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Try to avoid the group report when the headwind is overturned, and the overall situation is not good, and I have always wanted to fight small-scale taxpayers to play the group: the headwind situation must be due to the serious backwardness of the economyAt this time, once the three-person team of the 131 lineup and the three-person enemy collide and break out into a small-scale taxpayer group, the economically backward side will inevitably suffer serious losses, and the enemy will be able to invade and push again, and the economic gap will continue to be magnified. Solution:
50 captures. In a headwind round, the enemy's lead line will usually release its deep lead line.
At this time, abandoning a small soldier and holding a group of five people to immediately capture one or two heroes in the enemy's zone can slow down the enemy's rhythm, which is also the more terrifying area of this season's estar. This kind of companion frankly said that I have a headwind in the case of a turnaround.,All in all, the king of pesticides, so many gamers are not lacking in this kind of mentality is not the right contestant.,The ability is not.,The cannon mouth is stronger than everyone else.,What they're best at is that no matter how you annoy you.,Even the player who messes with the tailwind game into a headwind game accounts for half of the credit.。
Why does the headwind game keep fighting but the opponent, I think you only need to have a brain to understand that the key factor is due to the low economy, which is the importance of the headwind turnaround, the enemy continues to invade the wild monsters to compete for our economy, the small soldiers have been pressed into the defense tower can not eat, at this moment you have also entered the headwind situation, in this case, the most important thing is not to pick bones in the egg, because your economy is low and it is definitely unlikely to hit the opposite side, and the huddle is the only key to you to quickly pull back the economic difference.
And it is a group of less and more, when the enemy is less and I am more, I must fight, regardless of everything, if the enemy is more and I am less, I must retreat, and I also need to retreat if I sell my teammates, otherwise there is a high probability that it will be wiped out by the opposite side and immediately pushed down the mountain spring water and brought it away. There are some people who can't play against the headwind at all, because their psychological state is very poor. As soon as he encountered a headwind, he disarmed and surrendered, and he had a chance to fight back, so he wanted to vote.
Invisibly suppressing and engaging in the psychological state of his peers makes the event more and more difficult to play.
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In the case of the battle, you can eat more economy, and then look at the opponent's shooter output, or if you want to play the role of a team, you must pay attention to following the group.
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Eat more economy, so that you can develop quickly, the shooter is very important, you must pay attention to the position of the shooter, pay attention to the output of the shooter.
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When encountering such a situation, you should first stabilize your mentality, and then improve the economy of your teammates to make it possible to turn the tables.
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The Honor of Kings game situation is incorrect when the wind is headwind.
The Honor of Kings game situation is incorrect when the wind is headwind. Many friends don't know, the following is to bring you the Glory of Kings game situation when the wind is against the wind, the incorrect approach is the introduction of the trial answers of the old master of the Glory of Kings, let's take a look!
Introduction to the old master's trial answers.
Q: What is the wrong thing to do when the game is against the wind?
Answer: Assemble team battles.
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Although it is said that winning and losing is a common thing in soldiers, and there will definitely be losses and wins when playing games, no one wants to lose, and those who play games want to win, especially if they want to be MVPs. Sometimes we don't have any problems with hero selection and lineups, and even the opposite lineup is missing, but we still lose, why is that? Uncle Let's talk about a few of the most common reasons to see if you have been shot.
1. If the people are not together, they will start a group randomly. There are always a dozen or five hearts, blind waves, beaten to the remnants of blood to chase people to the opposite wild area, and then sent to death one by one. This kind of heroic spirit is really admirable!
Wait a minute, what's wrong? It's a game for a team fight!
2. Not developing, running around. I don't care about my own line, I don't care about my own wild area, I run blindly all day long, I am scared here, I lose a skill there, and in the end I don't have a head, and I don't have an economy. This kind of person is the most annoying, thinking that he can carry the whole audience, and as soon as he comes over, he sends a signal to arrest people, which is actually rubbing the economy.
3. After taking a blood, the psychological mood is high, and I want to take the head everywhere, regardless of the tower, I only care about fighting, how many times have the head led more than a dozen people and the tower was stolen? You said!
4. I complained to my teammates for not coming, scolded my teammates, surrendered, disrupted the rhythm, and disturbed the morale of the army. This kind of time is usually in a bad mood, or drunk, otherwise how can you do such an unreasonable thing?
5. Giving a signal to go to Dalong is always uneven, either a jungler or a clear soldier, and he will only call and not do. In particular, there are some assassins, who are themselves an important output of fighting dragons. He sent a signal to look at the dragon, and he ran to fight the buff soldiers, and when he finished fighting, all his dragons were beaten by the other side.
6. 10,000 years of jungle. The most annoying thing is that there is a wave of soldiers in the tower next to the jungle, so I have to insist on fighting a wild monster. Could it be that a wave of soldiers is more profitable than a mob?
Tadu is gone! Even if the economy of the six gods is useless, it is still in the jungle! I don't understand it!
Isn't it uncomfortable to see a wild monster?
7. Always judge the strength of teammates by rank, I just want to say that rank does not represent everything! I've seen a lot of platinum, the god of **, and I've also encountered a lot of pit goods in the high-end bureau. Don't talk about it, these are all the fault of boosting.
8. The downwind bureau does not push the tower, only kills heads, and the most common thing is that the team wins and the teammates actually chase the residual blood and run! No one pushes the line to the tower! What a sorrow! Please remember, this is a game of pushing towers!
