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Both Mastery and Critical Hit can be selected as priority attributes, depending on which of the two stats of your Primal Natural Gear has less reforge loss.
The Critical Stream is an unpopular genre, but there are also people who use it, and the embers of the Critical Stream are relatively fast to accumulate, which is suitable for players with a strong sense of rhythm.
Mastery of the flow is a very stable technique, and it will be more violent when ......it breaks out
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515, now it's brainless and proficient, and it's a sacrifice breakpoint that is quickly stuck, and it can be stacked appropriately around 525 to come out quickly. At that time, it should be possible to pile up to 1w of haste and about 1w of mastery. What was said upstairs was not correct.
After having the Thunderbolt Throne accessory, its special trigger mechanism, simply put, is that the more skills hit, the higher the chance of triggering. At a rapid speed of about 1w, it effectively improves the efficiency of returning to the blue, increases the speed of skill strikes, and needs to keep the fire rain throughout the whole process after having 2 accessories.
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Haste priority, haste reaches the threshold, and then stacks critical hits (destruction ss) or mastery (pain ss). For Demon SS, there are those who choose to crit and those who choose to be proficient, each with its own advantages.
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The upstairs words were copied from NGA, but they were pretty much the same.,But LZ wants to hear my opinion.,So I'll give it a little bit too.。
There is not much difference in the words of talent, in the case of PVP, 123212 can basically cope with most occasions, in the case of PVE, 22123 is basically stereotyped, and the only controversy is the last layer of talent, the recklessness of Manonos is chosen for the occasion with aoe, the cunning of Kilgardan is chosen for the occasion with many mobile stations, and the revenge of Akmund is chosen by the stake.
In terms of technique, it is to keep the sacrifice unbroken, and then ignite it to keep it charged, and then burn all the embers all the time, use the Chaos Arrow to consume the embers when the embers are about to reach 4, and use the Shadow Burn instead of the Chaos Arrow to kill the embers. When the boss reaches 20% health, you can accumulate 4 Burst Embers, allowing you to directly hit 4 Shadow Burns. The DPS is quite impressive.
If there are multiple targets, add 3 or less, use the catastrophic calamity, sacrifice one by one, keep the fire rain, and then burn out + shadow burn output, and more than 3 targets can be considered to be output in the way of fire rain + group sacrifice + group burning.
As for the equipment attributes, there is a lot of controversy at present, and intelligence is naturally the first, and EJ's post recommends that "Crit" is proficient, but from my own understanding in the test server, I think "Crit" Rapid is proficient.
Because haste will make you use more burnout, and destruction has no life diversion, and the impact of haste on the passive blue return speed can not catch up with the amount of blue burned out, I use the rapid flow to hit the stake often has an empty blue situation, which is very embarrassing, and because of the passive skill of 86, the chaotic arrow can also consume the deflagration buff, which also makes the burnout without the deflagration buff become more, so the rapid flow will be more likely to be empty blue.
I recommend the Critical Stream because Burning Out Critical Hits will speed up the accumulation of embers, and the same goes for Sacrifices, and the Critical Strike Chance affects the damage of Chaos Arrows, and there is another reason why Shadow Burn is not guaranteed to explode, and Shadow Burn damage without critical hits is not as high as Chaos Arrow, which is another major reason why I recommend Critical Hits.
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90 Destruction Attribute can basically get out of the rush Hurry up and get down to the blue fast Although the speed will increase the speed back to the blue, but the real gain outweighs the loss The big damage is the chaos arrow and the shadow burn It's really big The normal output loop should be when the ashes are collected Can keep the burn out of the blue Plus mastery direct bonus skill damage Critical hits directly increase the damage of chaotic arrows and the accumulation speed of ashes So the status of haste is no longer important to destruction (in fact, the burning damage is not determined by the sacrifice), so the equipment attribute is generally prioritized by hits 15% After that, Critical Mastery Haste (Haste Hold can make the sacrifice 6 jumps, but how much haste is needed I've been looking for) The output technique depends on the efficiency of your ash accumulation When it is full of 4 ashes, you must use the Chaos Arrow Of course, if there is a gap in the blue in the process of storing the ashes, but there are 2 ashes Choosing to hit the Chaos Arrow is also a way to continue life It's better than standing stupidly Rubbing a fire rain between 2 Chaos Arrows can effectively use the blue The use of the Explosive buff also varies from person to person You can choose to hit a quick Chaos Arrow under 3 Explosions 1 quick Chaos Arrow will consume 3 stacks of Explosion You can also do without it The former has a high burst The latter is easier to continue In a single-target battle, the elemental start is a must Sacrifice Burn 2 rounds After that, choose the Chaos Arrow according to your embers or continue to burn out Pay attention to the embers Full 4 open Dark Souls Open the Chaos Arrow 2 rounds of fire rain Continue 2 rounds and then continue to accumulate embers The cycle is basically like this The other details are to figure out by yourself Multi-target battles, you must first familiarize yourself with the skills of Brimstone Fire and Catastrophe You will have a lot of surprises.
