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Top Single AD Rune Red: 3 Fixed Attack Damage, 7 Armor Penetration, Yellow Full Fixed Armor, Blue Full Long Wear Resistance, Great Essence, Full Fixed Attack.
Mid Single AP Rune (1) Red Full Armor Piercing, Yellow Armor
2) Red All Wear Magic, Yellow All Growth Health, Blue Growth Damage, and Great Essence Fixation Damage.
Lower Lane Support Rune: Red Full Fixed Armor, Yellow Money Rune, Essence Money Rune, Blue Growth Resistance.
Bottom lane ADC runes: Red and Great Essence are all fixed attack power, yellow full armor, blue full grinding resistance, and that's basically it.
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lol starts with 2 pages of runes, then one set of physics, one set of law system.
Physical Universal: Red, Fixed Attack, Yellow, Fixed Armor, Blue, Growth Resistance, Essence, Attack.
Spell Universal: Red Spell Penetration, Yellow Fixed Armor or Growth HP, Blue Fixed Magic Resistance or Growth Strong, Fixed Magic Strong, Fixed Magic Strong, Fixed Strong, Essence Strong.
ADC Vampiric Runes: Red, Yellow, Blue, Same as Physical Essence for 1 or 2 Physical Vampir.
Junglers generally have movement speed, attack speed, and double resistance runes.
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。。Whose runes are and what position to hit be specific!
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Go to 178 League of Legends in many kinds.
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There are 2 sets of the top single warrior general.
The first set of red sigils: Attack x9 = Attack damage, 205 gold x9 = 1845 gold.
Yellow Sigil: Armor x9 = Armor, 205x9 = 1845 gold.
Blue Glyph: Growth Magic Resistance, Level 18 + Magic Resistance, Magic Resistance, 205x9 = 1845 gold.
Essence: Attack x3 = Attack Power, 1025 Gold x 3 = 3075 Gold.
Total Attack +
Magic Resistance +18 at armor level
8610 gold.
Comments: This rune is suitable for most top-laner heroes, with attack power +, high attack power, and a focus on the early and middle stages.
These heroes have several characteristics: some AD skills have a high bonus (above) or a short skill use time, and heroes with explosive abilities can use this rune.
For example: Male Blade, Raven, Lion, Nock.
However, armor-piercing equipment must be produced in the mid-term, otherwise the output in the mid-term will not be strong.
The second set of Red Seals: Armor Penetration x9,410 gold each.
Everything else is the same as above.
Total armor penetration +
Attack + Armor + Magic Resistance at level 18.
10455 gold.
The characteristics of this set of runes make it a real universal top order, AD bonus class heroes.
Why is this set of runes expensive, because armor penetration is a very important attribute in League of Legends, and 15 armor penetration points is equivalent to an 800 yuan piece of equipment!
What is the concept of penetration? It is to impress the other party, make the other party hurt, and make the other party bleed.
This rune is also the general rune of the ADC, think about why the ADC is whispering in the later stage, and it is a must-come equipment, just to break the armor and lose blood if the opponent can be beaten.
In the middle of this set of runes, the top single hero can make some output equipment, or he can wear a meat outfit, which is very advantageous when fighting against the opponent.
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Top single 9 red attacks, 9 yellow armor, 9 blue magic resistance, and 3 physical penetration of the big essence This is common to AD, and the big essence can make a bloodsuck and play ADC, this is the current version.
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I recommend that you use the basic runes of the -Mage-ADC, which can hit all class mages (support) - 9 red attacks - 9 yellow armor - 6-7 blue fixed magic resistance - 2-3 blue spell strength. The Great Essence has 2 spell strengths.
ADC (Jungler, Top Order): 9 Red Attack Runes - 9 Yellow Armor - 6-7 Blue Fixed Magic Resistance, 2-3 Growth Magic Resistance. Great Essence Attack Strength is 3.
These are basic runes that can change your position depending on your talent page! Hope it helps.
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Red Fixed Attack or Fixed Attack Speed, Yellow Fixed Armor, Blue Growth Magic Resistance, Great Essence Fixed Attack.
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My physics runes are.
Essence physical penetrates 3.
Red attack 9 pcs.
Yellow and blue are armor and magic resistance.
This set is the cheapest, and the ADC effect is better.
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Occupation on the list It's only 30 Bar 2 kinds of runes to choose from AD General Red Don't !! Red ( 9 AD damage fixed It seems to be more than 200 1 Buy 9* ( Yellow with fixed armor ) Blue can be equipped with attack But sometimes when you encounter a problem with Kenan on the single it hurts Blue attack or grinding resistance are fixed Big essence with 3 fixed attacks 1000 more than 1.
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Red and Great Essence Attack, Yellow Armor, Blue Magic Resist (can grow all of them).
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Yellow fixed armor;
Blue Fixed Magic Resistance;
Essence fixed attack damage;
Red Attack Damage;
This is universal to the physics of the upper order;
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Generally speaking, it is a set of so-called generic AD runes and so-called universal AP runes.
Let's talk about AD first: Many professional players are ADC rune essence inserted into two vampires But I believe that you don't only play ADC There will definitely be other AD heroes So I suggest that you directly have 3 attack power of the big essence Yellow armor Blue also recommends magic resistance After all, it is also very frequent to change lines or order AP so blue is not recommended to grow magic resistance The effect of growing magic resistance in the later stage is not obvious It is not as high as the early magic resistance There is an advantage.
Let's talk about AP again: I used to like red all French strong Later, some professional players chose red double wear The reason is that the early stage of AP is indispensable for basic attack and skill combination attack But you must know that the armor and magic resistance of the creep is 0 So it is not conducive to mending the knife My suggestion is 3 attack power 6 law piercing The advantage is that it is stronger than the whole law The damage of the hero is not reduced and it is also conducive to mending the knife This I strongly recommend the big essence is strong Yellow armor Blue magic resistance (don't grow magic resistance When you hit you on the opposite side of the line, it hurts) This set of AP runes, I feel quite suitable for Teemo, Angel, Ahri, etc., I personally specialize in playing Monkey, Angel, Piano Girl, Alchemy, and it feels very good.
Added:Some people say that AD blue inserts an attack, so that the attack power will be higher when you go out1 This is wrong, because there is also attack growth in the talent, so it is ineffective, and there are also people who suggest inserting a critical hit in the blue, so that you can turn the chance of a crit that is 0% itself into a possibility I personally haven't tried it, but I feel that it is desirable You can try it.。
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It is recommended that you save up to level 30 first, and then accompany a generic AD and AP rune AD3 rune [Red Attack] [Yellow Armor] [Blue Magic Resistance] AP [Red Strong] [Yellow Armor] [Blue Strong].
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This one is more complicated It depends on which hero you are playing Runes and talents have corresponding changes ADC is basically red attack Yellow armor Blue magic resistance (blue has 1 to 2 crits depending on personal habits) The essence is 1 attack and 2 vampire As for APC, it depends on which mid-laner hero you like to play.
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Mages like the fire man Timo can wear it, and it's good to buy a strong law!
What runes do you want? What heroes? Or a universal rune.
Red: 5 attacks, 4 physical penetration.
Yellow 9 armor. >>>More
First of all, if you are a novice, with the traditional AD, AP two pages of runes are completely sufficient: >>>More
The strength of the all-cast spell is not good, the general mid-lane AP, the red is the law wear, and the essence is the law strong. These two are basically fixed. Yellow and blue will vary depending on the hero. >>>More
AP: Essence fixed AP
Red method to wear. >>>More