-
Ignite is a summoner skill, each summoner can carry two summoner skills, summoner skills have no consumption, the cooldown time is generally long, the effect of igniting this summoner skill is: ignite a target hero, cause 70-410 damage (depending on the hero level) in 5 seconds, and reduce the hero's ** and recovery effect. This damage ignores any armor and magic resistance (requires summoner level 7 cooldown of 180 seconds).
-
It's a summoner skill that gives the opponent 5 seconds of continuous damage, the damage value is 5 seconds, a total of 70-410 points, and the hero's health regeneration effect is reduced by half when ignited, the use level of this skill is level 7, the cooldown time is 210 seconds, and the ignition is to change the summoner's skill to ignite.
-
Uh, lz, with ignition is with ignition, unlocked at level 8, 5 seconds to deal continuous true damage, true damage is not offset with armor magic resistance, if your residual blood is ignited.
It is recommended to eat blood vials to reduce damage.
The blood vial is the elixir of life. Hope.
-
Ignite is a skill that gives the enemy a burn effect that reduces the enemy's health regeneration by 50%, and can be possessed after level 7.
-
Ignite is the folk name for ignition, which can cause an appropriate amount of true damage for a certain period of time (seemingly up to 475), which is very practical for chasing or fighting, and is obtained at summoner level 8.
-
It's your two summoner skills.
If you have a Ignite, it must be a teammate who tells you to bring a Ignite skill to your Summoner ability.
-
Summoner's skill Ignite Inflicts true damage for 5 seconds and halves the effect of ** to the target hero, and with the talent, it can also +5 attacks and 5 magic strength, making it the best choice for killing.
-
You choose to play Hero Make sure there are 2 slots next to it that can bring summoner skills Ignite is ignite I don't know if it's level 7 or level 8 Kaifeng went.
-
A summoner skill at level 6 allows the hit hero to lose health over time, and it is true damage.
-
Ignite is a summoner skill used in League of Legends Keymin, also known as Ignite. This skill can only be used after the summoner reaches level 7, and Ignite is a continuous damage skill that is cast on a single enemy target, and depending on the hero level, it deals 70 to 410 true damage to enemy heroes for 5 seconds, and reduces the target's ** and recovery effects. Here's an introduction to the use of ignition:
1. Ignition is widely used in assassin lineups or offensive auxiliaries.
2. Ignite can only be used on enemy heroes, which can ensure that the heroes of the self-drafted destroyer get kills, and then expand the advantage.
3. Ignite has a good restraint effect on vampiric and restorative heroes, and can reduce their recovery effect.
-
Ignite, whose real name is "Ignite", is a damage over time skill that is cast on a single enemy target, dealing 70-410 (depending on hero level) true damage over a duration of 5 seconds, gaining the target's vision, and reducing the target's ** and regeneration effects.
For example: use it when the mid laner is in the lane, if the opponent does not have the ability to regain blood, then put it on the opponent when the opponent is completely "desperate" with the player, or consume the opponent's blood volume to a certain point, and directly add the skill to ignite, such as the vampire flashes the ultimate trigger, if the opposite side is crispy one-third of the blood volume must die (the golden body is a special case), the same other heroes also have the same direct set of bursts and ignition, the opponent uses ** is useless, and the ignition limits the blood return.
-
Can be used against enemies as true damage that ignores armor resistance, dealing 50+25 level damage.
Upgrade Effect: Increases damage by 25 per level.
That is to say, if the enemy has less than 300 blood, in the case of the full level of both sides, no matter how high the enemy's armor magic resistance is, you can get the head with one ignition (excluding Central Asia, Brother Chun.
-
Level 8 summoner skill, a fiery hand, deals 70+20* hero level to enemies in five seconds, and reduces the enemy's recovery effect by 50% and has a cooldown of 210s
It is usually used for the final repair (killing of the enemy).
-
My sister doesn't despise elementary school students.,Ignition is to make the enemy add blood slowly.,In the end, if you can't die, you will burn to death.。
-
Summoner skills, used when the enemy hero is about to die, generally you can't catch him up, you can use this in melee to collect people's heads!
-
Summoner skills. Dealing true damage to enemy heroes. The damage increases with the level.
-
Ignite is a League of Legends summoner skill.
