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I used to be a taciturn girl who didn't like to talk, but since I played Werewolf Kill, I've found that I love to talk, because you can't talk if you want to talk in Werewolf Kill, and then you can play logic, so I now like to play games like reasoning.
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Noodle Kill met my wife, and now the children will play soy sauce.
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I don't know how to play, I feel like I'm playing this game, and I'm too scheming, and I'm tired.
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The most important thing is to change your observation and communication skills, the game needs to constantly observe everything about others to analyze the situation, but also to constantly communicate to confuse the opponent and complete the cooperation with your teammates, after playing too much, I feel that I have greatly improved in both aspects.
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Logical thinking has become a lot clearer, and people often can be speechless with a logical sentence. Hahaha.
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If you want to win, you have to run the train with your mouth full of when necessary.
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The most uncomfortable thing about playing Werewolf Kill is that the people next to you will play Werewolf Kill.
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It's more from the werewolf that you will find out what kind of person others are, and what kind of person you are. A small plate can trick out your thinking patterns, self-confidence, and organizational skills. When you take this game seriously, it's time to take off all your pretense and be defenseless.
There is never a game that you don't get tired of playing, only the unmistakable human nature.
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I'll play Werewolf Kill for half a year. Basic college boring about that. Later, with everyone else:
Let me say this, I don't agree with what you just said, and then whatever. It can really greatly improve the logic of speech and the degree of brain-moving. On top of that, he changed my habit of talking without using my brain.
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I just want to say that I feel the most: I want to be with my friends again. I met a lot of new friends through this game, and two people who couldn't have crossed paths before became friends through this game.
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I think you can see people from werewolf killing, I think, the state of playing and the state of the end are different, some people are angry after playing, there are those who don't admit their mistakes, those who are unreasonable, and those who speak toughly. Serious games on the field, don't get angry off the field, games are games, I think it's not competition, happiness is the most important, those who die are more serious, and the future play or understanding of this person will also change.
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I pay attention to other people's details, and I am used to analyzing the person's psychology through this detail (because I am usually more interested in behavioral psychology). In the end, it became that I often habitually analyzed people, and I would analyze everything I knew or didn't know. My roommate quite believed me in my analysis.
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It allows me to see people better, and although the most discussed thing is game skills, I personally prefer to see the personalities and interesting things between people that everyone embodies in this game. Some people can't act when they are wolves, some people can't hide their strength when they take God, some people are afraid of death no matter what role, some people are very smart but very simple, and they are always deceived by other people's acting skills, some people are scheming and know how to cause trouble, and some people make a fortune in a muffled voice, like I like to be a deep water wolf and be a pseudo-civilian hero.
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How to play:
Werewolf is a board game set in a town that is often infested with werewolves. Each player will be assigned some mysterious role, such as a werewolf, a villager, or some special character such as an elder, a hunter, a witch, a little girl, a prophet, etc. There is also a person in the game who is responsible for controlling the flow of the entire game.
The time course of the game is represented by the alternation of day and night.
During the night, the werewolf secretly chooses a villager to kill. When daylight comes, the slain villager is eliminated from the game. The remaining villagers, including different villagers and those with special statuses, discussed and voted on who they suspected of being werewolves.
Of course, they are judged on the basis of some clues and special characters. The player who is voted for will be "lynched", revealing his identity and being eliminated from the game.
Werewolf is a social game that can be played without the aid of props, and it is suitable for many groups of people to play this game.
1 A werewolf can only kill those around him (sitting on the werewolf's left or right hand).
2 The prophet was drunk, and his mind was not clear. When the prophet examined the person, the judge told the prophet the identities of three people, including the person the prophet was trying to test, and the two people around the person. But the judge could not tell the Prophet which of the three identities belonged to.
3 Hunters can only shoot one of the two players next to them.
4 The little girl cannot peek when the werewolf is around, but only when the witch is present.
5 The thief must exchange his ID card with a player on the first night, and the judge must help the thief change the ID card. During the day, all players have to check their badges.
6 When voting, the sheriff must vote first, and after the sheriff votes, other players can vote.
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What are the rules and gameplay of Werewolf Kill? 1. The game characters are werewolves, villagers, witches, prophets, hunters and gods. In it, God is the moderator and dominates the game, but does not participate in the game.
Werewolves can kill people after dark, but they can't kill gods, soothsayers can predict other people's identity cards, and witches can have a bottle of poison and a bottle of antidote, which can save people or kill people.
2. The game is dominated by God, and each round is divided into 6 parts, which are divided into close your eyes when it's dark, werewolves, witches, prophets, dawn, and voting. Each person can speak once before voting, in which one person needs to vote for each round of voting, and the person who is voted at the same time can leave a message.
There are three prerequisites for the end of the game, which are when all the clergy are killed, all the villagers are killed, or all the werewolves are thrown. The most important of these is the clergy, who have to throw werewolves out by providing clues. At the same time, it is possible to take any player away when the hunter dies.
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How to play:The werewolf killing game divides the participants into two opposing camps by drawing cards, and the game uses voting and skills to eliminate all the werewolves who hide their identities; The werewolves hunt and induce false votes to eliminate all the good guys and win.
Characters: There are five characters in total, namely werewolves, villagers, prophets, witches, and hunters.
Game features: The game is mainly composed of werewolves, special villagers and ordinary villagers, the goal of the werewolves is to devour all the villagers, and the goal of the villagers is to find the werewolves hidden in the villagers and eliminate them.
Special villagers provide a lot of powerful clues to the game due to their special features, and of course, werewolves may be mixed up to confuse your judgment, which requires your wit and keen insight to complete your mission.
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It's a werewolf kill, and the gameplay is as follows:
Take the eight-person bureau as an example, the lineup: 2 werewolves, 1 witch, 1 eros, and 4 ordinary villagers.
Werewolf: Devours a villager every night.
Normal Villager: Doesn't have any special features.
Eros, also known as Cupid: Designates any two people (including himself) to enter into a relationship before the game. When one of two people in love is killed, devoured, or poisoned, the other must be martyred. Lovers can never point fingers at each other and kill each other.
Witch: She has two potions: one is a resurrection potion that can save a deceased; The other is poison, which can kill anyone who is alive. Witches can only have one chance to use drugs per round.
If two lovers are villagers and werewolves, known as "human-wolf love", they can destroy all the players except them and win. In the absence of "human-wolf love", the wolf wins after killing all other non-werewolves (also known as "slaughtering the city", and in more people the wolf only needs to kill the "gods" or "people", which is called "slaughtering the side"); All the wolves died, and the people were victorious.
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1. There are 8 characters in the game.
2. 7 of the 8 people present got the same word, and the remaining 1 person got another word related to it.
3. Each person uses one sentence to describe the words they have gotten in each round, which can not be detected by the undercover agent, but also gives hints to their companions.
4. After each round of description, all the people present voted to choose who they suspected was undercover and the person with the most votes was out. If no one gets more than half of the votes, no one is out. If the undercover agent is out, the game is over. If the undercover agent is not out, the game continues.
5. Repeat the 2-3 process. If the undercover agent lasts until the last round (when there are 3 players left on the field), the undercover agent wins, otherwise, the large team wins.
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