    Tech Orbs can fire EMP missiles. This missile has a short range and can work against targets in a region that mimics the excitation range. Once hit by this missile, the armor of all units (referring to the Protoss) will immediately drop to 0.

    And the energy of all troops affected by EMP** will also drop to 0.

    This ability is the first to deal with the Protoss. Especially when dealing with those consuls. The Archon has 350 armor, but only 10 health.

    Once hit by the EMP blaster, the Archon's armor will immediately disappear, leaving only 10 health. The EMP blaster can also be used to attack Protoss buildings, making them easier to destroy. The main targets include the Photon Plumb Cannon (to make these turrets easier to destroy), the Armor Battery (to disable both its armor and energy), and the Pylons to power the main buildings.

    When dealing with Protoss, EMP can greatly weaken the enemy's combat effectiveness. An experienced Protoss player who is attacked by an EMP blaster during a battle will immediately flee to the armor battery to replenish their armor instead of staying and continuing the fight.

    If you come across a large number of enemy units that can use energy (magic), such as battleships, templars, ghost fighters, **, etc., you can use emp to reduce their energy to 0 so that they can no longer use special abilities.

  9. Anonymous users2024-01-30

    It's a shock wave.

    It can flush out the protector of the P clan (which is blue blood), and it can also flush out all the magic of the pure magic unit of the opponent's monsters.

    It's good to deal with the P-family.

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