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1. Hero collection and economic system.
There are more than 50 heroes in total that you need to collect.
Heroic qualities: Rare, Epic, Legendary.
Heroes are divided in**quality: blue, purple, orange (legendary quality will also have masonry **) The main way to obtain heroes is to open a mercenary pack, and the mercenary pack is composed of: at least a rare quality hero + 4 mercenary coins or**.
Mercenary coins are easy to understand as hero fragments, mercenary coins are divided into roles, and a certain fragment can only be used for the hero's skills or equipment upgrades. If you don't already have one, you can also craft a hero with shards, so hero shards are the most important resource for this mode.
The probability of opening the pack is similar to that of the Hearthstone card pack, and the first ten packs are guaranteed to produce 1 orange.
Gold can be used to buy Mercenary Packs.
Gold is required to upgrade the mercenary storage building.
How to play Hearthstone Mercenary Wars? Hearthstone Mercenary Chronicles detailed strategy.
2. Hero level, skill and equipment upgrades.
Each hero needs to level up, which is currently capped at level 30, and experience points are earned through battles.
Each hero has 3 skill levels, unlocking three skills in turn) Each hero has 3 pieces of equipment (unlocked in order to complete achievements or quests), but can only equip one item per expedition.
Every skill needs to be upgraded, every piece of equipment needs to be upgraded, and upgrades require hero shards.
3. How to fight?
There are two main modes: PVE (swiping the map and hitting the computer) and PVP (and live PK)!
First of all, let's see what PVE looks like?
Select Bounty Build a team Turn on the brush map Battle mode Clear the level to win treasure chests.
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Mercenaries has 18 missions for each hero.
Except for the two quests that are unlocked**, the remaining 16 quests will give you a large number of shards of the hero and several card packs.
Note that you don't need to go to the heroes one by one, just click the button, and the system will automatically get three heroes.
Remember to bring some heroes who have aoe and are easy to brush with wind rage, such as "Millhouse", "Morning Maid", and "Tyrannosaurus".
The 18th mission is recommended not to be completed yet, because I heard that this hero's mission will not be released after it is completed, so that when the 18th is stuck in your camp full of tasks, it will be directly exchanged for 15 shards.
Because each chest reward will have a shard of a member of your mercenary team at the end of the year.
If you only use one mercenary to brush the easiest first level, you will inevitably get the mercenary's shards.
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Mercenary Quest 18 is fulfilled by dealing 450 damage to a Hero boss, and the player only needs to challenge a Hero boss at will.
Hearthstone. Mercenary Wars Mercenary Missions 1 to 18 Mission Requirements and Rewards:
Mission 01 uses 1 skill, self x50, x20.
Mission 02 uses 2 skills and 1 equipment.
Mission 03 uses 3 skills, self x50 x25.
Mission 04 deals 300 damage and self x50 x30.
At mission level 0530, complete a bounty and self x50 x35.
Mission 06: Destroy 40 followers, self x50, x40.
Mission 07: Defeat two Hero bosses and equip 2.
Mission 08 uses the Soul Healer 4 times, uses the Guardian Fighter Spellcaster to bless 4 times, and self x60 x30.
Mission 09 is not necessarily, x60, x35.
Mission 10 is not necessarily, x60, x40.
Quest 11 mostly deals 450 damage, self x60, x45.
Task 12 is not necessarily, x60, x50.
Mission 13: Complete 4 Hero Bounties, x70, x50, x50 for yourself.
Task 14 is not necessarily, self x70, x75 x50.
Complete 6 bounties in Mission 15, x70, x75, x75 for yourself.
Mission 16 deals 900 damage, self x70, and a pack to the phase-resistant class.
Mission 17 is not necessarily, x75 yourself, a pack.
"Hearthstone: Mercenaries Wars" gameplay trick analysis:
There are three types of duties for mercenaries: Guardian, Fighter, and Spellcaster. These three responsibilities are the first problem that players will have to face: how to build a team of mercenaries who can fight.
Of course, since these three duties restrain each other, the best thing to do is to put two mercenaries for each duty in a team of up to six. In addition to these, the mutual cooperation between mercenary skills should also be considered, and the question of who starts and who is on the bench should also be considered. The completeness of a mercenary team is a prerequisite for your victory.
After talking about the team assignment, the next point to talk about is prediction. In the battle of Mercenary War, players do not decide the first move by guessing the coin, but determine which mercenary takes the lead and which mercenary is the finale through skill speed.
Let's go. The lower the speed number, the faster the action. This brings us to what we're talking about anticipation, where in PvP battles, if you can guess your opponent's actions, you'll have an advantage in the current round and even the next.
For example, if you guess that your opponent's mage is about to release a 9-speed ultimate, you use a 5-speed skill to control this mage in advance, so that this character can't release the skill.
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Mercenary Chronicle is the progress of the mission after entering the game on the mission selection screen. Servant Warriors is a new game mode introduced by Hearthstone. Mercenaries combines permanent RPG, roguelike elements, and iconic Hearthstone characters to create an all-new Hearthstone experience.
In Mercenary Wars, instead of using decks, you'll be able to assemble a team of up to 6 mercenaries. You'll then lead the party to a travel point to hunt a bounty or engage in a battle in a dueling arena.
A brief introduction to the mercenary war record.
During the Mercenary battle, you will lock on to your team's actions, and then the two teams will fight automatically. With over 50 starter mercenaries (and more coming soon) with different identities, skills, and gear, there are endless ways to personalize and enhance your Mercenary team.
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The order mantra is: fight the hail and clear the law, and cut the guard. The order of attack must be seen, and the first second person is the most important! The relationship should be remembered, and the explanation and analysis are as follows:
The order of attack is also very important, and in a battle, there is no distinction between friend and foe. Each skill has a speed value on it, and the lower the speed value, the faster the action. For example, Zarella's Blinding Light reduces the opponent's mercenary's attack damage by 2 and its speed is 3.
In other words, Zerella can preemptively reduce the opponent's attack power and reduce the opponent's output. It is still very important to be able to strike first, and skills with the same speed value will decide who will attack first according to the player's choice. Use the combination of skills to cast one after the other to give your opponent a gorgeous combo.
First of all, we need to know that in Mercenary War Chronicles, mercenaries are divided into three identities: fighters, spellcasters, and guards. When attacking in the Tremble, the Champion can deal double damage to the caster, the caster can deal double damage to the Guardian, and the Guardian can deal double damage to the Champion.
This also means that the fighter is more restrained by the caster, the caster restrains the guard, and the guard restrains the fighter. When selecting a hero, when you move to a mercenary to check the stats, the enemy mercenary who is restrained by the mercenary will become brighter, so we try to choose a mercenary that is more restrained by the opponent.
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