-
With the rapid development of modern science and technology, the extensive combination of sports and information technology has given birth to a new sport - e-sports, which has opened up a new field for modern sports. With the advent of the mobile Internet era, personal terminals are developing in a more intelligent and portable way, and in this case, e-sports has also presented new characteristics. At present, under the condition of mobile Internet, there are still few research results on the development mode of e-sports, and the status of e-sports in China under the condition of mobile Internet is:
The general environment of e-sports is not very good, there are few e-sports projects suitable for mobile Internet conditions, the corresponding e-sports events are lacking, the means of cultivating the e-sports market are single, the operation mechanism has not yet been formed, the professionalism lacks the support of commercialization, and the pattern of industrialization has not yet been formed. In the future, e-sports events are no longer simple offline physical events, and the confrontation of e-sports will inevitably go through the confrontation from a stand-alone LAN to the online platform of networked online games, combined with offline star performance competitions, through cross-platform terminal devices, through HTML5 and other Internet applications, to realize the e-sports dream that everyone is an athlete and competes anytime and anywhere.
-
The e-sports major can train e-sports athletes (professional e-sports players) and also e-sports operators, such as: club managers, coaches, commentators, data analysis, host anchors, event planning and execution, and many other high-end positions.
-
There is a way out, but first you have to be strong enough, and the career of esports is very short, so you have to plan for the long term.
-
This, depending on one's talent, hard work, and luck. This thing really has to have all 3 of them, so that you can have a good development in it.
-
There is not only a way out, but also love.
-
1. Being a professional e-sports player is an employment direction for e-sports graduates, and for e-sports players, games are not just a way for people to recognize entertainment, but a means to make money and make a living. However, esports has high requirements for thinking, talent, and coordination, and may have restrictions on age requirements.
2. E-sports students can be game planners and designers after graduation, which is also a good employment direction, and now people have a lot of pressure in their work and life, and sometimes they need to play games to relax themselves, so the career of game planner and designer is very good.
3. Friends who often play e-sports may know the position of game commentator, which is also an employment direction for e-sports majors, and commentators are needed to explain the event in various large-scale game competitions and enliven the atmosphere of the scene.
-
In fact, there are many people who are playing esports now, but how many people can stand out and become first-line players?
As far as I know, there are five or six levels of e-sports in China, and if you are in the first two levels, you may earn a lot, but what if you are not good at your own strength? If you enter a team like VS and have no sponsors, but have to pay your own money to pay for it at the Internet café, if you feel that you are one of the best on the BN and VS platforms, and then think twice about it, you can enter a sponsored, promising team, or choose to enter the second way out of the e-sports career, which is to train BN for more than 10 hours (overnight) when you were in high school like TH000, and then become a climate, Let the stronger team directly admit to the second line.
However, after a few months of hard work, if you feel that you don't have the strength and can't do it, don't waste your time, even if you succeed, you have to go through the test of your parents, school, and physical fitness, so before the sport of e-sports is not proven, it can be said that it is even more difficult for you to succeed, I am only 13 years old (lz don't laugh at me) But I am different from my classmates, my classmates play online games all day long, very boring, just want your money for entertainment, I daydream every day that one day I can play like Sky and WNV, and play with players of different nationalities, but don't think that they are doing well, the hard work behind them is unknown, they have to train behind their parents' backs every day, more than ten hours a day, this is a kind of torment!
Turn upstairs to say, just like Sky said, there are very few players after 25, have you ever thought about what will happen when you become an e-sports player and reach the age of 25, unless you are a scholar at a prestigious university, have excellent strength, graduate in your 19s to play, get married and find a job at the age of 25, but I think this is impossible, after you get the admission letter from a prestigious university, you have to study quickly, do you have time to train?
In short, I personally think that the road of esports is not easy to follow.
-
Yes, many students in e-sports schools are junior high school students, and the age stage of learning e-sports junior high school is the most popular, because professional players will retire at the age of 25, so it is good to be a professional player to enter school early, and you can be engaged in club coaching, event planning, game operation, etc.
-
For this question, in fact, many players are confused, because in their impression, e-sports is actually playing games, is playing games considered a formal profession, of course not, so is there a way out for playing games, of course not, in fact, I think everyone is really wrong, e-sports is not simply playing games, is he a regular profession, is there a way out? I'm going to tell you about it slowly.
E-sports is not a formal profession, and there is no way out for learning e-sports.
E-sports is not simply a game, it is a very formal professional classification, its full name is called e-sports, in 2008 it landed in the Asian Games, meaning that it is mainly used to fight against electronic devices for intellectual struggle between people.
But playing e-sports in the Asian Games is actually a small number, most people don't necessarily have to pursue to play, e-sports is a very broad name, not only e-sports, but also includes e-sports operators, e-sports players and so on.
The various occupational categories included in it are very broad, because a game needs not only participants but also operators, and even more professional game coaches and analysts to play a game.
Therefore, e-sports is actually a very formal industry, because the state has also included e-sports occupations in the classification, and on January 25, 2019, the state included e-sports operators and e-sports players in the e-sports profession in the occupational classification. Even the e-sports profession needs to be certified, such as e-sports competition athlete certificate and KPI competition personnel certificate and so on. Like this, it is actually a very formal industry, but it is not recognized by the mainstream of society, but its industrial chain is becoming mature.
-
E-sports is now a very complete industrial chain, becoming the new favorite of the mainstream, and now the rapid development of the e-sports industry has made e-sports talents scarce, so many professions derived from e-sports are worth choosing such as professional players, game anchors, game **self**, game commentary, etc., so the prospects for junior high school students to learn e-sports are bright.
