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Realistically, I will learn the profession that opposes and helps.
Medicine + Alchemy: In addition to medicine, it can make a good jewelry.
Peeling + Peeling: You can make something for yourself, and the armor piece can also be sold for money.
Mining + Engineering: Able to do engineering heads, grenades, helicopters, all good.
Herb collection + inscription: I didn't find any help for myself.
FM: That is, the ring FM for yourself, but if you don't care about that attribute, there's no need.
Personal feeling: you learn mining + engineering is good, it is helpful for yourself!
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Didn't the landlord have the answer himself? Mining + Engineering Peeling + SkinningBasically, most of the LRs are these 2 matches.
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If it's me, I'm on jewelry and engineering, and although it burns a lot of money to practice, it helps a lot for PVP. Post-80s jewelry can be made into very NB jewelry, and it is quite profitable to help people cut gems.
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Let's make leather! can do a good job of equipment, and it's a bit violent.
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The equipment made of digging and making leather is OK 3 branches to choose a suitable one for yourself wlk n The demand for not opening the skin for a long time is a little less, but the low-level leather is still easy to sell.
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If you don't make money, you will be given priority to recommend leather.
Let's not talk about leather making.
Hunter Traditional Project.
Bonus 80 agility gains.
If you pve.
Can be engineering or gemstones.
Engineering gloves use the 480 primary attribute.
Parachute rocket belt.
Belt that shield that absorbs damage.
It's all good stuff.
The gemstone has three eyes of the Chimera.
An additional gain equivalent to 81 agility.
If pvp.
The engineering is also good.
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If you don't have time, you must be pvp pulling.,That's a good choice.,Engineering (multiple small runs.,Bomb stun.,Multiple control skills.,The hunter kite is against the sky) and a leather or jewelry.,The benefits are almost the same, depending on which material you wear is cheaper, practice it.,
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Actually, there is nothing best.
Of course you don't choose a tailor.
FM can give their own ring FM
The head of the project is very good, the leather has its own equipment (preferably dragon scales) and can also beat the drum, and you can make money by practicing gold and medicine!
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You don't have time? Then learn some things that cost money to upgrade, tailor enchantments, but mining and picking potions will take time! But I feel that hunters are suitable for the profession of plucking skin.
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Otherwise, the biggest benefit is forging, you can punch an extra hole in the wrist and gloves, but the highest premise is that you have to insert two 50 agility gems, so that the income has 100 agility, is the highest, if you don't have money or the current wrist and gloves are not very good and are reluctant to insert 50 agility gems only 40 agility gems, then the income is 80 agility, which is similar to other majors.
The inscription is dedicated to the shoulder enchantment, which has 80 more agility and 80 agility gain than the enchantment of the Underground Prestige Worship.
Enchanted rings enchant, each ring has 40 agility and a gain of 80 agility.
Alchemy, when you don't drink 300 agility mixture, there is an infinitesimal mixture that adds 80 agility to you, and when you drink 300 agility mixture, you can't drink the infinitesimal mixture, but the 300 agility mixture will actually have the effect of 380 agility, so whether you drink it or not, the income of 300 agility mixture is 80 agility.
Leathermaking, 130 agility for dedicated wrists, 80 agility more than the normal 50 agility enchantment, and 80 agility for gains.
All four of these majors have 80% Agile gains.
Tailors and tri-gatherers are not very profitable for hunters, not to mention.
Jewelry is also special, and forging the same as the situation, three 67 agility special gems, when you insert 50 agility gems in the red groove of the whole body in addition to these three holes, the income is only 51 agility compared to the 3 50 agility gems, but compared to the 40 agility gems have 81 agility gains.
Therefore, regardless of the difficulty of practice, it is recommended to make leather, because both wrist enchantment and leg enchantment can be attached to themselves with cheap materials, which can save a lot of money for wrist enchantment and leg enchantment.
If you consider the ** practiced, the inscription is the cheapest, because the other majors you practice up to 425 before the points are all garbage, and the points in the early stage of the inscription are also a large number of glyphs, and the glyphs can be sold, basically the inscriptions are practiced to 500 out of professional income, and the glyphs are sold out, and basically the capital is almost all back.
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Choose a peeling exercise... Skinning is the fastest major to practice (the key is super money-saving, and there are also various monster dense skinning locations on the Internet) And generally LR is engineering + peeling.
Peeling and adding is a critical hit The sub-attributes of the 3 talents of the late LR are all stacked with critical hits.
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Jewelry Bar Jewelry plus engineering Energetic money making Jewelry can use the highest grade gems Professional promotion is relatively large Open a panda can also be a mount.
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Mining is best for hunters, and if you don't want to, it's nothing else.
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Peel the skin, I just don't know if your clothing skin is good or not.
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PVP major, the most important thing to learn is engineering, engineering glove device, the use of more than 1900 agility, and the current PVP jewelry is not very different, equivalent to one more jewelry, I won't say anything about how strong the outbreak will be. PvP focuses on the highest damage in the shortest period of time after strong control. Accessories are once every minute, gloves are also once a minute, and if you have one more burst per minute than the opponent, the more damage you can do, and the easier it will be to win.
So, engineering is a must-have.
In the last version, forging is also one of the strongest PVP majors, mainly 2 more holes, can have 2 more 320pvp strength stones, the role of pvp strength is quite large before, more than this 640 strength, it will seem quite painful to hit people.
However, it is said that the toughness of the equipment will be eliminated soon. Players always have 65% PvP toughness. And the PVP strength doesn't know what to do with it. Let's wait and see for a moment.
If the PVP strength is also weakened. Then engineering + any major can be great. This is because the bonus to the basic primary stat for each specialty is 320 points. If the PVP strength doesn't change, then engineering forging.
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Engineering and Jewelry Engineering can make you very aggressive on the battlefield and in the field PVP... Running away and chasing and killing are powerful! You won't understand the magic of engineering without practice!! It's really nice!
Jewelry You can wear special gemstones. The properties are a little better than the normal ones. Specialized skills that can be used in the arena can only be attached to equipment.
Or collect the passive or active skills that come with the specialization, such as the critical hit of the skinning (LR has a lot of critical attributes), the passive skill of mining, and the stamina (a few dozen more stamina, it's really useless!) The blood recovery of the medicine is faster (this depends on the individual, sometimes the critical moment really saves one) and the jewelry is directly inlaid on the equipment There is a profit at any time fm There is no advantage except for the ring enchantment, so it's still a jewel!
But if you don't have other **ores to practice these two majors, it will cost a lot of money!
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Engineering, you can have an accelerator and a glider, and it is best to escape and distance yourself from the enemy. Leather making is also good, you can make your own equipment, and you also have your own exclusive leg enchantment.
I recommend a combination of a few good points for you.
The first is the peeling + leather making mentioned upstairs This combination is rubbish for most people at first glance. But I can tell you responsibly. Quite profitable. >>>More
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It's better for mages to practice tailoring and enchantment As long as you spend money to level 70, the tailor will make a good piece of equipment and skip the Karazan equipment directly, and the green outfit made by the tailor can be dismantled and enchanted, but these two skills are very expensive, each drawing is not easy to get, once you have a rare drawing, then you just wait to count the money, since it is an enchantment, and the fee for getting a good drawing in the later stage is not a lot of income. >>>More