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Diagram hangs up because of a model error. It could be a problem with the map, or it could be an issue with the model faces. Save it later before importing the model.
It's best to make the perspective view into a wireframe, so that even if the model is wrong, the 3D will not hang up, and it can be rendered, I once imported a bed model, and the result was a problem, and then I used the wireframe to observe, and there was no problem at all when rendering. If it's a problem with the material, then just delete the material and change the model to a new material. Online I remember having a 147MB one, but without a cab file, you can't use it.
As for how you are safe. I don't know. But if you can, it's definitely not because of the small size of your max installation file.
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If you are using a lower version of 3D Max than the Max version of the stored file, you will not be able to open the file. For example, if you use max2015 to save that file, and you use max2014, you can't open it. You can open files stored in the lower version of the higher version. Not the other way around.
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Are you using the Chinese version? The Chinese version is just not very stableThere are a lot of models on the Internet now. It definitely can't be opened. If you install a plug-in, you can.
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This has little to do with Chinese and English.,It's 3d9 is not very stable.,It's easy to be kicked out.,It's annoying.,See you use 3d8.,Safe and stable.,The interface is also user-friendly! It's very comfortable to watch! Try! :)
It's not going to be useless.,On the contrary, I think 9There are a lot of models that can't be used.,It's all a matter of habit.,Start with a habit.,Don't change it.
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Probably because 3d9 is less stable.
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Precautions for exporting FBX files from 3DMAX:
When creating objects, try to follow this order of priority: "Box" Plane "Shell" Turning", that is, if you can use a box, do not use a plane, and if you can use a plane, do not use a shell.
When exporting materials to FBX, only bitmap and diffuse reflection are supported.
A small number of parameters such as color and opacity, and other settings may not be exported.
It's a good idea to add a UVW Map modifier to the finished model, set the map coordinates, and click Adapt.
Larger polygon exports can be problematic (as shown below). FBX may cut the polygon triangular and then derive it, so if there is a high hole question, we need to divide the polygon into several parts.
There may be problems after exporting the raw bx format, such as the disappearance of some faces, which may be that fbx does not support the object you build, or it may be that you destroy the object during the operation, so fbx can not be recognized and it will not be directly exported, we can reconstruct it in fbx, export it to max format and then guide it out.
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3DMAX can't export FBX files, as soon as it is determined, there will be an error and automatically turn off the vibrato key bucket closure program, which is caused by the error of setting bright silver, and the solution is as follows:
1. First of all, on the computer, double-click the installed 3DMAX software.
2. Then on the page, select the model you want to export, click the main menu bar, and click Export.
3. Generally speaking, save the FBX file directly to the Assets folder of Unity3D.
It can be used directly in Unity.
4. Then enter the file name, which needs to be an English name, and click Save.
5. After selecting Save, the following dialog box will appear, you want to check the hook of the animation and the inlaid **, and click on it to polish.
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Press 8 to open "Environment & Effects", there is an option for "Global Illumination - Tinting", which is white by default, to see if it is turned red.
Or, the model itself is a red material.
Or, when you go in, you have polygonable faces selected, and the selected faces are usually red by default.
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Turn on 3DMAX
If the model cannot be displayed.
You'll have to take a look. The model is not somewhere else.
You can press the shortcut key Z
You can check it out.
If you can't see it yet.
Just take a look at your model.
Add a normal flip to see.
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Opening 3dmax does not show how to deal with the model:
The dmax model opens with a blank selection uvw removal, select the "uvw remove" command in the pop-up dialog box, and then click OK to enter the next step.
3. Click on the UV display model in the 3DMAX software, the parameter panel appears on the right, click the UV command in the figure, and select OK in the pop-up dialog box, you can remove the UV material, pay attention not to click on the material, otherwise there will be problems.
dmax display modelWhen you are sure, you will find that the model will be displayed immediately in the window, and the model at this time has lost the material, you need to do it yourself, 3dmax model is blank to display the model, click save or save as.
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997: The reason why the 3dmax light is lost is that the light hiding function is turned on If the bridge is empty, the 3dmax light can not be seen during the modeling process, and the 3dmax light can still be seen when rendering.
In this case, the light hiding function is turned on, which causes the 3DMAX lights to disappear from the scene. Solution: Use shortcut keys.
Shift+L, turn off the 3dmax light hiding function, and you can see the lost 3dmax lights again. Detailed
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There is garbage in the scene, select the model after importing it, press Ctrl+I to reverse the selection, and then slide to delete the scene Shan Tan makes the old bit too small to recognize the model, reset the unit, or select the model to enlarge the upscaling ratio and then press Z
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The model in 3DMax suddenly disappeared, and the solution can be solved by using the shortcut key shift +lTurn off the 3DMAX light hiding function. You can take a slow ride to see the lost and missing, and know the hidden mode 3dmax light,
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The 3dmax model is enlarged and invisible, as shown in the figure, as soon as I zoom in on the model, I will see that a large part of it is missing, so I can't see the details at all How to set it up to be normal** In the through the game view, the right Tong Tsai stove is set up, it seems to be a cut of the Qi grip plane, I don't remember very clearly.
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The 3dmax model makes a mistake and wants to restore the previous method:
The first thing I want to do is "CTRL+Z" recovery.
If the modification is in the modifier stack.
If you add a new modifier to the Medium Collapse Shot, you can restore the size by deleting the modifier.
If there were previously saved files, reopen the saved file recovery.
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Are you sure! Then go to the documentation and look for the backup.
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The landlord can try to collapse the 3DMax file into an object and then export it.,At the same time, FBX doesn't support VR materials.,You need to replace all of them with basic default materials.,That's how I solved it.,The specific reason is not clear.。
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Application Exception Unknown software exception.
1.Caused by virus Trojans, in today's Internet era, viruses often use viruses to kidnap applications and system files in order to get more profits, and then some security antivirus software kills the applications and system files infected by virus Trojans.
2.The application component is missing, and the complete operation of the application requires some system files or some LL files to support, and if the application component is incomplete, it will also result.
3.The problem can easily occur when the system files are corrupted or missing, the pirated system or the ghost version of the system.
4.Problems with the operating system itself, the operating system itself will also have bugs.
5.Hardware issues, such as a memory module that is broken or has a quality issue, or a memory module with a particularly dusty gold finger.
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It should be that the renderer settings are not right. It is possible that the ** model uses the vray rendering dyeer, and you do not have the vray renderer installed in 3dmax on your current computer, or you have installed it but does not set the current renderer to vray.
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1 Bake This one you should know.
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