9. In order to buff infighting, there are always people who start to quarrel for a blue or a red, and start to fight each other, hey, what kind of game is this quality playing?
10. Obviously the economy is ahead, the team battle will be won, and the leader of dozens of people is still only concerned about playing money and clearing the soldiers. It's hard to develop on the opposite side of time, and finally turn the tables.
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This is a very normal phenomenon, many anchors often live broadcast during live broadcasts. To give two of the simplest examples, many anchors have lost in five rows. There are also times when the KPL competition team also has headwinds.
Just like our lives, it can't always be smooth sailing.
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That's because only when they encounter difficulties, they can stimulate their potential, and if they lose quickly, they will lose points, and they will turn the tables against the wind in order to cherish such points.
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This is because we will inevitably have some people in the game who will deliberately give away people's heads, and there are many such people, some of them are for the purpose of training heroes, and some people are for the sake of being actors, for their own better streak.
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It's normal to encounter headwinds, and a game is a game where tailwinds and headwinds are intertwined. The most important thing in the game is the mentality, put the mentality right, then even if the headwind situation can win the game.
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And when they play against the wind, they also like to go out very much, not only that, but they are not united, they play their own, and they don't have any sense of teamwork, so it is easy to get the defeat of the game, which is also very normal. So in the high-end game in the face of headwinds, they will generally hold together, five people together, walking around to clear the line, so it is easy to drag it to the later stageAnd then it is even possible to turn the tables, which is also possible.
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Unite your teammates and work together to catch the lone enemy player.
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When the glory of the king is against the wind, you must not wave. Try not to go out, it's easy to get caught when you go out. The tower is cleared and developed. Wait until the economy is about the same to play a group.
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Don't panic when you encounter headwinds, hold steady, if you use an output character, you have to work hard to improve the economy, ensure that you don't die during team battles, and if you are a defensive character, you must learn to resist the enemy's damage.
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Organize your mentality, and then communicate with your teammates, do a good job of vision in the wild area, if the enemy takes the dragon, you take the tyrant, if the enemy takes the tyrant, you take the dragon, as much as possible not to be pulled away by the other party's economic advantage.
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Then you should grab the big dragon as soon as possible, and keep suppressing the other party, and then send your own family to fight the jungle in the opponent's wild area to prevent their economy from developing.
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Honor of Kings is a team game. When the wind is headwinding, you should encourage your teammates more than arguing with them. Try not to blame your teammates, as this will affect teamwork.
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At this time, it is necessary to pay attention to methods and strategies, not face to face but need our jungler heroes to lead the line to steal the tower, and also leave one person at home to guard the house, which will not lead to the destruction of the team and give teammates a chance.
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Why did the Glory of Kings play well in the early stage and become a headwind game? In fact, this problem is very easy to explain, that is, in the case of having an advantage in the early stage, the economy was not expanded, but the stable development of the other party was allowed to cause the team battle to be evenly matched in the later stage, resulting in a gradual headwind in the back, let's talk about it in detail.
1. Control the economy of the enemy's field area
This is something that many players don't do when they have an advantage in the early stages, and controlling the enemy's jungle economy is the best way to limit the enemy's development and speed up their own development. Not to mention full control, as long as you can control a little, you can also limit it, which can greatly delay the core equipment synthesis of the enemy's key heroes, and your own side can dominate in the mid-term team battle.
2. Maintain control of the enemy's key buffs:
Many friends may have questions, isn't controlling the enemy's key buff controlling the economy of the jungle? In fact, there is an essential difference, because it is relatively difficult to completely control the enemy's jungle economy in the early stage, but it is much easier to control the key buffs. In the game, it is important to pay attention to the core position of the enemy hero, and some heroes with the red and blue buffs will develop faster, as long as we can continue to control the key buffs, it is equivalent to limiting their development speed all the time.
3. Priority is given to pushing the mid-lane defense towers
I believe that most players in the game also know the importance of burying defense towers, but there is no priority hall search target. Here I want to tell you that it is most important to give priority to the middle lane tower in the case of early advantage, because winning the middle lane tower can have a continuous advantage for the enemy's wild area, and the enemy's defense will be greatly reduced. Of course, it's not impossible to win a tower on the side, but a tower on the side can only provide the convenience of a wild area in a certain position.
In the eyes of many players, the early dragon control is very important, but this dragon control must be selective, and it is best to choose the one that has the greatest benefit to the team. In the early stages, the Prophet Domination can relieve the pressure on the troops, but the Vanguard of Domination can provide the enemy with a certain economy; The Tyrant has an economic and experience bonus to all members of his team. In the case of an early advantage, it is best to give priority to the tyrant and then dominate, of course, if you have the advantage of the tower, you can also dominate first, causing continuous advancement.
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Because some people always like to go with the wind and waves, don't push the tower, and wander around to kill people, as a result, the early advantage is slowly erased, and the team battle is lost by a wave.
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Because you have an advantage in the early stage, you should take the opportunity to push the tower, instead of delaying the time, and you can't beat it when you get up in the later stage.
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Because in the early stage, if you don't push the other side too much, then it is easy for you to fall into a certain disadvantage.
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In fact, playing this game requires a particularly stable mentality, if the early stage is particularly good, they will underestimate the opponent's strength to search for slips, and the opponent will also seize the opportunity to destroy you.
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