The rest is to choose the branch of destruction Sacrifice or Domination I recommend sacrifice Eat the blue fat man can have a 2-minute broken axe And eat the imp has a dispel Now**Dispel has 10 seconds cd One more dispel is beneficial and harmless In short, now the destruction is much easier to operate than when it was level 85 And DPS is also easy to play As long as you are familiar with the skills and understand the mechanics It's a bit messy I hope not to be surprised.
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I just want to add that after trying the dungeon, the pv is still the third sacrifice pet, and the damage increase is stronger than taking the baby
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Attribute Priority: Intelligence "Spell Strength" Hit (before 15% Hit Rate) >Hurry" = Critical Hit "Mastery".
At the beginning of the MOP, it is common to reforge other stats to meet the hit requirement (15% hit + 5100 hit level).
PS: Intelligence: 1 Intelligence = 1 Spell Strength, but due to [Harness the Void], every 20 Intelligence can enjoy the benefits of 21 Intelligence. Every 2548 Intelligence provides 1% Critical Strike Chance.
Hit: Now requires a 15% hit rate to hit the hit cap, and a 1% hit rate increase for every 340 hit levels, so a total of 5100 hit levels are needed to hit the hit cap.
Haste: 423 Haste Level increases Spell Haste by 1%.
Critical Strike: 600 Critical Strike Level increases Critical Strike Chance by 1%.
Mastery: Increases the damage of your Sacrifice, Incendiary, Incinerated and Evil Flame by 1% per 1 Mastery, and increases the damage of all your skills that use Flame Ash by 3%, and increases the Mastery Level of 302 by 1.
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Always hit first, in the attribute spell column, click on the hit, pile up to see the skeleton level % and then consider critical hits, because critical hits can speed up the accumulation of explosive flames, and finally consider haste mastery.
After the instant soul fire, first burn out to trigger a damage buff and then make up the dot and then the demon's soul that skill 2 minutes cd There will be a slight delay after the sacrifice Personally, it is recommended to first chaos arrows and then incinerate The enhanced soul fire buff should be maintained for about 3 seconds Left to start putting yy 2 seconds to trigger the instant soul fire Try to let it be released until the last 1 second "The premise is to maintain the strengthening of the soul fire buff" when the position is running "Burning" Shadow Burn "Soul Fire under the Powerful Imp" Diversion "Evil Flame". If the dot is gone, you must make up for it, and the benefit is greater than putting a burned-out chaotic arrow or something. Familiarize yourself with boss skills and move as little as possible. >>>More
Demon Warlocks are fun, can transform, can have special pets, and are different from the other two talents. Demon Warlock is now the mainstream output talent. Pain Warlocks are usually used to play in arenas (i.e. PK, 2v2, 3v3, 5v5). >>>More
Upstairs, he's already mastered the Evil Nail Technique. The spirit is so high, the glyph belt diverts and abandons the sacrificial glyph, and there is nothing to say about the fire destruction. It is not recommended that you start to sacrifice in the output cycle, in this case, the starting hatred grows faster, the chess player element, and then the sacrifice, there should be a card in the middle, you add a corrosive spell, and then ignite the chaos and then burn out the time to fill the gap in the middle. >>>More
If the operation and awareness are good, the sun well 3 pieces + shoulder wear T6 >>>More
If you have a military uniform, you can't play high.,Don't feel that the gs of the military uniform is high, your dps should be high.,The French system is quite hit-eating! Are you hitting enough? Look at how many misses do you have in your stats? >>>More