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Originally, the hero resistance was 80, but later it was changed to 75, not 70, let alone 35
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All magic skills have different effects on heroes and soldiers, and heroes are more resistant to magic, which is set up in the game. There is a detailed explanation inside the Warcraft machine. All you have to do is open the widget, then open a map of the opposing station, and click on the object in the module bar to see how all the skills work against creeps and heroes.
The device is in the Warcraft folder.,It's marked with world in it.,Open it directly.。 Open the device, there is a "module" item in the top column, click on it, and then you will be able to see the object.
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The algorithm is not the same.
It seems that the magic effect on the hero is halved, and I play 3C.
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Heroes are born with 35% resistance to magic, and if you bring anti-magic items, your magic resistance will be higher.
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Well, hero magic only deals 75% damage to heroes.
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In addition, the mountain giant's skills have been upgraded, and there are also anti-magic, as well as anti-physics, like heroes.
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A hero can only have a maximum of 5 skills Any more will have to be done with triggers Go to the unit panel Change the witch's skill to a hero skill option, and this skill will be customized to the hero skill option, and then you can add it to the hero.
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Well.. Play more U9 seems to have similar map makers and the like.
Hero's mods and skills can be selected inside.
Just go to the corresponding section and just go to the next tool.
It can be said that it is still relatively easy to operate.
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Find the Blood Mage unit next to the device. Then select the slow in the addition skill.,If the skill is full.,You can only delete 1 and add it.。
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Use a trigger,The event is a skill launched,And then the skill launched is your skill field year,This skill itself has no damage,Use the trigger to let the trigger unit cause damage to the target single excitation jujube position,The damage is related to the attribute (your own relationship) on the line,The next ydwe mapper bar Song lead open,The function is more powerful,There is also an introduction to skill production on the ydwe official website。
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The three root directories of Warcraft have their own official device, which has how you want to change it, but some are in English, and you can download Chinese patches online.
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There is a special device, you can go to the next one yourself.
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Hehe,It's very simple,The skill is only 70% of the hero's Shanghai,And the stun time will be reduced a lot.,Including transformation winding.,If there's a belt that's lowered more.,The hero isn't killed by the skill.,Unless there's a hammer above level 2 or something.,Rely on ordinary attacks to consume some.,Kill with skills when you're dying.。
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70%, including effects. Exceptions: The hypnosis of fear and the piercing of Xiaoqiang and the stamping of the bull's head on the floor are explained. Not 70%The demons draw as much as they do, and have less blood.
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There are no technical parameters on the official website, but in long-term WAR3 actual combat, the relationship between skill and damage is related to the level of unit or hero armor, and how much (percentage) of damage reduction will occur in the armor in each unit point, so the higher the armor, the lower the damage. In general, agility heroes are more capable of anti-magic skills, followed by strength and intelligence.
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The upstairs people don't know how to pretend to understand
Not counting defense, the hero's armor is reduced to 75%, which means that only 75% of the damage is taken by magic.
For physical attacks, the reduction is counted first, and then the defense is protected from damage.
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Magic Resistance is 70%, which means that the damage is reduced by 30%. The skill damage of 100 is only 70 on the hero
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Heroes seem to have innate magic resistance.,For example, level 2C should be able to throw 200.,But losing heroes can only have 160,170.,It doesn't seem to have anything to do with armor.,It's about 20% of the resistance effect.。
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No change, except for some stun, damage over time skills that reduce the duration of their effect.
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No. But.
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