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Well, I'll say it objectively with an RL experience. The current version of the precepts and the sacred are required, at least one precept.
A copy of 10 people, to be honest, you can do anything. 25 people are a must for both. Their status is very important. There is no such thing as a better than the other, because everyone complements each other.
The principle of 25 people is to have everything...
So as far as pastors are concerned, all the three priests must have 1 best.
This is different from the concept of a survival hunter shooting a hunter. Each of the priest's talents is much needed for a large team of PVEs. keneng
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The equipment has been proficient, speed and spirit are the main, and the spirit of 2000 can ensure endurance. The precepts must still be mastered by the Lord, and the holy has been hastened by the Lord.
The endurance of the precept is relatively good, and it is suitable for copies with relatively high pressure. Ecstasy talent, breaking the shield every 12 seconds and returning 7% mana is very powerful. Mind focus, 45 seconds of free quick and powerful prayers are also very useful.
The team of 10 people is basically based on discipline, and the injury avoidance and blue control are better.
Hallow is more suitable for group farming. 5 people are also a little easier than the precepts. The holy in the team book is suitable for bosses like the least dragons who don't need to avoid damage and only need to force the blood up to a certain blood line, as well as the AE-type boss who sprays blood from the whole group.
In terms of technique. Both the precepts and the sacred opening can be preceded by a healing prayer for the tank. The precept is to set the shield, and then rub the edbuff of the ** technique to eliminate the shield, and then continue to set the shield.
Now, Technique, Speed, and Strength can all shorten the Shield's Weakened Soul Time.
Teamwork. If it's a regular predictability of high damage AE, you can put the shield on it first, but now that the duration of the shield has been shortened to 15 seconds, I personally recommend giving priority to the ones with low blood lines, or tanks and **. Then there is the reading of prayers, and I personally recommend tying prayers and spiritual concentration together, and 45 seconds can save a lot of blue when you brush in a group.
Among the talents, there are powerful** talents that shorten the mind's focus, which can be considered as appropriate. Healing prayers are naturally lost when the CD arrives.
Sacred, that is, depending on the situation, switch between the two chakras. The monomer is the Sacred Word: Ning.
The crowd is the art of the Word: shelter. Normally, I cut the single chakra, and the effect of using Ning is very good.
When AE is ferocious, it can be switched to shelter with a healing prayer. Faster than praying with **. In the team book, almost all the holy priests are open shelters.
Reduce the cd of the ring, increase the amount of **body**spells and recovery**, the effect is very good. Although Pi's own spells really suck......Nearly 1w of blue consumption is used to add 1000+ blood ......It's useless to last for a long time, and the range fixed on the ground, if your teammates don't stand in it, you're not hairy.
Basically, the precepts are always with the will of the heart, except in very special and very special circumstances......
In most cases, the sacred also uses the will of the heart, and if the pressure of the 5 people is not very great, it is not bad to cut it into the fire of the heart.
The above, personal experience, I hope it will be helpful to you
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Shen Mu: The spirit should be piled up to 1800 Try to ensure that each piece of equipment has spiritual attributes Haste is also important Critical hits are scum.
buff don't choose Psychic Fire Use that one to increase movement speed and consume less blue.
Then open the monster and give T a healing prayer Then point the chakra to restore the T Refresh and recover with ** to familiarize yourself with whether the damage of the boss is a single or AOE
If it's a monomer, add t, use the holy word technique and ** technique with a strong ** refresh recovery, if it's a group, open the chakra of the group, and use the holy word of the 30-second cd to return to the blue skill, and be sure to join the cycle
In the early stage, you can try JM with equipment such as Shenmu
JM is mainly used to punish the fire of the heart, healing prayers, and adding blood, which is now different from WLK, and has high requirements for manipulation and cooperation.
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It is recommended that you use the sacred in the early stage, generally it is to trigger the chakra to static (click on the chakra, brush a big **), and then ring, big **, recovery, two prayers, due to the lack of blue in the early stage, the divine wood consumes less blue than JL, and the five people in the early stage are not a big problem, as for JL, the original addition is no longer good, JL should be a ** that adds blood while playing, there is a considerable output, and at the same time, there is a**, because I haven't entered this stage yet, I can't give you a detailed answer, I suggest you go and see the post, sorry.
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No matter what MS, strike first! Psychic screams, mind control, divine shepherds and punishments. Controlling your opponent is the best way to reduce your damage.
