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NVIDIA GeForce 9500GT Key Specifications Applicable Type Desktop.
Core codename G96
Manufacturing process 65 nm.
The core bit width is 256 bits
Core clock speed 550MHz
Memory type DDR3
The memory bit width is 128 bits
Video memory frequency 1600MHz
Memory bandwidth. DirectX version 10
Graphics card interface PCI Express X16 Other parameters RAMDAC frequency 400MHz
Render Pipeline 32 Unified Render Processors (Stream Processors, Shaders) operating at 1400MHz
Vertex Shading Units 32 Unified Rendering Units (Stream Processors, Shaders) operating at 1400MHz
Use the following commands to see the right thing, don't look at the messy software.
Start - Run - DXDIAG-> Display - Device - Estimate the total amount of memory.
If the display is in units of 128m, 256m, 512m, 1024m, and 2048m, then how much memory you have will be displayed.
If none of the above numbers match, then congratulations on your graphics card, which is a card with shared video memory!
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Video memory 128M,The following is a picture of Aunt Lu.,The video memory capacity shown after sharing,It's useless。
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The memory of the graphics card you are talking about is actually the video memory.
What is video memory?
Video memory is actually a temporary memory area between the computer to transmit all the graphics data to the graphics card chip (GPU), because the GPU's ability to process data is very fast, and the bit width and memory frequency determine the speed of data writing to the video memory (bandwidth = bit width x video memory frequency), only when the graphics data needs to be processed in the video memory at any time, can it be guaranteed that the GPU will not be interrupted when processing the graphics data, and if it appears, it will be manifested as a pause in the image.
In the case of the same video memory, it also depends on the bit width and memory frequency, because these two together determine the speed of writing to the video memory, which ultimately determines the performance of the graphics card!
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You're talking about GDDR3 or GDDR5, aren't you?
If yes, I can explain it briefly.
This refers to the specifications of the video memory used by the graphics card, for example: GDDR3 What does it mean? A: It represents the specifications of the graphics card particles used. This thing is like the memory in the console, but it works on the graphics card.
Now there is another commonly used one, called GDDR5, which is also the specification of the video memory used by the graphics card. It's just that it's a notch higher than GDDR3. It's like DDR2 and DDR3 for memory.
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To put it simply
Memory is what makes your computer work faster. Improves smoothness when playing. The memory is larger, the smoothness of the working game operation is better, and the graphics card is to improve the game screen. The better the game graphics, the higher the requirements for the graphics card. It can also have an impact on the smoothness of the game.
Video memory is to see whether a graphics card is high or low.
That's about it. I understand it very well
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Video memory, also known as frame buffer, is used to store render data that has been processed or will be extracted by the graphics card chip. Like a computer's memory, video memory is the part that is used to store the graphic information to be processed. The picture we see on the display is made up of pixels, and each pixel controls its brightness and color with 4 to 32 or even 64 bits of data, which must be saved through video memory, then handed over to the display chip and CPU for configuration, and finally the calculation result is converted into a graphic output to the display.
Video memory, like motherboard memory, performs the function of storage, but it stores information about each pixel that the graphics card outputs to the display. Video memory is a very important part of the graphics card, after the graphics chip processes the data, it will save the data to the video memory, and then the RAMDAC (digital-to-analog converter) will read the data from the video memory and convert the digital signal to an analog signal, and finally it will be displayed on the screen.
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The name is different, but it refers to the same thing. There is a serious overload of video memory, so don't be fooled by the higher the better, which is wrong.
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No, the total amount of memory refers to the amount of memory of the whole machine, which refers to the size of the memory module, excluding the video memory, which is the graphics card's own and does not participate in memory sharing. The larger the total amount of memory, the more the processor's performance can be fully utilized, and the memory can be replaced or added. The video memory cannot be added, because of the limitation of the video memory bit width, the video memory is only so large, but it is not that the video memory is small, and the graphics card is not good, mainly depending on the video memory bit width, video memory frequency, core frequency, video memory type, number of stream processors, and power consumption.
Changing to the engine explanation, they correspond in turn: horsepower (video memory width), time to speed up 100 kilometers (memory frequency), reaction speed (core frequency), engine model "V6 V8" (memory type GDDR3 GDDR4 GDDR5), number of pistons "cylinder" (number of stream processors), exhaust volume (power consumption). Whereas, the video memory acts as the suction volume that activates the individual pistons.
The amount of air intake is important, but if the speed can't keep up, the horsepower is also useless, so the above specifications of the graphics card are as large as possible, and all of them are indispensable. What I'm talking about can help you look at the graphics card, remember that the 256bit video memory bit width with 512MB video memory is much better than the 128bit video memory bit width with the 2GB video memory memory card, but the video memory bit is wide and high, the video memory must be large, and the corresponding ** is higher. A card is the first choice of sapphire, N card is the first choice of ASUS, except for the two of them and Dilan Hengjin, Litai all graphics card brands are foundry in the majority.
The same goes for memory, but it's not that complicated, you just need to look at the storage type (DDR DDR2 DDR3), storage frequency (1066MHz 1333MHz 1600MHz The most common three), size (2GB 4GB 4GB 4GB 2), it is recommended that 4GB 2 is composed of dual-channel memory, which is faster. Or 2GB 4 to form a three- or four-channel arrangement. ** will also increase.
It's not easy for me, so choose me to be satisfied.
Clear: The independent graphics card does not participate in memory sharing, so as to avoid occupying memory modules and affecting the running status of the whole machine!
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It is estimated that the 64m you measured is the bit width of the graphics card, and the video memory is 512m
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The real size is 64m, and the maximum memory that can be shared through the technology shown reaches 512m, which is used by manufacturers to deceive people, and the actual performance improvement is very small.
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No, these two are not the same thing, video memory refers to the amount of storage on the graphics card, while memory refers to the size of the memory alone, which is not the same thing.
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Did you buy a copycat graphics card? Haha I bought it online.
Take a look at it with GPU-Z and you'll know that if it's still 64M, it's possible to brush the BIOS vest card.
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