-
E-sports is too talented, and if you have talent, you need to work hard, and you need to train for more than ten hours a day, so that there will be a way out, and not everyone can play e-sports.
-
Three hundred and sixty lines of the line out of the champion.
-
From a competitive point of view, esports players have a promising future.
Trembling and sub-sports are sports in which video games reach the "competitive" level. E-sports is an intellectual confrontation between people that uses electronic devices as sports equipment. Through exercise, participants can exercise and improve their thinking ability, reaction ability, heart-eye-limb coordination ability and willpower, and cultivate team spirit.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of China officially approved e-sports as the 99th official sports competition in Dong Tsai. In 2008, the General Administration of Sports of the People's Republic of China reapproved e-sports as the 78th official sports competition.
-
Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition. The 18th Asian Games in Jakarta in 2018 included esports as an exhibition sport.
On December 16, 2020, the Olympic Council of Asia announced that e-sports will become an official event of the Asian Games and participate in the 2022 Hangzhou Asian Games.
From the above understanding, let's elaborate on the concept of e-sports: e-sports is based on e-sports games, information technology as the core of software and hardware equipment as equipment, in the virtual environment created by information technology, in a unified competition rules, and fair adversarial e-sports games under the protection of rules, e-sports is becoming a new kind of sports.
The idea that online games = esports is wrong. With the development of the game industry and the continuous replacement of e-sports projects, e-sports is no longer a stand-alone game limited to IP direct connection or local area network. Although online games are very different in terms of distribution, operation, payment methods, and game platform construction, this does not affect the addition of some highly balanced and confrontational online games to e-sports projects.
Regardless of whether it is a single-player game or an online game (multiplayer), as long as it meets the two characteristics of "electronic" and "competitive", then they can be called e-sports in a broad sense.
The main differences are:
First, the basic attributes are different, online games are entertainment games, e-sports belong to sports, online games are mainly simulation and role-playing in the virtual world for the purpose of pursuing feelings, and e-sports is an organized intellectual confrontation between people in the virtual environment created by information technology;
Second, e-sports has clear and unified competition rules, and the biggest feature is strict time and round restrictions, while online games lack clear and unified competition rules, and there is no time and round limit, which is easy to make people addicted;
Third, e-sports competitions are competitions between athletes in the spirit of fair and equitable sportsmanship, and the winners are determined through intellectual and physical confrontation between people, while online games are mainly communication and interaction between humans and machines or between people, and do not necessarily need confrontation between people to judge the results.
Fourth, e-sports focuses on thinking ability, reaction ability, heart-eye-limb coordination, overall situation, willpower, and team spirit, and some online games can gain advantages by simply recharging, which is also the main difference between e-sports and online games.
-
Mobile esports is the development trend of today's esports industry, and the growth rate of the mobile esports market today far exceeds that of the entire esports industry.
Moreover, the market share of mobile esports is also expanding rapidly, and it is expected to reach 30% of the total esports market in the future.
According to the statistics of the "Analysis Report on the Investment Strategic Planning of China's E-sports Industry" released by the Prospective Industry Research Institute.
At present, the number of mobile e-sports users in China has reached 100 million, and with the professionalization of the e-sports industry and the rise of e-sports events, the user scale of mobile e-sports will continue to maintain a high growth rate in the future.
Overall, e-sports has become an important means of pan-entertainment upgrading. At present, a single esports content can no longer meet the needs of young users.
For manufacturers, in terms of game development, it is also necessary to strengthen the docking with entertainment industries such as film and television, **, etc., so as to make the e-sports industry more diversified and popular.
-
There are several such things: if the affectionate past is no longer nostalgic, looking for a way home.
-
The game is promising when it is played well.
-
Many jobs in the e-sports industry are emerging, and the e-sports industry has been growing in recent years, and e-sports has long been incorporated into sports projects, and the prospects are certain.
-
Personally, I don't think I'm optimistic about this industry.
People can't live in the virtual world all the time, as a hobby occasional relaxation and entertainment is understandable, once it is used as a career, there will inevitably be drawbacks, for a person's physical and mental health has a bad impact.
Whether it is a boy or a girl, you can learn e-sports, there is no doubt about this, but on this basis, you need to further understand which specific major you are interested in e-sports, whether you want to do planning, or prefer operation, or the commentary in front of the stage, interest is a good teacher, interest is right, you can be more engaged in learning, more attentive to learn more professional knowledge, and more secure for future employment. >>>More
There is a way out for learning e-sports, e-sports is not learning how to play games, e-sports majors are mainly learning e-sports technology, introduction, refereeing, event organization and planning, etc. >>>More
Focusing on the issue of "ease of employment", which is of concern to applicants, practitioners in the e-sports industry generally believe that the overall employment environment is good, the difficulty of employment is relatively small, and they can get their desired jobs in a relatively short period of time. >>>More
The core courses of e-sports major mainly include introduction to e-sports industry, e-sports games and techniques, e-sports culture, e-sports sports psychology, e-sports sports psychology, e-sports tactical design, e-sports data multi-technology, e-sports competition observation and analysis, e-sports data analysis, e-sports event holding and planning, etc. >>>More
If you are at least 14 years old, you can learn esports.
With the rapid development of the e-sports industry, learning e-sports is still promising, and after graduation, you can become a professional e-sports club manager, coach, data analyst, team leader, etc.; E-sports anchors, commentators, agents, etc. in the e-sports entertainment industry; Event operation, planning, refereeing, etc. in the e-sports industry. >>>More