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It's really embarrassing that your mage can't do anything, so you have to endure it. 6 points group therapy is to barely fill up their own blood, that fire poison is no way, after playing 36 to add all skills to the group therapy, at this time it is only 12 points, it is not enough to kill the little ghost of the subway, so I recommend that you go to kill the crocodile after 36, although it is only 60 points, just bear with it first. 38 will have 18 points of group therapy, try to do 35 team tasks, there should be someone to group you, but be sure to tell people what level of group therapy you have, this will be easy to do.
Try to do advanced points, of course, if you can, add a little movement, and it will be better to do tasks! After that, I have been doing 51, and I will try to fill up the group therapy and prayer, and the divine protection can be added when these two skills are full, of course, you can also complete the divine protection if you want to, but the team likes the divine protection, it depends on what you think.
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Now pastor is the hardest thing to practice!
I have more than 100 levels of warriors, and there are quite a lot of mages!
Take your time! It's almost the same as anything, and the priests of your level are about the same level and slow to level because there are few skill points! The little ghost should be okay! Hit it yourself. bar.
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Seeing others sucking monsters and cheekily robbing monsters, and asking people to give money for equipment and ask others to bring them, people are brutes
I don't know a passing drendien.
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Open suck monsters. I think that's how others are.
My 50-odd Feifei couldn't grab 40 ice mines there.
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I'm here to fight ghosts.
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I 41 pastor added this point:
At level 30, 1 skill point is assigned, plus fast movement.
Level 31 to 40 full**body**, don't be impatient, so that at level 40, you can suck zombie monkeys, and the speed is n.
41 to 47 plus the protection of the gods, you can also add some blessings to play, so that to the toy tower there are definitely people who have the rest of the group to add magic absorption and fast movement, then you can do the goddess tower (Babel) task This is the 2 turn priest of the point method and team task, my priest level is not high, but I know the priest very well, so I definitely didn't lie to you.
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1 Turn Mana Bomb 1 - Mana Regeneration 5 - Mana Boost Full - Mana Double Tap 10 - Mana Regen Full - Mana Double Tap Full.
2 Turn Group Heal 1 - Teleport 1 - Mana Absorption 1 - Group Heal Full - Divine Protection Full - Blessing Full - Mana Absorption Full - Teleport Full - All Holy Arrows.
3 turns to pray full - magic resistance 1 - holy light full - holy dragon full - snail 20 - magic resistance full - purification 3
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First add blood to fill up, then the holy arrow, and then the blessing is followed by the blessing of the gods, and finally add magic absorption, and after filling up these, there is still a little skill point left, and the remaining skill can be added The above skills can be changed as you need to level up
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Whole ** body.
Fill it up and you're good to go.
Team up to go over.
If you rob it, you won't win.
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Magician's Priest skill bonus:
2 turn skill points;
Mana Absorption - Full.
Fast Movement - Full.
Group ** - full.
God's Protection--Full.
Blessing - full.
Holy Archery - Give Up.
The skill of the Adventure Island Priest class - Holy Archery is better to give up.
After all, you can't use the Holy Archery technique after 3 and 4 turns, and you have the skill - Holy Light after 3 turns.
4 turns have skills. Both Radiant Light and Radiant Arrow can be used in place of Holy Archery.
However, the biggest reason to abandon this skill is the reason: Priest is not an offensive class. And 1 turn skill. Magic double-taps can be used as a substitute for holy archery.
Please see the comparison ---
Magic Double Tap: Use magic to attack the enemy 2 times.
Grade; lv20
Consumes MP-20
Attack -40
Proficiency - 60%.
Holy Archery: Unleash holy arrows to attack enemies. (1 time).
Level: Lv30
Consumes MP-24
Attack -80
Proficiency - 60%.
By contrast. It can be seen. Holy Archery only has 40 more attack damage than a magic double strike. And the priest is not an offensive mage per se.
Therefore, you will not use Holy Archery that adds 30 skills for 40 attack damage.
Therefore, those who practice priests can completely give up the 2nd turn skill-Holy Archery.
Thus using magic double-tap to 3 turns.
Mouth を 葑 kill|Whistleblower Mage. Throw point 4 force 4 sensitive.
Bonus luck is 3 points higher than the level.
Wear equipment) and the rest add intelligence.
Magician-priest-priest-bishop.
1** Mana Recovery: Lv16
Lv16 Mana Boost: Lv10
Lv10 Magic.
Shield: Lv20
Lv20 Magic Armor: Lv0
Lv20 magic.
Bullet: Lv1lv20
Magic double-tap: lv20
Lv20 2** Mana Absorption: Lv20
Lv20 Fast Move: Lv20
Lv20 group**: Lv30
Lv30 God's Protection: Lv20
Lv20 Blessing: Lv20
Lv20 Holy Arrow.
Technique: Lv11
Lv30 Triple ** Magic Resistance: Lv20
Lv20 Purification: Lv20
Lv20 space-time.
Door: Lv20
Lv20 Sacred Prayer: Lv30
Lv30 Holy Light: Lv30
Lv30 Voodoo.
Technique: Lv16
Lv30 Holy Dragon Summon: Lv15
lv30
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Magician-priest-priest-bishop.
1** Mana Recovery: Lv16
Lv16 Mana Boost: Lv10
Lv10 Magic.
Shield: Lv20
Lv20 Magic Armor: Lv0
Lv20 magic.
Bullet: Lv1lv20
Magic double-tap: lv20
Lv20 2** Mana Absorption: Lv20
Lv20 Fast Move: Lv20
Lv20 group**: Lv30
Lv30 God's Protection: Lv20
Lv20 Blessing: Lv20
Lv20 Holy Arrow.
Technique: Lv11
Lv30 Triple ** Magic Resistance: Lv20
Lv20 Purification: Lv20
Lv20 space-time.
Door: Lv20
Lv20 Sacred Prayer: Lv30
Lv30 Holy Light: Lv30
Lv30 Voodoo.
Technique: Lv16
Lv30 Holy Dragon Summon: Lv15
lv30
Ice Thunder: Thunder usually explodes first.
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