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The rule of minesweeping is to find all the non-mine-sized cells in the minefield as soon as possible without stepping on the mine. If the number is clicked, it means that there are several mines in the 8 positions next to the number, and if you dig a mine, you will lose the game.
The method of minesweeping is as follows:
1. Rules of the game.
It's very simple, click on the square, if it is a mine, the game fails, find all the mines to win the game.
2. You need to try your luck at the beginning, as long as you click on an area, you can officially start. <>
3. According to the existing situation, it is judged that there must be a position of thunder.
4. Further calculation, because the "1" on the right side of "2" already has subordinate mines, so there is no thunder directly below the "2" on the right, so it can be judged that there are two mines on the left and satisfy the two "2s".
5. The red circle indicates that the "1" already has a definite thunder, at this time, you only need to put the mouse on the "1", hold down the right button, and then click the left button, and the other squares around the "1" will all be clicked. This little trick is very helpful for speeding up.
6. There must be a thunder next to the "1" in the upper left corner, which may be in the two blocks circled in red, which cannot be determined at this time. However, no matter which of the two is subordinated to "3", there are already three mines around "3", and the block in the lower left corner of "3" can determine that there are no mines.
7. There must be a thunder in the position framed by the red circle, because there must be three thunders around the "3". No matter which of the two is subordinated to the "2" next to the "3", so that the "2" satisfies the condition of two mines. Therefore, the block in the lower left corner of the "2" is free of mines.
8. In this way, the two blocks below "3" can be determined to be mine. <>
9. Mark these thunderous places and open up a new world.
10. According to the existing conditions, the places where mines are determined to be mine, and the other places are opened. At this point, we find that the problem left in the upper left corner has been solved.
11. Repeat the above methods, continue to reason, and finally complete the minesweeping <>
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Teach you to pass the cheats, turn on the computer Open Minesweeper Press xyzzy on the keyboard in order (indirect not too long) and then press shift (one second) Look at the top left corner of the computer There is a small white dot, put it on the keyboard, it will be lit if it is not thunder, and the white dot will disappear if it is thunder. (Open Minesweeper, just press it directly on the keyboard) Turn off Minesweeper after clearing the level, refresh the white dot twice and it will disappear.
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The number represents the number of thunder around, click the number with the left and right keys at the same time, if all the thunder around the number is found, the other grids will be automatically opened, if the surrounding thunder is not all found, you need to continue to calculate. Practice makes perfect, and of course the first step is always blind.
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The number 1 is that there is a thunder in the 8 squares around this square, and so on.
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Hello! I guess it's not a question of how.
There is definitely assistance.
But I don't know if it can help you.
Hope it helps.
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The rules of minesweeper are:
A certain number of mines are randomly arranged in the rectangular minefield of the determined size (9*9 squares and 10 mines for the beginner, 40 mines for 16*16 squares for the intermediate level, and 99 mines for 16*30 blocks for the advanced level, the size and number of mines can be set by yourself at the custom level, but the size of the minefield cannot exceed 24*30), the player needs to find all the blocks in the minefield that are not mines as soon as possible, and are not allowed to step on the mines.
Operation of minesweeper:
1. Left-click: Press the left button on the block that is judged not to be thunder to open the block. If a number appears on a block, the number indicates the number of mines in the 3 3 area around it, and if the block is empty (equivalent to 0), the block adjacent to the empty can be recursively opened; If you are unfortunate enough to strike a mine, the game is over.
2. Right-click: Press the right button on the block judged as a mine to mark the mine (displayed as a small red flag). Repeat the operation one or two times to unmark (if the "Marker" (?) is checked in the game menuIt will take two operations to cancel the mine).
3. Double click: Press the left button and the right button at the same time to complete the double click. When the number of marked mines around the double-click position is equal to the number of the position, the operation is effective, which is equivalent to a left-click operation on all unopened blocks around the number.
Double-clicking when a mine is not fully marked has no effect. If there are mismarked mines around the number, the game ends with a " " on the mismarked mine
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"Minesweeper".The rules are as follows:
1. The square is opened and the number in the square is displayed, and the number in the square indicates that there are several mines hidden in the 8 squares around it. The number in the red circle is 1, which means that there is 1 thunder in the other 8 squares in the black box, and all the squares in the lower left corner must be thunder.
