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This question is too simple, and the simplicity explodes. Listen to my analysis.
First of all, if you have 100 attacks, 30% life steals, and 100% critical hits, the output damage is 200 points.
B has 100 armor and 30% counter-damage, then the damage reduction is 50% of A's 200 attack to B's 50% reduction, which means that B will take 100 damage. A absorbs 30% and heals 30 HP.
B loses 100 HP and 30% of the damage is reversed, which means that A is given 30 HP.
Result: A attacks B with 100 blood, gets 30 blood back, and sucks 30 health.
The amount of blood does not increase or decrease.
Reduces B HP by 100.
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If A attacks 100, then his output damage is 100 points, and 30% of his life steal is stolen from these 100 damage, and the result is 100 30% = 30 health steal.
B armor 100, 100 armor to block 50% of the damage, then A will eventually give B 50 damage, then A's life steal is 50 30% = 15 life steal.
And B has 30% damage back, and A's damage to B is 50 points, so A will receive 15 points of counter damage (because it is to hurt others, it is similar to Sun Yan causing 45 magic damage to others every time, so this damage is the final damage, so magic resistance is not counted).
Then it is concluded that A A and B suck 15 points of blood at once, and are injured by 15 points.
However, the life steal can be stacked and has no upper limit, while the damage of the anti-damage armor is fixed, and if the life steal of the armor is higher, then it will not be killed by the anti-armor in the end.
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Calculated as a reduction in actual armor (actual armor +100), 100 armor is reduced by exactly 50%.
Critical damage, flat A is 2 times your panel damage (no talent and endless increase) Counter damage armor's counter damage, that is, you hit the damage of the non-calculation damage * Nail flat A, 100*2*
B Counter Damage, 100*2*, because it is magic damage, then you also have to calculate your magic resistance reduction, if your magic resistance is 100, then the real damage to you is 30
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Armor's damage is 100 Attack x Critical Hit 2 = 200 due to B 100 armor 50% reduction of actual 100 damage.
Lifesteal is equal to damage x percentage, which is 100x30%, which means that A deals 100 damage to B and sucks 30 blood for every normal attack B.
B: 30** of Counter Damage Armor is calculated before Armor Reduction, which is a point of damage.
Assuming A's magic resistance is 0, then the actual effect is that Apu attacks B once, dealing 100 damage to B and reducing self health by 30
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When all levels are 1.
Critical damage is calculated first.
100% is bound to crit.
Critical damage is 100, which takes precedence.
Then there's the physical output of 100
100 Armor = 50% damage reduction
100 attack damage is 50
The damage dealt is 150
The recovery is based on damage, and 30% is 45
In the end, the counter-damage is also 30%, which is 45
Full health deals 45 damage, and no full health restores 0 health.
Damage dealt to enemies is 150
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Life steal is calculated as the amount of damage dealt by the base attack multiplied by the amount of health heel divided by 100 per attack.
Keep in mind that the damage dealt is calculated through armor, damage reduction, etc., and the final true damage dealt is calculated as a percentage of the health restored.
For example, if your attack damage is 100 and your health steal is 20%, the target armor you attack is 100 points, and 100 armor points can reduce physical damage by 50%, then your attack damage will deal 50 true damage, 50 * blood, then you will recover 10 health.
In addition, Life Steal can also have buffs or debuffs.
Debuffs such as Critical Damage: When you are buffed with Critical Damage, your Life Steal is also halved.
Buffs such as the effect of the Breathlifting Armor: When you use the Exciting Armor, your life-stealing ability will be increased by 20%.
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Hello, life steal is calculated according to the damage you cause to the enemy, physical lifesteal is basic attack damage bloodsuck, if your lifesteal is 20 percent, then your basic attack causes 100 damage to the enemy, you will return 20 points, spell bloodsteal is your skill bloodsteal, if your lifesteal is 20 percent, then your skill causes 100 damage to the enemy, you will return 20 points. This is my answer, thank you.
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