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The challenge is still necessary.,But the premise is that the opposite legal system explodes enough.,First of all, you still have to ensure your survivability.,Only when you're alive can you have dps.,If the opposite legal system doesn't erupt much.,That's still out of the vanguard shield.,The premise of this hero is not to be seconds.,Survivability is king.。 It depends on what kind of play you have when it comes to blood activation, and now many mainstream have changed to this DPS stream of domination. In the early stage, I learned the first-level 2 skill line, the main plus 3 and live blood, pure standing pile DPS, relying on the dominant bloodsucking and high attack, and playing a high DPS in the early middle and early stages.
If it is the kind of traditional 23-point one, then it is recommended to add one level in the early stage of blood activation
I hope to come back and the landlord can be satisfied.
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I think that the challenge should still come out when there are many methods of the system, otherwise it will be seconded. Some people say that there must be a challenge, and that's wrong! If the opponent's skill doesn't smash you to death and there is a little blood left, then you should not hesitate to add a blood rejuvenation technique to yourself, plus the dominant living blood, you can kill them all, and the skill doesn't kill you, is the Ping A God Spirit Warrior afraid of them?
As for the landlord saying that he didn't lose much blood, then it's because your ultimate level is high!
Sacrifice (f) Divine Warrior at the cost of self, dealing 50 (65)% of the target's current HP and slowing the target's movement speed by 50% for 5 seconds. Both the slow and damage ignore the Magic Immunity. Cast Range:
135。(Values in parentheses are those with Aghanim's Scepter equipped).
Rank 1: Spirit Warrior takes 40% of current HP. Cast Time: 45 (24) seconds Cast Cost: 45 mana.
Rank 2: Spirit Warrior takes 33% of their current health. Cast Time: 30 (16) seconds Cast Cost: 45 mana.
Rank 3: Spirit Warrior takes 25% of current HP. Cast Time: 15 (8) seconds Cast Cost: 45 mana.
What if you only add a level 1 ultimate? I guess that's totally fine. Why is it usually added to level 3, that is to prevent instant killing, if you are half-blooded, a big move of sf, the blood rejuvenation technique can be saved, so, the landlord should look at the situation, don't blindly listen to the comments on the Internet.
Blood-activating technique: In the case that you have an ice girl or someone with your teammates in the same line has a temple, you can add a little, and you can save your life by learning a little, of course, you can also not add, depending on your habits, after all, the early attribute is too low, and it is not very cost-effective to add the first skill. For the god warrior being suppressed, I haven't seen this, either he's a novice, or he's a waste, and I've never heard of the god being pressed.
Who dares to confront the gods and warriors in the early stage?
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Out of the challenge or vanguard depends on the opposite class configuration, it is best to give priority to the prosthetic leg (if it is suppressed, of course, it is the challenge or vanguard first), and then out of a domination (you can jungle, if there is a blood demon, just honestly occupy the line) and then the ghoul armband.
Tailor-made equipment for the gods and warriors) Before the armband, you must have a reply outfit (otherwise you will still be killed if you see the blood lost) The blood rejuvenation technique is recommended to be after the tenth level, and the priority is 2, 3 skills are full, and the blood activation technique of level 1 has no effect, at least level 2. If you are pressed in the early stage, you can have 1,3 skill points.
2 skills are generally used in the early stage of pressing the line or catching people alone.,You don't need 2 skills when you fight in team battles.,Otherwise, you won't have any output (the blood is gone.,Where is the output of the no blood-sucking recovery?) So when you use domination to suck blood in team battles, you don't need 2 skills).
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The point,And the effect of the two levels is very good.,It's much better than just the point level 1.,There's also a challenge because I'm afraid of being killed when the blood is less.,The gods are most afraid of the hero who is strong in the explosion.,So it's still good to come out of the challenge.,If you feel like there's no output.,That out of the vanguard still can't solve the problem.,DPS must stand.,Immortality is the king.。
You can choose to dominate, dog claw, the advantage is, you can play a cycle, first rocket attack, open the domination when the blood is less, and then come back to the west, and then be sure to come out of bkb in the later stage (if there is no control on the opposite side, don't come out).
