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It is recommended that you play Dota, other imitation Dota games are too non-connotative, and there are many things that only people who play Dota understand. I would say that Dota is more than just a game...
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It is recommended that you play DOTA
It's more fun, lol is too boring, completely imitating dota.
You can go on 11 and add me GTV Starboy.
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Dota Sa's operability is good, and the heroes have their own characteristics.
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Now that the e-sports industry has been recognized, it is a legitimate profession and a legitimate industry, and the prospects are still very good!
If you have good talent in this major, you will have the opportunity to become a professional player, but there are many peripheral positions to choose from, such as graduation event operation, game commentary, event planning, game design, professional manager, coach, etc.
You can learn about the professional system on the spot and see which school you are suitable for before making a decision!
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1. E-sports mainly plays online games and some personal competitive games. Esports.
electronicsports) is a video game.
The competition reaches the "competitive" level of sports. E-sports is a game of intellectual confrontation between people that uses electronic devices as sports equipment. Through exercise, participants can exercise and improve their thinking ability, reaction ability, heart-eye-limb coordination and willpower.
Develop team spirit.
2. Electronic games, also known as video games or video games (referred to as video games), refer to all interactive games that rely on electronic device platforms. Depending on the medium, there are five types: console games.
Or home console games, video games.
Handheld games, computer games, arcade games, and mobile games (mostly mobile games). The video game appeared at the end of the 20th century, and the Changling Tomb changed the way humans played games and the definition of the word game, which is a kind of cultural activity born with the development of science and technology. Video games can also be referred to"Video Game Software"。
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Essentially, esports aren't much different from traditional sports. What esports brings to us is just a new form of competition. Nowadays, esports has undoubtedly become the focus of attention of modern young people.
The popularity of games such as League of Legends M and Honor of Kings M has also led to the development of esports. However, due to the inseparable relationship between esports and online games, esports is often equated with online games. In fact, esports is not just about playing games, it is a profession.
The current e-sports club M has a very formal career planning and management system for its players. In fact, the esports industry is not just about professional players, it also includes a variety of jobs, including club operations, brand planning, content production, team leaders and managers of game teams, and other functional positions.
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There are two basic characteristics of esports: e-sports, athletics. E-sports is based on e-sports games, with software and hardware equipment as the core of information technology, and in the virtual environment created by information technology, in a unified competition rules, and a fair confrontational e-sports game competition under the guarantee of rules, e-sports is becoming a new kind of sports.
There are two basic characteristics of esports: e-sports, athletics.
"Electronic" is its way and means, which means that the sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, which is similar to the equipment and venues in traditional sports. In e-sports, "equipment" relies on information technology to achieve it, which is what distinguishes e-sports from traditional sports.
"Competition" refers to the essential nature of sports, that is, confrontation. As a sport, confrontation is the most basic characteristic. There are many classifications and events in esports, but the core must be confrontation and competition.
From the above understanding, let's elaborate on the concept of e-sports: e-sports is based on e-sports games, information technology as the core of software and hardware equipment as equipment, in the virtual environment created by information technology, in a unified competition rules, and fair adversarial e-sports games under the protection of rules, e-sports is becoming a new kind of sports.
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Video games as a carrier of competitive sports.
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At this stage, there are still many people of the older generation in China, and even the middle-aged generation confuse e-sports and online games, believing that e-sports, like online games, will make teenagers with poor self-control indulge in it, invest a lot of time and money in it, and at the same time will consume the fighting spirit of teenagers, make them not want to make progress, abandon their studies, and even embark on the road of crime. The existence of this confusion between the concepts of e-sports and online games has seriously restricted the development of e-sports in China. In fact, there are significant differences between esports and online games, both in terms of the way they are carried out and the specific projects.
China's General Administration of Sports pointed out that e-sports is a kind of sport, which is a sport that uses high-tech software and hardware as sports equipment to carry out intellectual confrontation.
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Playing esports is promising, but it's not a good option for most people. Take League of Legends as an example, the highest rank in League of Legends is the strongest king, and there are only 200 places in each game region. If you want to be a professional player, you must at least be a king.
Even if you have outstanding talent, quick reactions, and become the strongest king of the game, and then successfully enter the youth team of the game club, then the players will not be greeted by endless games, but one after another high-intensity training! 12 or even 14 hours of intense training every day, and then after a long wait, there will be a small competition, and if the results are not good, it is likely to be immediately hidden.
Sponsor of Esports
The operation of the club is inseparable from the sponsor, the sponsor mainly provides financial, in-kind or related services and other support, while the club or event organizer conducts commercial promotion for the sponsor, forming a mutually beneficial relationship.
In the past, domestic events and teams basically had no requirements and choices for sponsors, but with the development of Chinese e-sports, China's domestic events and teams have become more and more cautious and professional in the selection of sponsors. For example, in order to achieve the highest international standards for display refresh rates.
