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This still has to accumulate experience.,It's not for you** or something to teach.,If you want to learn, first on your own computer the next CS, CF's flash and CS and anti-terrorism are different.,This You have to master the speed and time.,My flash took 2 months to learn, If you don't have time, you can practice on Saturday,Sunday.,Practice first.,Then play with the robot.,CS can be blind.,CF's blindness is very difficult.,You can also find**,But some** are all G. If you're going to learn, someone else can spend money on you, 10qb or more, to settle things.
1.Approximate aiming at the target (not too accurate, as long as it is approximate) 2Press the mouse together (not two buttons down together, but the right button is faster than the left button, I measured it).
3.After flashing, be sure to jump, and then do the same thing.
I'm so tired, give me some more points.
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It's actually quite simple! The moment you jump, the camera opens! The moment you dodge, open the mirror, the gun is actually the same as the machine gun, and the gun is a truth, follow the opponent's movement trajectory to adjust your crosshair, the gun should be predictable, especially when you are stuck at the point of being able to judge how the other party is out, you can jump sniper in the face of the machine gun, because you can jump out of the opponent's gun position, in the face of sniper jump sniper, unless the other party reacts much slower than you, then you must hang unintentionally, because the person who jumps out is better to throw, **can be seen but can not indulge in**, look** Learning is only the master's card position and card method.,If you just look at ** and want to learn to jump.、Dodge、And throw.,Unless it's your high perception or IQ and Einstein are not good at practice.,Hard practice is king.。。。
Oh, the upstairs is very good! I've been playing for 8 years since I started playing, and I've gone through 4 versions.,By then it's already a semi-professional sniper.,My ju is from the beginning of the practice of CS's trajectory is more stable than the stability of the line of fire.,With ju not only by reaction.,Awareness,Predictability is very important.,Your good appreciation just don't know if the landlord has this time to start practicing hard from CS.。 Oh, I don't think so!
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It's useless to see, the lens is slow, and you can't see the lens when it flashes. Throwing J is to use the mirror after the enemy's eyes are not on the crosshairs, but you can see or see where the person is before the scope is opened, and then throw it by feeling, and it will become a habit after a long time, so you don't need to deliberately practice. Jumping J is to jump up, see someone open the mirror and throw the gun, shoot on the ground, slow down at the beginning, or the head is not accurate, slowly it will be faster.
Flash resistance is not to open the mirror, you need to feel the position of the crosshair after the mirror is opened on the screen, do not open the mirror to throw the gun to aim at the person, and then double-click the mouse, open the mirror to shoot, the scope is just to make the front sight not biased, if you don't open the scope, the bullet is uncertain, and you can't hit people. I have to practice every day, even if it's for a while, or I'll be born without doing it.
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First, the basic principle: when you use AWP to move the front sight for a certain distance at the moment of shooting, then all targets in this distance will be regarded as a shot by the system. In other words, the system defaults to the fact that all targets within the distance of your crosshair are shot.
And the size of this distance is difficult to say accurately, it depends on your own to find it slowly, of course, with your graphics card, machine configuration and network speed are also related, and the direction of movement does not matter from left to right, or from bottom to top, as long as the red dot of your crosshair happens to pass by the target, then it's OK! I felt like the distance traveled by a circle the size of a five-cent coin, and the reticle traveled the distance of the diameter! Maybe it's a little bigger than a penny :
Second, how to use: CF in any gun has a feel problem, AWP is of course no exception, if you have used a period of AWP but have not thrown it, maybe you have been used to the process of opening the scope, aiming and shooting, but if you want to shake the gun, you have to change it, after finding the opponent, quickly open the scope near it. Then at the same time quickly swipe the crosshair in the direction of the target, you don't have to see if he's running or jumping, let alone looking for him, as long as you feel your crosshair passing by him and shoot (if your brother is a little sluggish you don't want to practice this trick:).
When you practice this move, you will find that you almost don't even have to pay attention to the crosshair, as long as you find that the opponent opens the scope and swipes the mouse at the same time, and when you cut the thunder or dodge the knife, one of the opponents has already fallen :)
3. Precautions:
1. Of course, your body can't move at any time when you shoot, remember that!
2. When throwing the hand, it must be steady, not shaking, and try to keep the front sight sliding on a straight trajectory.
3. When you are sure that you have thrown him, but he is not dead, unless it is far away, you don't have to be thrown, (if you throw him again, he should owe you a lot of blood :) take out your little pistol and give it a beating: "Dang, dang, dang!"
That's it.,Generally, if you're scraped by AWP's bullet, you'll have 14 bars of blood left.,There's really no need to use AWP anymore.。
There is also a continuous resistance, suitable for playing biochemical mode, 2000 drops of blood zombies, 6 shots to get it...
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The masters I know all say that they practice often, there are no shortcuts, and when they play more, they will naturally feel it, and the last hit will be accurate.
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After a shot, the gun is cut instantly, and then there is a high level of consciousness, and suddenly a shot is thrown. Gun awareness requires your practice.
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How to flick the sniper. Use your mouse to <>
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Throw "ju" is mainly to shake the mouse, for example, there are people behind you, you quickly throw the mouse down, just turn around, and practice more.
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Throwing a gun on the ground is called sniping, hehe.
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Sniping and blind sniping are almost blind, as long as you practice for a long time, you definitely have a feeling, flash sniping needs to quickly cut the gun, generally speaking, you can't see the mirror yourself, as long as you practice for a long time.
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Where are there so many ways?,Turn the mouse speed to 2--4,Scope speed 30--45,Pack you to hit accurately,I don't think I practice sniping or sniping.,Don't abuse others.,Blind sniping doesn't have to deliberately practice.,If the enemy is near.,His body is big.,Shoot when you see red.,It seems that the most used is to throw snipers and jump snipers.,Stabilize the gun.,It's okay with the landlord's reaction ace" <
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Can use different snipers on different occasions to aim far away Someone rushes over and throws it over, or if it is close and directly uses an instant, if the moment is powerful, see an instant, I am Guanger's white de memory
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Hello. The telescope is one of the most powerful and difficult skills in CF sniping, and it is related to one's personal agility, judgment, and familiarity with the crosshair. Only by mastering the above conditions can you make a beautiful instantaneous mirror.
Here's how to snipe: it's very simple, when you see an enemy, use your personal judgment to move the mouse over the enemy, and the moment you see the enemy's red name, click the right mouse button and then the left mouse button (be fast). You'll see a sniper rifle flash on the screen, scope, and fire.
This is the dispatch of the instant sniper.
As long as the instantaneous sniper is familiar with sniping, it will be able to master it quickly.
Happy playing, hope.
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