Summoner Level Required: 8
Supported Game Modes: Classic, Custom, Battlefield Domination Ignite is a damage over time skill that casts on a single enemy target, dealing 70-410 (depending on hero level) of true damage over 5 seconds, reducing the target's ** and recovery effects, and providing vision to the ignited target.
League of Legends' summoner skills are: Garrison, Spectre Walk, Punishment, **, Clarity, Rebirth (removed), Teleport, Purification, Barrier, Ignite, Weakness, Insight, Flash, Surge of Battle Spirit (removed), Promotion (removed).
-
A summoner skill is different from a hero skill in that it can be used by every summoner, but now it requires a summoner level of level 9 or higher.
-
Real damage over a period of time.
-
It's a skill that consumes blood, and you can put it when you meet
-
Ignition is there.
Bai continuously deals real damage to the opposite side of DU for 5 seconds, and the value of the damage is determined by the level of your version. In addition, the ** and recovery effects of the target that has been ignited will be reduced by 50%.
In addition, the true damage caused by ignition does not count your physical and magical resistance.
And you can ignore the ignition point on someone else, no matter how far away he is from you, he will still receive damage, and he doesn't need to be within range.
And the ignition is finally put in the final battle, and the ignition of a hero like the barbarian king is very restrained to him.
-
Of course, you can ignore it if you give him a fire.,That range is only the range of your spell.,As long as you point someone else.,Then others will slowly lose blood.,Sometimes the residual blood runs to the bottom of the tower.,Your state is not suitable for killing when the last ignite sent him to die.。
-
After casting Ignite, infinite.
Complex distances. Damage for 5 seconds Ignite deals du50 + 20 x hero level damage over time to target Bai enemy for 5 seconds. Ignite deals DAO true damage and reduces it by 50%** and restores. If a teammate also casts Ignite on the same target.
Ignite damage does not stack. However, the duration is reworked, which means that a new round of 5 seconds of continuous damage is immediately performed.
-
That's right, you don't have to worry about it after you click it, it will deal different levels of true damage in 5 seconds depending on your level, level 18 seems to be 410
-
Yes, leave him alone after Ignite, Ignite deals 50 + 20 x Hero Level damage over time to the target enemy for 5 seconds. Ignite deals true damage and reduces the effect by 50%** and regeneration, and does not need to be ignited again.
-
In fact, ignition is burning, you know that you can light a fire at home, and if you light it, it will burn, and naturally there will be none! So let's take a good look at the summoner skills.
You hover over the skill and you'll be able to see the explanation you want to know!
-
Well, it's good to put it in, it's equivalent to the poison effect, continuous, and it's real damage, not counting your armor and magic resistance.
-
Ignite deals Constant Reality damage to enemy heroes (ignoring armor and magic resistance) and weakens ** back.
effect, A. For example, the barbarian king's Q blood can't return much blood... If you want to maximize the damage, you can start with a fire.,Go up and fight with him.,If you don't ignite.,After fighting, if there's a little blood on the opposite side, you can ignite.。。 Leave it alone.
-
It's good to put it in, and the ignition deals true damage that increases with the level.
However, I always feel that ignition is not always able to kill people if left alone, because after all, it only reduces the ** effect.
-
It doesn't have to be in range, he will burn it slowly himself.
-
I said it upstairs earlier, and I added that during the ignition cooldown process, your physical attack will increase by 5 points.
-
Reduces ** effect and deals true damage.
-
Continuous damage, it seems to be nearly 500 drops of blood!!
-
Ignite, in League of Legends, is a summoning skill, each hero can bring two summoning skills, and the skill depends on the hero, and each hero has a difference!
-
The Summoner skill can deal real damage to local heroes depending on their level.
-
Ignite is one of the summoner's skills.
Effect: Ignite deals 50 + 20 x Hero Level damage over time to target enemy for 5 seconds. Ignite deals true damage and reduces regeneration by 50%**.
-
Persistent True Damage.
Induce or Ignite is a damage over time skill that is cast on a single enemy Ash Ashwaganda target, dealing 70-410 (depending on hero level) of true damage for 5 seconds, reducing the target's ** and regeneration effects, and providing vision to the ignited target.
-
It's a real sale, a real injury.
Ignite is a damage over time that is cast on a single enemy target, dealing 50 + 20 x Hero Level damage over time for 5 seconds. Ignite deals True Damage with Wide Damage, and reduces the ** and recovery effects by 50%** and the recovery effect. Note:
The shield effect cannot be resisted.