If you are passively beaten from the beginning, the painful suppression of the precepts, obstacles, and mental concentration will definitely be more resistant than the divine pastor. But the punishment of the priest can strike first, and then mind control, group fear or something, suppress the opponent, and it is difficult for the priest to be countered, because the static, ring, recovery, acceleration shield, healing prayer, are all instantaneous! Playing the priest, it is difficult for the opponent to break out.
So it's very advantageous when playing 22, and a dps can't beat the god herd. But 33 or 55 Divine Pastor has no advantage, after all, people can second you, so damage reduction skills are very important.
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WLK Precept Mu 4000** is a specific disease of the first program, mainly combined with traditional Chinese medicine, Western medicine, nutritional supplements, massage, cupping, moxibustion, conditioning and other means, in order to achieve the purpose of improving the condition. Specific ** regimens are specific to the specific situation of the patient and generally include:
1.Traditional Chinese medicine**: According to the condition, use traditional Chinese medicine**, commonly used traditional Chinese medicine is mulberry branch, Poria cocos, atractylodes, licorice, angelica, etc.
2.When the western medicine is :*, you can choose the western medicine required by the condition according to the condition, and the commonly used western medicine is aspirin, cephalosporins, antipsychotic drugs, etc.
3.Nutritional supplements: Nutritional supplements are used to improve the nutritional status of the patient according to the specific condition of the patient.
4.Massage: By massaging acupuncture points, the patient's blood circulation can be improved and the body's immunity can be enhanced.
5.Cupping: Cupping can improve the patient's blood circulation, as well as unblock the meridians, and change the general condition of the patient.
6.Moxibustion: Moxibustion can improve the patient's immunity, relieve the patient's symptoms, and relieve pain.
7.Conditioning: Conditioning can improve the patient's nutritional status, improve the patient's immunity, and improve the patient's psychological state.
Break the shield once every 12 seconds and return to blue. It means your shield. The first shield broken after 12 seconds will give you 7% mana. Then you can get a built-in CD monitoring plugin to control the time of this CD. >>>More
Milk rings and archangels, this depends on personal preference, ** technique. I think the archangels are better, open the sermon when it is full or open the CD that monitors the sermon when you need to break out. Equipment problem,Personally, I think that the precept of the shepherd's return to the blue does not rely on the spirit,The vast majority of them rely on full attention to the blue,Multiple sets of shields, especially **melee occupation,Keep the shield in,Of course, the attributes of the precept herd are given priority to intelligence,Followed by critical hits and mastery,Haste and spirit are slightly,**The precepts are carried out in the case of racing against time,So the haste is far inferior to the crit,Crit is frequent,Your divine protection is also more frequent。 >>>More
Priest talents
Minimum level requirement: 70 >>>More
Energy Infusion and Pain Suppression are not only PvP talents, but also useful in PVE, so I recommend that you point out Energy Infusion, which is not covered by 20% cast speed, and is activated when you need to save money. >>>More
Cloak 35 ways to wear the head can be injured in winter But my head is the expeditionary force's toughness 25 resistance (how much forgot) prestige worship head colorful resistance to stun reduction blue hole 10 toughness 15 resistance Or 10 hits 13 penetration Red hole I am 12 magic injuries 10 toughness can also be other options Clothes enchantment I am 20 tenacity can also be 10 attributes Yellow hole I am also inserted 10 tenacity 15 resistant Rapid parts plus a 128 battle master is almost 600 haste If you rush to 500 decisively change the battle master of 150 magic injuries ** Enchantment 63 magic damage Glove enchantment 28 magic damage can also be 20 hits Bracer enchantment 40 resistance Shoes enchanted walrus man's vitality Belt get a belt buckle and insert an extra gem Shoulder honor enchantment 30 resistance 15 toughness **Also change to the rapid suit spirit set leg enchantment is 40 tenacity 28 resistance Go to the auction house to buy a leg armor piece Deputy I am for 79 penetration Add a cloak 35 In addition to 2 gems 10 hits 13 penetrated Add up to just 140 Hit me to 98 It feels like there are still fewer misses But it's better to pile it up But the pile of hits will affect other attributes I see if you personally like it Ring Enchantment 30 Resistance That's all I have in this set It's very resistant But the law injury is almost 3100 without heart fire I** is 277 Rapid 500 If you want a high law injury rapid ring 23 magic injury red 23 magic injury yellow rapid lz can consider it yourself.