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The biggest feature of the ice method is strong control and strong survivability: the frost nova, the water element, and the slowdown of its own ice shield and ice arrows, plus all ice spells have a certain chance to freeze the opponent, which is one of the very excellent controls; It is said that the ice method has strong survivability, and it is that these control skills can not only limit the opponent but also rely on these to escape, coupled with the ice barrier, it can effectively absorb damage and effectively ensure the survivability of the ice method. The biggest feature of the fire method is its super explosive power, and the hardcore battlefield mage players prefer to use the fire method.
Personally, I think that it is difficult to maintain a long-term battle no matter what profession on the battlefield, so the fire method can have a high exchange ratio on the battlefield with its explosive power. Combined with the props of the project, it can make up for the relatively weak life and control ability of the fire method. Arcane is well known for its power in the current version, and it has a good performance in both PVE and PVP.
Of course, strong talent also requires strong equipment and a team to support it. If you're confident that the boss will be able to fall before your blue hits the ground, don't hesitate to choose Arcane.
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Fire Method: Strong explosive ability, especially after reaching 35% of the blood volume, if you are lucky, the output of the burst is very objective The survivability is average, and the difference between the outbreak and the non-explosion is very large Arcane: The output of the monomer is very high, the numbers are pleasing to the eye, and the hatred is low The survivability is average, and the output is not smooth due to the blue leaking too fast Ice method:
The output is stable, the reading bar is fast, the pressure of the blue is very small, the survival rate is high, the upper limit is low, and it is difficult to break through the bottleneck.
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Let's work together.
First of all, we determined that Mage was a pure DPS class.
So let's look at it next:
Due to its high survivability, Ice is recommended for most novices to be familiar with this class, and has super control ability in the later stage, which is very effective in PvP.
Arcane is also suitable for novices, and in the future, the rise of Arfa is obvious to all, and its performance in PVE is eye-catching.
The fire spell overshadowed the arcane law in the later PVE, becoming the talent with the highest damage among mages.
So to sum up: Ice Method: Newbie, PvP
Arfa: Newbie, PVE
Fire method: late PVE
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The Arcane dungeon has a strong burst of high damage, and it is easy to get started, but the disadvantage is that the output requires a stake, and the mobile battle will lose a lot of DPS
Ice method to play dungeon damage depends on the face, more critical hits dps will go up, strong survivability, easier to operate than Ofa, slam ice arrows and ice guns are OK, shortcomings and damage is unstable.
The fire method operation requirements are high, the fire method is getting stronger and stronger, and the mobile battle will not suffer, but it is very laborious to play, and you have to pay attention to various buffs, and you have to eat equipment, and the equipment attribute matching is not good, and the dps is miserable.
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To put it simply, use the ice method to upgrade in the early stage, no matter why.
When you get to the back, you start to choose talents according to your personal preferences, and if you still want to play control, Ice Method.
In the fb, Offa's own son will not be explained.
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The ice method erupted on the parallel ring, but the equipment pile was rapid; The Vitality Burst requires stacks of critical hits to activate the special effects; Arcane continues to be stable and depends on skills and equipment That's it, if you are a novice, it is recommended that you play the ice method It is relatively simple to get started, and you can turn down the arcane method when you are equipped, and the fire method is generally not touched, and the technique can only be played to a certain extent....Otherwise, the junior players will be abused.
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Ice is mainly used for leveling and PvP. Because he can control and play. Very comprehensive.
I can sheep you, I can silence you. It can tie you deep, it can ring you, all kinds of blows, slow you down. All kinds of flashes shake you to death.
Absorbs damage. Can be hidden, but also bring a bb, rub. I only remember the original TBC when I was out, I had a talent for torturing ice, which was quite brainless.
Arcane is basically the most used output talent per version. But when I remember TBC, AF still has a lot of classes in the battlefield with his high burst and high damage. At that time, my thief was also playing JJC with a mage friend of mine.
He fights with AF and I fight. The upper cut is the killing qi and the various chong chong. As long as one wave doesn't kill another, we'll hang.
Ha ha. I haven't played much with the fire method. I have always considered the fire method to be a symbol of high-end people.
I'm not high-end, so I haven't played it.
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Ice: Control with a good hand. It's quite cost-effective to earn SX, and it's good to contain the enemy and chant time, and the pvp is good.
Fire: High output but not easy to lead. Without a shield or water elemental, it can't suck damage, and it can't go far from the ice ring. Not very afraid that the warrior has melee skills.
O: Drag someone to death. The most annoying thing about ultra-short chanting melee is not only to help friends, but also to be a semi-control.
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Arcane is a powerful stake player who can hit 40,000+ dps in the outbreak phase
Ice Method: A variety of registration skills, such as playing the standing, and a variety of control skills.
Fire Law I haven't played it, I don't know how to do it Now this version of Fire Law feels as sharp as Arcana and Ice Law.
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It is generally believed that the ice method is the easiest to get started with, and it is also the easiest to master, the output cycle is relatively simple, and the basic idea is that there is an instantaneous shot to hit the instantaneous, and there is no instantaneous reading of the ice arrow, and the attributes are relatively easy to match.
Fire is an uneasy talent to pick up, and it's not easy to master. One of its output cores is Flame Blast, which is the chance of a critical hit. The second is to master incidental ignition and ignition based on ignition. Therefore, there are many conditions that need to be monitored to play with fire to play with high output.
Arcane is a specialty that is recognized as easy to learn and difficult to master. There are very few output skills, just a few. However, the core of Arcane's output is the mastery of bursts and the control of the blue line, and there are many variables in between, so few people can perfectly use Arcan's damage ability.
Therefore, it is often possible to see the output simulation rankings of various professions, and Arcane ranks first, but there are not many people who hit the first place in actual operation.
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In a nutshell:
Ice Method: Strong control ability in all classes, strong survivability, many life-saving skills, stable range control, and the first comprehensive ability of AOE damage.
Fire Method: High damage, survivability The three systems have the worst talent, and the AOE explodes violently, for example, the fire storm is followed by a blizzard, which just becomes a perfect AOE connection, but the fire law blue consumption is very large and the fire method's AOE has no control ability.
Arcane: The single output damage is the strongest in the three series, the survivability is strong, the endurance in the copy is extremely strong (that is, there is a lot of blue, almost inexhaustible), the AOE damage is average, just an arctic explosion, look at the character, the crit is okay, and if it is not crit, it is like that, there is no range control ability.
The current version is basically the highest damage of the fire method.
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Now WOW PVE is basically a fire method, and if you are in PVP, it depends on you operating the building.
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Which DPS is higher...
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