2. In the same way, if the number is 3, it means that there are 3 mines hidden in the surrounding 8 squares. According to this rule, Sakura will continue to deliberate, and finally find all the thunder.
3. Formula: The number on the minesweeper side represents the number of mines in the 3 3 area around it.
4. Detailed explanation: Press the left button on the block that is judged not to be thunder to open the block. If a number appears on a block, the number indicates the number of mines in the 3 3 area around it, which is generally 8 squares, 5 squares for side blocks, and 3 squares for corner blocks.
5. So the maximum number in minesweeping is 8; If the block is empty in pulse, which is equivalent to 0, the block adjacent to the empty can be recursively opened; If you are unfortunate enough to hit a mine, the play will end.
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The rules of minesweeping are to click on the square, if it is a mine, the game fails. When the player is playing Minesweeper, he will click on a small man at will, and a small piece will appear, and the number displayed on it will represent how many mines are in the eight grids around.
The main area of the game is made up of many squares. Use the left mouse button to click on a random square and the square will open and the number in the square will be displayed; The number in the square state grid indicates that the 8 squares around it hide a few mines; If the open grid is blank, there are 0 thunderbolts around it.
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The rules of minesweeper are to click on the square, if it is a mine, the game loses, find all the mines game to win, the tricks are as follows:
1. At the beginning, it is purely a matter of luck, as long as you click on an area, you can officially start. 1 represents that there is a thunder in the up, down, left, right and oblique angles of 1, and it is pushed in turn, 2 has 2 thunders, and 3 has 3 thunders.
2. The second and most important step is to determine the location of the mine according to the existing situation.
3. Next, it is to calculate, which is also a very critical step, for example, because the 1 on the right side of 2 already has a subordinate thunder, so there is no thunder directly below the 2 on the right, so it can be judged that there are two mines on the left, satisfying two 2s.
There is already a definite mine, at this time, you just need to put the mouse on 1, hold down the right button, and then click the left button, and all the other blocks around 1 will be clicked. This little trick is very helpful for speeding up.
5. Two 2 clips and one 1, and there must be thunder under the center of 1. Two 2 clamps n, n > 1 3, 3 all have thunder underneath. If the central number is 1, it means that there will definitely be a thunder in the 8 grids around 1, that is, there will be thunder diagonally. Three 1s in a row, and the middle 1 has thunder.
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A few principles are simple. First of all, if all the mines in the vicinity of a tile have been marked, pressing the left and right buttons at the same time will automatically sweep away the remaining tiles around it, saving you from pressing them one by one. In a row of grids, two 1 clips and one 2, and there must be thunder under 1; Two 2 clamps and one 1, 1 must have thunder under it; Two 2 clamp n 3, all 2 and 3 have thunder underneath; Two 2s are on the side, and there are mines under 2; Three 1s in a row, and the middle 1 has thunder. There are thunders on the two sides of four consecutive 1s - the 2 and 1 here are not only the squares that can be applied, sometimes for example, 3 or 4, but there is already a mine nearby, and the remaining 1 or 2 are not yet certain, of course, this principle can also be used.
If you are proficient in these principles, you can see them at a glance, and quickly right-click on the lightning and double-click to open the grid, and you can reach the level of less than 100 seconds.
If you can't tell if a block has mines, right-click twice to mark it with a question mark (?).After that, you can right-click on a block once to mark it as a mine, or right-click on a block twice to remove the marker.
If all the mines around a number block are marked, you can point to the block and click the left and right mouse buttons at the same time to dig up the remaining blocks around it. If the mines around the numbered block are not fully marked, the other hidden or unmarked blocks will be pressed once (i.e. flashed) when both buttons are clicked at the same time. Look for common combinations of numbers, which will often indicate common combinations of mines.