It can only rely on blood return, and the blood return in the ignition state is halved.
When used when the opponent is still alive, it can burn the opponent.
-
Persistent True Damage.
Ignite is a damage over time skill that casts on a single enemy target, dealing 70-410 (depending on hero level) true damage for 5 seconds, reducing the target's ** and recovery effects, and providing vision to the ignited target.
-
real damage;
The shield effect cannot be resisted.
It can only rely on blood return, and the blood return in the ignition state is halved.
It's hard to save when it's very crippled.,Generally, only the nurse can save it.。。。
-
True damage is fixed to lose that much blood, but depending on the level.
-
True damage,,, ignoring armor resistance.
-
Damage dealt to enemy heroes.
-
This problem is explained in detail in the te5lol area.,In the strategy encyclopedia,
-
If two people use Ignite at the same time, then Ignite only counts as one Ignite, if it is not at the same time, then after the second Ignite is used, the hero's Ignite duration resets;
The critical injury effect is not stackable, it is all **, the recovery effect is halved, and the damage is calculated from each other;
As with the second question;
For example, red medicine adds 10 blood every 1 second, and after ignition, it adds 5 blood every 1 second;
No matter when you go on the ignite, as long as it is a continuous regeneration, the recovery effect will be halved after the ignition is used, if it is instantaneous**, the full value before the ignition is used, and the value will be halved during the ignition duration.
ps: In fact, so many of your questions can be answered with one answer, the ignition you said, the e of the small cannon, all have the effect of serious injuries to the hero in the mission, and the effect of serious injury is to make the hero recover, **The effect is halved, and it cannot be stacked.
I don't understand your last question, does the fourth room refer to release? The small cannon has no release time.,The skill is pressed and out.,Except for his big is delayed by seconds.,But it can't be regarded as release time.,Only Carter's big、The big of the death song is called the release time.,That is, the kind that can't move when you put the skill.。 Hope to adopt.
-
Ignite is a superposition of two effects, True Damage per second (ignoring Armor Magic Resistance, directly generating damage from the displayed value) and Critical Damage (halving the instant recovery effect), and Critical Damage only refreshes time and does not stack.
Cannon's e-skill is also a critical damage effect and magic damage per second, which can be obtained from the above 1 After the second person ignites, the first person's ignition can be considered removed.
2 Critical damage time refreshed, i.e. after E hits, the critical damage effect time is reset to 5 seconds, and the damage is calculated separately, and the ignited damage is counted from the point of being clicked, and E is counted from the time of e.
3 is similar to two, 4 vials have 15 health per second, and then the critical damage effect is that it becomes per second, and the hero's own health regeneration effect is also halved, while taking a certain amount of true damage per second from ignition.
5 If it is ** technique, this instantaneous blood addition effect, then the ignition has no effect on this blood increase, and the blood addition in the ignition (i.e., the state of serious injury), all the recovery effects (** surgery, medicine bottle), ** amount is halved.
6.The e-level panel value of the small cannon is 110 magic damage (not imposed by the algorithm), which is 22 magic damage per second (without deducting the premise of magic resistance, generally going out without magic resistance runes is 30% damage reduction), starting from hitting the hero, lasting 5 seconds.
-
First of all, 1 Problem: The effect does not stack, only sfreshes, and the ignited person only takes damage from the last igniter.
2 E skills can be stacked with the Ignite effect, but they can only be stacked with one Ignite effect.3 Look at your current level's Ignite damage plus all the damage of the E skill, minus the injured person's magic resistance, equal to all the damage.
4 When ignited, all health recovery effects will be reduced by 50%5 If you add blood first, the recovery spell will not be affected, and the blood vial will only recover 50% for the rest of the time after you are ignited
It's been online for a long time.
Werewolf Skill Rework: >>>More
is to make fun of the ADC, describing the other four teammates as protecting the ADC as the emperor, but the ADC is as ineffective as the emperor. >>>More
When we open "Podcasts", we switch to "Featured Recommendations" or "Rankings" to select the audio journals we find interesting. Then click "Subscribe" to listen to it whenever you want, it's all free. >>>More
The main song part sounds like a shroud, homophonic.
I'm lol first assassin Tyrone 、、、 meet and roll the keyboard、、、 and walk 、、、