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The temple (lt) continues to suppress the double barracks huntress on this map, and it is easy to fight after taking advantage, and the magic of the dead rider is continuously suppressed by the demon hunter, and you can not upgrade three books. Other maps can be used as the first of the Beastmaster, the porcupine leveling, the two out of the panda with the double barracks deer suppression, the good pressure can be opened, and the two can be decisive. If the elves use three bear deer, then panda + dh + 4 or 5 bears + a large number of fawns.
In fact, the elves are the only race that dares to fight the later stages of the undead, practice well, build more moon wells in the early stage, and prevent the undead from the double barracks rush, I use the undead, and the win rate of the elves with rush on tr is 90%.
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There are many ways to do this, such as Hero DH plus PD is Demon plus Panda.
Then start the class with AC transition 3 AC transition Then speed technology Then 2 to 3 in the process of 5 fawns If the other party is a double barracks, the ghost of the world will first storm more than half a team of deer and then three violent bears As long as the panda level is 3 Later.
It's very easy to play, which is more common and practical.
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The starting Beastmaster, Pure Deer, steals mines, and transfers to other high-level units.
Hero's treasure must flash !!
The Beastmaster must live to the end!
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The starting alchemy is not as good as the starting watch.
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In contrast, the undead are easier to use than the dark night, and beginners of the undead recommend using the spider stream, because for the undead, spider blood is relatively large, and one can be trained. You only need to kill with a spider, don't kill it separately, and the undead knight will c, or pull away the bloodless spider, and that's it (it's simple, it's not easy to really operate). The undead dog is also fierce, cheap, fast to train, and it is easy to surround and kill the enemy with the aura of the undead knight, especially after the three books have trained the mad dog, so the masters prefer to use dogs.
But the dog has an Achilles heel, there is little blood, and the hero who has a wound magic will die one by one, which is very miserable, so it is not possible to use the dog without considerable micro-manipulation.
The dark night lies in its flexibility, the elves can pick wood in any corner of the map, and at the same time play the role of reconnaissance, the night soldiers are also very strong, beginners are the first choice to come out of the huntress, the huntress has thick blood and catapults, basically go forward A on the line. Late out of the bear deer is the mainstream tactic. Moreover, if you save the scepter after the night, you can immediately save the blood of the soldier or hero to the base, and you can greatly reduce the loss of troops if you use it well.
However, there is no defense ability in the early stage of the dark night, and it is easy to be rushed at close points, especially the Terrans, and the female archers have little blood and are easy to be seconded.
You can practice any tactics with the computer, as long as you have perseverance. If you have someone who can play to guide you, your progress will be quite fast.
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UD does not recommend using spiders just after coming out.
Spiders are very laborious to operate, and you have to pay attention to a lot of details.
There are several aspects to the operation.
1ac turns to bear deer ud in the early stage of the small g's attention hero is surrounded, and when he encounters in the wild, he can't beat it, so he will use the toilet array to block the little g
2. The bear deer is not formed, the ud spider is destroyed, and it is necessary to pay attention to the preservation of the meat bear, 3. The bear deer has been formed, and I think it is the most difficult to operate at this time.
The number of bears and deer should be matched, and the bears should not waste their attack power to hit G or skeletons. There are also paths to salvo ice dragons, and in the end if you want to be a hero, NC and easy seconds to hero. As soon as the hero arrives at NE8, the achievement is out of play.。。。
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The computer is relatively dead, as long as you keep suppressing it, he will always be a low-level soldier. However, you can practice with the computer, it is best to go to VS to play above, there are many masters, and you can improve your ability.
The undead should pay attention to the fact that there is no blood to add in the early stage, and it is best not to let the hero be too anemic.
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I'm playing the undead, and I need to pay special attention to micro-manipulation, which is a one-man operation.
The caravan is drawn, and it is OK to practice more.
Practice dog flow operation with ordinary computers.
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Tell you what's best to do.
Go vs be abused for 100 sets.
You understand everything.
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Yes. If you can successfully win two ruthless, go to the battle network.
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In fact, it's useless to say anything about Warcraft is up to you, you can learn the tactics of the master and use it. First of all, what to use for which race, this is that in the early stage, you don't want to look at the opponent to build and develop yourself, and then the scholar has one more, and then learn to see what others make and what tactics you come up with.
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Micro-manipulation is more important, and it also depends on tactics, the undead are more powerful in the later stage, because I also fight the undead.
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