For example, three adjacent numbers 2-3-2 on the sides of a set of undug blocks indicate that there are three mines in a row next to those three numbers. Technique: In a row of grids, two 1 clips and one 2, there must be thunder under 1; Two 2 clips one 1, and there must be thunder under the 1 in the center; Two 2 clamps n 3, 2 and 3 all have thunder underneath; Two 2s are on the side, and there are mines under 2; Three 1s in a row, and the middle 1 has thunder. Four consecutive 1s on both sides of the 1 have thunder.
Information**. Formula: One clip two, one has thunder; Two sandwich one, there is thunder in the heart; Two sandwiches and three, all with thunder; On both sides, there are thunders; Three in a row, with thunder; Four in a row, there is thunder on the side. The 2 and 1 here are not only applicable to the square, sometimes it is 3 or 4, but there is already a mine nearby, and the remaining 1 or 2 are not yet certain, of course, this principle can also be used.
If you are proficient in these principles, you can see them at a glance, and quickly right-click on the lightning and double-click to open the grid, and you can reach the level of less than 100 seconds. Cheats: Open the Minesweeper interface, type x y z z y and press the shift key in the bottom right corner.
At this point, when the mouse is in the minefield and active in the checkered area, you will see a small dot of light flashing in the upper left corner of the screen. (It's small, tiny, and not easy to see.) It is best that the desktop is dark, or you can't see clearly) A small dot of light appears, indicating that the grid where the mouse is hovering is not a thunderbolt.
On the contrary, it is a minefield.
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The third year of junior high school is very tiring, there are a lot of exams, and the teacher's lecture progress is very fast (generally most subjects will end the course before the Spring Festival), most people will feel uncomfortable, but the teacher takes into account the students who have outstanding learning. At this time, many students will feel frustrated, especially those who are weaker in science. At this time, don't relax, choose a learning method that suits you, calm down, make up for your weaknesses in a solid manner, and ask for a tutor if necessary.
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Do you see that number? That means there are a few bombs in the nine tiles around, but it still takes luck, you turn up 0 bombs, and then you just click on one and then increase the width and height to sweep it.
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The corners of the dots generally don't die, and there is a chance that you can open a large piece.
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I can't play minesweeper, the teacher teaches you the rules of minesweeping.
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Click on the number to look at it, there may be a few thunders next to the number.
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If we're lucky, I hope we can solve the problem together.
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The minesweeper formula is one clip two, one with thunder. Two sandwich one, there is thunder in the heart; Two sandwiches and three, all with thunder; On both sides, there are thunders; Three in a row, with thunder; Four in a row, there is thunder on the side.
Explanation:
The number indicates the number of nearby 8 slots, so if the number is 2, there will be a total of 2 mines in the surrounding 8 slots.
Basic Determination Mine: Based on the above rule, if the surrounding open space = number, then the open space is [Basic Determination Mine].
Equivalence: The number minus the number of surrounding mines is [equivalent number], so 3 determines that there is 1 thunder around, then it is equivalent to 2.
Equivalence will play a key role in the subsequent application of the formula, basically, it is to change some situations that do not conform to the formula into cases that conform to the formula.
121, there is thunder on the side: when 121 columns appear, and 2 only has one side of the open space (3 grids), then as shown in the figure, the oblique side of 2 is determined to be thunder (and the positive side of 2 is determined to be no thunder). Since there is a definite mine around the 2 of "2122", it changes to the form of "2121", and the above formula is applied.
Two in a row, there is thunder on the side: when "A21B" appears, the positive side of A is a definite mine (and the positive side of B is determined to be free of thunder).
A kind of equivalent transformation of two in a row: in this case, "314 flag", because there are 2 mines on 4 sides, then 4 is equivalent to 2, and the transformation is "312x", and the above formula is applied.
1221, two-sided thunder: When "1221" appears, 2 determines the thunder.
Two clamps and one, there is thunder in the heart: in the case of "x212x", the 1 positive side determines the thunder (and the oblique side of 1 determines that there is no thunder).
In this case, although the location of the mine cannot be determined, it can be determined that there are no mines in the upper three blocks. The principle is that since thunder must appear in the second row, so the 1 of the second row has been satisfied by the second row, then there is no thunder above. And if you advance one more square, the 1 of the second row is satisfied by the third row, then there is no thunder in both 1 and 2 rows.
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