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Each team can sign up for 3 to 5 people, and let them solve the problem of team name and team uniform.
All that's left is to arrange the schedule and blow the competition, and let the teacher help.
It's never organized, it's all about participating in competitions. It's all nonsense, I hope it can help you.
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Secondboard: refers to the low board, the middle board and the middle high board are caught when the ball just touches the basket and flashes white light when the ball does not enter, so it is called a second board. The fastest low, medium, medium and high plate method.
Players need to be able to accurately judge the landing point of the rebound, have quick reaction ability, and network speed is also an extremely important factor. If it is caught by d, it is called second grabbing; If it's a second-to-second using the Split-Ball skill, it's called a second-minute. Seconds are faster than seconds.
The lower the second, the lower the ability requirements, and many low-level boards can even be dropped by guards. However, if the rebounding skills are not far superior to the opponent's interior, the defender should not easily fight with them, after all, the starting speed of the interior line is not the same level as the guard. Those who stand close to the basket have an advantage over those who are far away from the basket, and those who are far away use seconds to catch faster than those who are close.
f<( m>g] o < e Instant board: Refers to the high board being caught when the basket reaches its highest point without the ball going in, so it is called an instant board. The fastest highboard tricks.
Players need to be able to accurately judge the rebounding point, and they are very proficient in mastering the highest point of their character's rebounding, and can accurately grasp the highest point of the ball, and at the same time, network speed is also a very important factor. Due to the game's setup, the high board cannot be caught until the ball has risen to its highest point after bouncing off the basket, so jumping or splitting the ball before that has no effect. And because the instant board is to catch the ball at the highest point, it is impossible to do it if the rebounding and bounce ability is low, and the guard will never have the opportunity to make the instant board.
piyl{ f: 6 >]2nu[ Ghost board (antiboard): The ghost board can be applied to all boards, and if it is successfully launched, you will see the board grabber flying in the direction of the basket with the ball, regardless of whether the rebound ball is bounced towards **.
C and PF use only. The specific way to use it is to press the card position skill (this must be there) after the ball is thrown, and then press the basket direction +d with the second board (instant board) when the ball is stuck all the time. gbt.:
M IJ JN Punching Plate: One of the powerful plate methods. PF's expertise.
With exaggerated bounce power to achieve the purpose of quickly holding the board. The basic way to use it is very simple, that is, the direction of the ball is +d. However, the two-step punch, side punch, and back punch developed on this basis are all powerful board methods.
Two-step rush, that is, standing at the position of two steps at the starting point, and then jumping off the board at the starting point after two steps of running. Side punch, as the name suggests, is much better when the punch is launched on the side of the ball than the front punch. Back-dashing, which refers to having the character with their back to the ball and then suddenly launching the dash when the ball is within their reach, is mostly used when there is no running time.
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The first impression is the clothes, as soon as I come in, I am dressed in a pus-filled suit, and when I come in, the impression is half of Xiangmao Town.
Looking at the three-point shooting rate of more than 45%, the score has exceeded 500It's a master, and I'm going to do it.
More than 35%, sloppy.
30% or below, dangerous, and then look at other coarse data, if not, kick it out immediately.
Actually, it's an assist.,I'm a person who pays a lot of attention to assists.,Because I hate that kind of random three.,If there are very few assists.,Even if the above kinds of people are qualified, I'll kick them out immediately.,Only singles and random three.,No matter how high the hit rate is, I don't want it.。
At least 2 arguments should be made in person. 3 or more pg.
It's a cap again.,But if the above items are qualified.,Others basically agree to play with you.,Generally don't look at this data anymore.,I play pf per game and only have people play with me.,It can be seen that there are no requirements for g.。
Finally, there are steals, which I can't even look at, but this person's steals or blocks can get into the rankings, around 2,000, I might consider keeping him.
That's the standard for kicking, and I'm sure everyone is pretty much the same.
Of course, sometimes it's because the other party is waiting for someone, so no matter how good your data is, it's still a kick. Or is it a professional inconformity, and it is also a kick.
If you are really wronged by someone, you will build a house by yourself, and then you will be the only one who kicks people, haha!
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