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In the development of next-gen games, the following three games are representative works:
1. Call of Duty.
Call of Duty is an FPS game series originally produced and published by Activision in 2003, and has been loved by gamers around the world since its release, and is one of the classic games in FPS. The game has been released to the eleventh official work, namely: "Call of Duty", "Call of Duty 2", "Call of Duty 3", "Call of Duty 4:".
Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty:
Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops 2, Call of Duty:
Ghost and Call of Duty: Advanced Warfare.
2. Islands crisis.
Crysis is a sci-fi first-person shooter game developed by German game developer Crytek and published by Electronic Arts, the first part of the Crysis trilogy. Crysis is set in a group of alien machines whose ships are found underground, and the player takes on the role of Nomad, a member of the Tyrannosaurus squad in the Delta Special Forces, on a search and evacuation mission.
3. War Machine.
Gears of War is an Xbox 360 game produced by Epic Games, the production company that developed the 3D game engine Unreal Engine 3, and has been praised by most players and many producers for its amazing graphics on the previously concluded E3. The game's story follows the battle for survival between humans in a futuristic world and Roccas, an underworld race. The genre of the game is not the usual first-person shooter, but a third-person strategy action game with a behind-the-scenes viewpoint, which can more clearly show the actions of the character you are controlling, and the interaction with the environment is more vivid and rich.
These three next-gen games all have very distinct characteristics of next-gen game production, so they are called classics of next-gen games.
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1. Modeling
You need to have a good understanding of the object you are modeling, and you need to know exactly what data you need to model. Model wiring should be used rationally and as much as possible to save money. Every point and every edge has to have a meaning.
Not all the parts are built in one model. It can be made in combination.
2. Textures
You should have an approximate pixel resolution design, and the texture accuracy should match the resolution required for the project. To use a check diagram to check. Avoid excessive differences in resolution between objects.
There are many ways to divide the UV, but the goal is to make the texture more optimized by UV by showing the texture with the largest pixel without stretching.
3. Smooth group
The smooth group defines whether to render a surface with a sharp-edged or smooth surface. Models without a smooth group will look like low-poly even with normal map, while models with a smoother group will look more like high-poly when using normal map. That's the answer benefit of using the smooth group.
Fourth, normal
In production, if there is a problem with normal, first check whether the normal is correct; The smooth group (soft and hard edges) should be set correctly; For the matching problem of high and low models, the low modulus should wrap the high modulus after the lift; The common normal UVs cannot be mirrored, and the overlapping UVs need to be removed when baking.
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2014 is a year of exploration by major manufacturers, except for some exclusive games, other games are basically in the testing stage. If you take a look at the 2015 release lineup, you'll see that 2015 could be the year of the "next generation" in the truest sense of the word.
Uncharted 4: Thieves' End.
The territory is blocked. The Witcher 3: Wild Hunt.
Order: 1886
Halo 5 Dead Island 2
Metal Gear Solid 5's fading glow.
Rainbow Six: Siege.
Mad Max.
Quantum breaking. Tomb Raider: Rise.
Mirror's Edge 2 Star Wars: Battlefront.
Batman: Forrest Gump Knight.
Cyberpunk 2077
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1) Use Changchunwu 3D Max and ZBrush software to resist or carry out the production of the next generation of Takamori orange molds.
2) Next-generation normal mapping technology and AO mapping technology (3) Texture drawing skills and the use of texture plug-ins for next-generation games (4) Basic use of next-generation engine UDK.
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Next-generation games (next-gen games) are simply the next era, and in a narrow sense, only games on Play Station 3, Xbox360, Wii, or PC and above and their higher quality games are called next-gen games. The next generation pays attention to the authenticity of the picture, which can make the game's picture effect achieve the restoration of the real world, and the more well-known next-generation games include "The Lost Planet", "Resident Evil 5", "Star Change", "Modern Warfare 2", "Uncharted" and so on.
For online games, there are five basic points that must be met in order to meet the standards of the next era:
1. Full support for light and shadow, dynamic, skinning, mapping and natural appearance, 2. Next-generation weather standards: rich weather change system.
3. Next-generation screen standard: support DX11
4. Next-generation gameplay standards: dynamic senses change the existing 3D online gameplay.
5. Next-generation audio standard: fully support DTS Dolby dual decoding.
Previously formed a stack of Allied next-generation.
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