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1: A good ADC must have a good position and mend the knife, you have to make good use of her passive, moreover, the policewoman kills people by distance, Ping A, give full play to the advantage of your long attack distance, and point him when others make up the knife! Fight dragons as soon as you get the chance.
Of course, the help of the jungler cannot be ignored!
Her w, put it on the edge of the grass, and the fixed person immediately played a set + flat a, and it will be understood when you are proficient in more use. When the regiment is far away from the front row, you are crispy. Q Try to wear as many people as possible, chase and kill. Master the time and try not to block it.
As for support, it's best to have a fixed person's skill, and your attack speed can't be low! For EZ, just like what the official website says, "Hide behind the creeps!" "At this time, it is best to have the aid of blood thickness to replenish blood. And frequent movement is king!
Airplanes, to know that your attack distance ha (pure hand hitting, no copy!) )
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The female police officer is not a first-line ADC feeling, mainly because:
There is no instant burst skill, and there is no way to hit a high burst in a very short period of time, which I personally think is the most important thing.
The escape skills are not excellent, and when encountering heroes who are very strong in the back row, especially female blades and the like, the deceleration and retreat of the 3 skills are almost useless, unless the wild area retreats through the wall.
There is no harm in the headwind, and it will be very difficult for the policewoman to fight back once the headwind. The big move team fight is not very useful either. And the VN Big Mouth Headwind game relies on percentage damage and feels the same as real damage to hit people.
It's very good for a policewoman to fight in the wild area, and with her E skills and 650 range, it's still very slippery to escape through the wall.
There will also be some advantages to the early jungler not coming to disrupt the rhythm.
But since I played the policewoman a few times against the wind, I don't want to play this hero, it's hard to get it back, and it can't move people.
Male guns, EZ, VN are much easier to use than this.
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In the late stage, the resistance of the complete opposite side is high, which is a soy sauce, except for the headshot + high point of critical damage, the others have no damage at all.
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The escape ability is poor, and there is no attack speed skill, and if you don't play well in the middle stage, you won't have output, so it's not very strong.
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Personally, I think the policewoman is still very good, and every few basic attacks, Caitlin's next hit comes with a headshot effect, dealing 150% damage to heroes or 250% damage to creeps. If you run for your life, you can do it.
Compared with the male gun, Dark Night, EZ has continuous skills, and the high-explosive ADC has some less advantages, so it cannot become a first-line ADC.
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Do you want to send every ADC over and over again?
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I won't talk about runes, talents, summoner skills, it's all nonsense.
The outfit is very simple, drinking blood + electric knife + hurricane + endless + drinking blood + shoes, and the tailwind game is out like that.
If the hero rushes on the opposite side, or the assassin threatens you, replace a handful of blood drinks with Brother Chun.
If there is a lot of meat on the opposite side, and it is mainly to support blood, you can consider a rundown, and if you are mainly to support armor, you can replace a blood-drinking bow with an armor-piercing bow.
There may not be much difference in the build, but let me explain how the build.
Why is blood the first thing to drink? In the early stage of the policewoman, the Q skill R skill damage is high, and you need to stack the damage with physical attacks, and there is no mistake in the general replenishment, not dead, and the fastest 10 minutes will be able to come out, because it still belongs to the early stage, so there is time to stack the passive full of blood, which can add 100 attacks, which is more cost-effective.
Electric knife, support attack speed, critical hit, movement speed, no accidents, must come out.
Hurricane, this equipment is a bit weird, it adds a lot of attack speed, but the attribute doesn't add anything except attack speed, and it is criticized by many people, and I think it's very chicken, but this equipment is an artifact for the policewoman!! The reason is very simple, the hurricane has a passive effect of multiple attacks, which can attack 3 units at the same time. This is not the most important thing, the most important thing is ——— it can cooperate with the passive cooperation of the policewoman!
The policewoman's passive is that for every 6 attacks on enemy units, you can have a special attack, which deals double damage to heroes and double damage to creeps, and hurricanes can attack 3 enemy units at the same time, so it is equivalent to saying that in actual team battles, policewomen will cause 100% of every two normal attacks to cause a double critical hit!! If the policewoman is in the grass, it means that every attack will have a double crit!!
This artifact can be said to have completely changed the tragedy of the policewoman's weak output in the late S2 season!
However, if there is a headwind, it is not recommended to go out of the hurricane for the time being, because it is likely that you have no room for output, and you can only rely on Q, R, then drinking blood is relatively more practical than a hurricane.
Pure hand fighting, please adopt!
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The policewoman is the longest-handed in the early stage. Maneuverability is average, there is only a backward and unstable clip. It's definitely disgusting in the early laning, but the teamfight is not powerful.
This is a hero who relies on basic attacks. Team battle Q can only hit one wound with more blood, and there will be less blood in the back. Therefore, if there is a lack of late stages in the team, Leather Girl will go out of the hurricane, triggering Leather Girl's passive and increasing the teamfight output.
Gone hurricane, of course, has to be endless, with their own passivity, is a very disgusting existence, two shots at a collective crit. Defeat the king, perfect to trigger the hurricane passive. Green Armor Buster.
Later ADC must be released. Finally, there is a life-saving outfit, mercury knife, madman, spring brother, blue shield. It depends on the situation.