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Learning esports is still very promising. From the perspective of the development momentum of the e-sports industry, not only the number of e-sports viewers has increased year by year, but the output value of the e-sports industry has also shown significant growth, and the overall market size of China's e-sports industry reached 100 million yuan in 2015, an increase over 2014. Among them, the revenue of e-sports events was 100 million yuan, the e-sports derivative income of clubs and live broadcast platforms was 100 million yuan, and the revenue of e-sports games was 100 million yuan, an increase of 1% and 13% respectively compared with 2014.
At the same time, e-sports has long been recognized as a formal sport by the General Administration of Sports of China, and professional players of e-sports usually need a lot of training, and have strict requirements for operation, techniques, and techniques in order to compete in the professional arena. E-sports players, like the athletes we are familiar with, have gone through many domestic competitions to select the best players to enter the international arena and win glory for the country.
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You can be a game producer, game commentator, professional coach, and esports player.
The main development and employment directions after graduating from the e-sports major:
Talent in game production is the scarcest in China, and the reason for this is the influence of the educational environment. Esports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally much better at working as game designers.
The second is the game commentary. With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are being held across the country, and many wonderful moments are easy to overlook without game commentary.
Again, it's career coaching. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
You can also be a game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. As long as the live content is healthy and can attract traffic, it is a feasible path.
Finally, there are the esports pros.
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The minimum salary standard for LPL professional players and coaches, of which the minimum wage standard for LPL registered players and coaches is 10,000 yuan per month, which is much higher than that of urban white-collar workers, the minimum standard is 10,000 a month, and the maximum is not set an upper limit, but no white-collar workers can reach such a standard. JFSCORE said that LPL officials do not allow players or coaches to choose to accept wages below this standard, and that the team's fines for players and coaches cannot cause players and coaches to receive less than 80% of the minimum wage each month. In this way, playing esports is still very promising
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The development of e-sports in China has ushered in its first period, and the expansion of the e-sports market has also brought many opportunities. Now the future of the e-sports industry is bright, the e-sports major is not simply playing games, the full name is called the e-sports operation and management elite, and the employment direction is not only professional players, but also e-sports anchors, commentators, event operations, etc., in short, it is still very good to learn e-sports majors.
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This is the same as the NBA, it depends on the individual, like some well-known e-sports anchors and players, the annual income is based on tens of millions, but this is a minority after all.
Don't think that you can play professional e-sports if you play games very well, you still go to the V5 e-sports event platform to see how strong you are, and decide whether you can eat this mouthful.
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There is a certain future, which major has no successful cases, there are still very few people who really understand the e-sports major, and the e-sports major is not a game game, but a professional that is in line with e-sports, such as team management, agent, event commentary, event planning, etc.
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Playing games and entertainment can not be eaten as a meal, unless you are a game anchor, and some people say that the NBA is the same as e-sports, in fact, it is wrong, one is that sports can at least strengthen the body, and the other is that it is not good to play things, Shangzhi can't be confused, your parents will ask you to play ball, but they definitely don't want you to play games all day.
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E-sports is not very recognized in China, especially parents. But like we's strawberries, e-sports transfer commentary, they get an annual salary of one million. E-sports is a young meal, so you must be cautious.
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At present, the prospects of the e-sports industry are still very good, depending on personal development, it is very difficult to become a professional, and you also need channels in the case of your own talent and ability, in addition to the profession, there are also related peripheral positions, such as coaching, commentary and event planning, etc.
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Many people still have a certain misunderstanding about e-sports, as a profession, e-sports requires practitioners to obtain remuneration through labor under certain norms. If you want to learn e-sports well, you not only need a genius who can play games, but also need systematic academics, theories and methods to support. As a discipline, the curriculum is systematically planned according to the academic direction, and the management methods and theoretical knowledge will be regarded as the basic disciplines, which may be more difficult than ordinary sports majors.
Shandong Xinhua Computer University officially included it in the scope and opened an e-sports major, which is open to teenagers, and the enrollment quota is limited.
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This road can be walked, but those who want to embark on this road must sacrifice a lot, must abandon a lot, and may not be successful, so those who want to take this road must have a lot of courage, but if they have a dream, they will do it, and they will not regret it in the future, come on.
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Esports is a very talented profession, and there is no one-in-a-million talent. It's best not to choose this profession, if you really want to do a career in e-sports, you can choose some backstage occupations, such as game ob, e-sports**...
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E-sports major, he is not only playing games, his position includes the operation of many events, live streamers, etc., as long as he studies hard, he will definitely have a future.
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E-sports people eat youth very much, and if they can't play before the age of 24, they will be finished, how many e-sports people are there in the country, and how many are well-known? Sky says that e-sports is an industry with big stakes, small returns, and high risks.
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You have to be talented, and you must start practicing from a young age, otherwise it is impossible to play professionally, this circle is too cruel, and the average professional player retires at the age of age.
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There is money to be at the top of the industry, but playing esports is definitely in hard mode.
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E-sports either play professionally, or learn behind the scenes, my friend studied at Nanjing X-Maker E-sports Academy, and after graduation, he didn't play games, but looked for event planning, and the salary was higher than that of ordinary college graduates, so we all now say that playing games actually played jobs.
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First of all, e-sports does not mean that the online game e-sports major is not a frolic of discussing how to play and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
At present, the e-sports major is a new major opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.
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