On the issue of ultimate, it depends on your own situation, you said earlier that you didn't output, then you learned high in the ultimate, and you lost less blood, or no output, if you learn a level, as you yourself said, the cd is too long, or it depends on yourself.
There is also the question of the magic ball, which can't be helped, just get used to it.
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The challenge and pioneer depend on the actual situation, and the personal preference is the challenge, because it is convenient to mix the line in the early stage, after all, the head material contains two back two back five.
The Blood Rejuvenation Technique does not need to be pointed, or it is full. If you want to fight fiercely, you must add two or three points.
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It's better for the gods to challenge than to be the vanguard.,The gods are the less blood, the higher the attack.,Out of the dominance is good.,R can be a level.,The ultimate still has to be filled.。 R is not a good skill.,Hurt people 20 self-damage 19,It's not good.,The third skill is a divine skill.,It's good to learn a level + blood in the early stage.。
In the early stage of learning the first level of r, for the convenience of the point, the main promotion of 3, the 6th level of the first level of blood is added, there is a large increase, and the rest of the points are yellow. When you reach level 10+, fill up your health. Pioneer + domination is king, and those who challenge Shenma are floating clouds.
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Looking at the opposite lineup in this way, if the opposite side smashes the control and high-explosive skill output in your face, you won't be able to bear the challenge. I'll point a first-level blood activation technique in the early stage of playing the gods.,When the residual blood.,With v, you can also rely on the line.。
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It is not recommended to learn the blood rejuvenation technique, which is based on how good your full attributes are to recover the speed of the blood, that is to say, the early attributes are low, so it is very slow to learn, and it is basically very expensive Of course, if you pile 3 or 4 wrists in the early stage, then I recommend that you learn If not, the main upgrade 3 skills and rockets are very expensive, but the output in the early stage is really not to be underestimated, or a serve that does not attract hatred, I want to be good.
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The blood rejuvenation technique must be the main point, the other three skills of the gods do not consume blue, if you don't learn this blue, it will be wasted, and the price of learning the first level is very high; It's better for the gods to take on the challenge, which can reduce the damage of the second skill and the ultimate to himself, and he mainly relies on the high damage of the second skill in the early stage, and the physical damage is not high.
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No points, no one! It is not recommended for the gods to have some active blood in the early stage, if there is an ice girl, you can consider upgrading to a level!
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You can order it or not, whatever.
Eat and drink, fist gloves, branches go out. Ashes、BKB is a must.,If you get used to it, you can drum with the ancestors.,It's better for this hero to play gank.,Don't play the late stage.,It's a little empty.,After all, you have to have residual blood to be powerful.,It's easy to die.。
No, only footwear items are shared.
If this is not the order, the departure is correct. (If you can get it) the vanguard is the best equipment in the early stage, and it is actually very suitable for people like gods who sell blood. In addition, the armband's effectiveness is tailor-made for the mid-stage DPS of the gods. >>>More
There are several ways to play the electric baton.,Generally, it's to support the meat so that you can output more on the battlefield.,And it's a great improvement in combat ability.,After gnke, others are red-blooded, and you're still very healthy.,So the opponent has a fear of you.。 It is not recommended that the prosthetic leg is recommended to be phased, and if you kill a single person to chase someone, you will open a big while pumping an attack, no matter who you are, you will not dare to fight a because you have a pumping attack, so he only has to run, so you can open the phase to keep up. First straw sandals turn phase,And then challenge the vanguard (now it's all about playing gank, how to reply.,And if you have a good recovery ability, you can take the initiative to trouble them.,So the electric baton is generally used as a meat beating) The output is loaded with a yaksha turn a doppelganger butterfly.,There's no money to make a small piece of loose blade armor.。
The gods in this version of IMBA are in the fire spear solo game, you only need to get out of the flesh With the skill of the fire spear, the gods' demand for attack is relatively weakened plus the increase in magic resistance and attack speed of 3 skills Just stand and kill properly. >>>More