Personal opinion, if you have any questions, please ask.
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The most direct is to hold the endless-red fork-blood drink.
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Endless, Phantom, Whispering, Drinking Blood, Brother Spring, Crazy Battle Shoes.
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It's the standard ADC loadout, the endless red fork drinks blood, the shoes are enchanted and noisy, the opposite control can be more mercury shoes and mercury knives, and the headwind can be out of the ice hammer or resurrection armor.
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Lower road: Red, blue, the same as mentioned above, yellow fixed armor, convenient and hostile AD, down the road, point-to-point, purple does not go, and you don't need to wear objects in the later stage.
Outfit Dolan It's all this if it's a single look at the hero If it's a pirate, the monkey is very raven, shoes 3 blood or cloth armor 5 blood can be.
Tailwind, Naked Endless Extreme Attack, Attack Speed Shoes, Red Cross Convenient Gank, Whispering Damage Deepening, Blood Drink, Enhanced Mixed Line, Red Cross Extreme Attack Speed, Spring Brother Armor.
Headwind, Attack Speed Shoes, Dolan*3, Out of the Light, Replenish the Soldiers, and then Drink Blood First Dominate the Line, and then the Red Cross is convenient for gank Endless output Ice Hammer Sticky.
AD is all these routines.
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The female policeman has the assets to fight big, but she is stronger in the early stage, and the reason is very simple, the hand is long. In the early days, the net can inhibit the eating of the plating and expand the advantages; In the middle and late stages, you can hold a group to get a tower; In the later stage, God pretended to be a violent Zen blow, and no one could bear 2000 damage. The only drawback is that the damage is all general attacks, the scope of outbreak and export is weak, and the maintenance method is single, which is very easy to be targeted.
Today's middle and late stages, in addition to the regulations to export high, also need to be able to find the natural environment and protect themselves. For example, Kasha, the outbreak is strong, there are hidden spikes, and some situations can also be used as killers, such as Verus, which is very versatile, can poke and consume, He Cong can play a group and can manipulate, and the damage is an extra percentage, which is very terrible. It is indeed much better to have a single way of attacking like a female policeman, and to create a comparison with the natural environment.
Speaking of who is the most powerful in the middle and late stages, one is VN and the other is a big mouth. VN is due to the three-ring percentage, after the sheep knife, the front seat of the meat is also in name only, the big mouth is due to the general attack with percentage damage, the attack spacing is wide, the attack speed is fast, and the five sprays in one second are in full bloom in an instant. But because Big Mouth doesn't have the ability to protect itself, it's too easy to be targeted, so I think VN is the first ADC in the middle and late stages.
Key points: The actual effect of the female policeman's passive must be accumulated in the attack frequency, and the middle and late stages of the game are accompanied by the increase of the female policeman's attack speed and accelerate the opening of the passive effect, so as to increase the frequency of opening in a certain period of time, so as to increase the actual effect of damage output.
The damage of the actual effect of the Boss is profited by a 100% increase in the Critical Strike Rate, so the damage of the Boss's actual effect is increased in the mid to late game or in the late game with the increase in the Critical Strike Rate of the Policewoman.
Specifically, the increase in attack speed increases the duration and frequency of the actual effect of being in the passive, and the increase in the probability of violence increases the damage to the actual effect of the violent head, which prompts the female policeman to damage more in the late stage of the mobile game (naturally this damage will appear at the specified value) and the more severe. Therefore, the female policeman who is an adc belongs to the big late hero.
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It belongs to the late stage of the Great Stage; His outburst was high and unraveled. His passive ability is called Headshot. Every 6 times of normal attack, you will be judged to be a 100 hail and 100 critical hits. And that time the damage was particularly high.
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This Ying and Duan Xiong's output in the later stage is relatively strong, and it can also produce the explosive power of Hand Xun's relatively good reputation. It has a high explosive power and can deal damage that kills opponents in seconds.
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This adc will become stronger in the post-negotiation period, and it will also occupy a greater advantage in the later stage, and can directly suppress the opponent's heroes. The burst damage of the Missing Land is very high, and if you buy the burst equipment, then your damage will be enhanced.
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1. All the female policemen played on the line in the early stage, and they could reliably press the opposite side out of Xiang. Since most of the heroes are relatively atrophied at this time.
is destined to be ruthless in the early stage of the policewoman. And the mid-term is half-clad and half-mixed.,The policewoman has a high AD bonus due to the skill at this time.,But the collateral damage of the skill itself is not high in the mid-term.。 At this time, everyone doesn't have any equipment to improve their AD bonus.
In the middle period, the female policeman showed her weakness, and even if she had a head, she would snatch it. In the middle stage, few policewomen can take the initiative to defeat and keep similar opponents, and when the opponent and other ADCs are happy to kill, policewomen only have assists, so the echelon of equipment is different, and most of the policewomen's AD in the later stage is not high. In terms of skills, it is indeed inferior to other ADCs.
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The female policeman has short legs, poor mobility, and no control, and then the main output skill is only Q
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6 gods pretend to be a. The output of the policewoman is not low at all. Headshot direct 1000+
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Then you can play other ADCs. Stupid.
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