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Rush Move. 1.Instantaneous, quick attack skill, no explanation.
2.Strange force, without the rapid attack of strange force, he was an angel with broken wings in his last life.
3.Ice blades, never be afraid to pray again!
4.Clay, speed flow must be brought, twice the damage is easy to out.
5.Chidori can reduce the opponent's speed, which is equivalent to increasing your own speed.
6.Falling lightning is also to reduce the opponent's speed.
If there is also a skill grid, it has resurrection, bombs, and static enchantments.
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Ice blades, clay, monster power, thousand birds, bombs, resurrection.
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The fourth generation is a very sought-after item, and now most people are playing the fourth generation. It's nothing more than two options, quick attack dodge, quick attack critical hit, and the hit must be more than 100, so as not to encounter the embarrassing situation of not hitting the dodge flow.
Speaking of PK,Skills are not fixed,But basically,Strange power,Clay,Gale,Five elements,Prayer,It's indispensable.,There's one skill left to look at the opponent's situation and your own attributes.,If the speed doesn't exceed the opponent by more than double,,It's recommended to bring an instantaneous step.,Otherwise, you can bring the spell mark of the sky.,Especially the blood cow that you encountered.,In the case of low blood, a small burst is also quite considerable.。
The Wind and Sand Formation is not very recommended, because of the speed attack flow, the opponent has fewer opportunities to make moves, and the wind and sand rarely have a chance to turn out, of course, the speed flow that is faster than you is an exception.
If you climb the building, Strange Force, Gale, Clay, Regeneration, Instantaneous Walk, and the remaining defensive skills such as: Wind and Sand, Ghoul, Prayer, Earth Flow Wall (not recommended for Soil Country), Static Electricity (not recommended for Thunder Country). Bring one with you.
I won't say much about the dungeon.,When the level is low.,Double bombs.,Regeneration essential.,The rest of the instantaneous.,Strange power.,Gale wind.。 Attention, don't bring a thousand birds, it will be embarrassing if you don't have blue resurrection.
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Say a few words casually:
The fourth-generation coat is a wind-based skill bonus, so I recommend Wind Sandstorm, Gale Palm, and Instantaneous Step.
The rest of yourself is determined according to the opponent.
In fact, if you want to be invincible in the same class, skills are secondary and equipment is the last word.
In a word: "Money is king".
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The PK genres more commonly used in the Little Ninja Thunder Country are: high-speed high-attack flow (falling thunder + thousand birds + electrostatic enchantment + flying thunder god + instantaneous step + heavenly curse seal), high-speed pumping blue stream (falling thunder + thousand birds + electrostatic enchantment + gossip palm + instantaneous step + chakra scalpel), poison dodge flow (electrostatic enchantment + flying thunder god + puppet + stand-in + ghoul ban + yin healing). The skill matching scheme is for reference only.
Little Ninja Thunder Country Representative Mission Jacket: Kakashi Hachiki (orange), Sasuke Uchiha (orange), Yachiryu Kusaki (blue-female), Koiji Asai (ash).
About skill matching: Because Little Ninja is an automatic battle game, in fact, any skill combination is theoretical, and in the actual battle, whether the skills you carefully match can play a role under the limitation of probability is anyone's guess.
For example: It is said that the thunder country's thousand birds + thunder combination can make the other party not return the phone meeting, but, the launch of the thousand birds only has a pitiful 17% probability, good luck to send one is not bad, bad luck may not be able to see the shadow of a thousand birds in a few battles, and the thunder attack is not as good as the gale palm, and the slowdown effect is not obvious. So, it's not really practical.
And the effect of electrostatic enchantment + flying thunder god is even more flattering, flying thunder god is really a magic skill, often the enemy is not electrocuted, he is electrocuted first. Because there are really few opportunities for the Flying Thunder God to replenish energy when the static enchantment is released, and the replenishment is also very insignificant, and the static enchantment can be broken by one or two high attacks.
I won't be very specific about how here. In short, everything depends on chance, and it depends on your own preferences as to how to match it well. There are no tricks, only chances.
You can try it is a thousand birds + thunder + static electricity + flying thunder god + heavenly spell mark + instantaneous step.
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