-
No, only footwear items are shared.
-
No, there are challenges on the body to have an effect.
And no matter what the body has, the clone can only bring shoes.
-
Yes, but the prosthetic leg was not willing to sacrifice the sacrifice and jumped the knife out, and it almost won.
-
No, only footwear equipment (e.g. prosthetic legs, flying shoes) can be shared with clones.
There are also range equipment that can also be used, such as flutes, but not willing.
-
The clone of the Diviner can only inherit the subject's footwear equipment.
So I don't think I will add magic resistance to the clones.
However, if you challenge the flute, you can add that buff that absorbs magic damage to the clone.
-
Assuming 1000 damage, the enemy will first avoid 750 damage, then multiply 250 damage by 30%, and finally leave 175 damage.
-
It can be stacked, but it's not calculated like this, the enemy itself is 50%, the turban is 30%, and the formula I saw before is, 1-( That is, it adds up to 65% of the magic resistance.
-
Yes, I've played this, and I've been playing Dota for 4 years, so it can be stacked. I played Ryan once, and the enemy method on the opposite side was similar to the equipment you said, and I brought a vanguard, and I added a level 2 red battle with almost a third of my blood! If you like dota, you can talk to me.,I'm okay to play.,The ladder is about 1800.。
-
Can't be stacked.,Each hero's own armor has magic resistance.,DF's passive has increased again., Can't be stacked with the pick, if that's it.,DF out of a pick plus passive and basic magic resistance are 85, I don't believe you try.,The passive is also written very clearly.。
-
The hero has its own 25 magic resistance, as well as items that add magic resistance, challenges and wandering mage cloaks, and 4 skills that add magic resistance, anti-mage magic shield, underworld wurm poisonous appearance, butcher carrion pile, phantom spearman ultimate, the specific calculation formula is, 1 (1 25 )*1 x)*(1 y) x represents the magic resistance of the skill increase, and y represents the magic resistance of the item, such as the enemy's magic challenge, his magic resistance is 1 (1 25 )*1 50 )*1 30 ) 26 So a 300 damage skill only drops 80 blood on the enemy's body, and note that the magic resistance effect of the item cannot be stacked, and the largest one will be taken, so it will not be magically harmless, but it will drop less blood.
-
The hero's original magic resistance is 25%, challenge magic resistance is 25%, enemy magic resistance is 50%, algorithm: the enemy magic resistance with the challenge is 1-(1-25%) (1-25%) (1-50%) about = 72%, that is, only the original damage is -(1-a)(1-b)(1-c).
That is to say, the big damage of a fire girl like lion or something is his value multiplied by this.
-
Each hero has 25% magic resistance.
Suppose the challenged Antimage takes some damage. It will first be damaged by its own magic resistance, and the damage obtained will be reduced by the skill itself, and the damage obtained will be reduced by the damage reduction item. The final damage that comes out is the last damage the Antimage takes.
So it's not as simple as summing it up.
-
It can stack, but it doesn't stack perfectly. The calculation has been given upstairs.
-
It's not a simple addition, otherwise wouldn't it be 100% magic resistance if you bought a few more cloaks? It's just a percentage.
-
Stacking, but it's a stack with formulas, and it's never going to be full of magic.
-
Stacked, buy the challenge first for better results.
-
Can be stacked, but not to 70% The superposition of magic resistance is not a simple addition It is the addition of the product and the principle of superposition is Total magic resistance = 1 - (1 - natural magic resistance [is 25%]) 1 - item magic resistance) * (1 - skill magic resistance) The skeleton's vampire skill is a halo and the item vampire is a serve Aura and serve can be stacked Just like patting a bear out of a sacrifice or a VIP offering You can suck blood while using a serve.
-
Definitely no. The two can be superimposed, but not linearly superimposed, and I don't know exactly what the algorithm is. But when stacked, it's definitely more than 40% and less than 70%.
-
Yes, the challenge of the enemy law can often be seen, the challenge is to turn the flute, play the mage flow, the most resistant one, but it depends on whether it can resist in the early stage.
-
It cannot be stacked, only the highest value is taken.
-
Yes, in general, the butcher's challenge hijab is a must.
-
It can be stacked, especially the current version, which can perfectly stack challenges and anti-magic skills, and the 3 skills of the challenge and viper can also be stacked, and the current stacking has nothing to do with the time of adding skills and the time of the challenge, so it is said that the perfect stack (in the past, you had to upgrade the skills first and then challenge them to be all stacked).
-
Slightly less than the resistance of 25+ challenges per se (sorry, how much did I forget 30 or 25?). + Resistance to the Enemy Demon Resistance skill level.
Anyway, it's estimated that it's about the same as Roshan's magic resistance, if you add a challenge.
O I'm sorry I just checked it.,Level 4's magic resistance skill is 50.,The challenge is 30%, so the magic resistance is less.,Then that means that the DF's resistance is slightly lower than that of Roshan God.,That's all.。
Expansion: If you want to challenge, start with Vanguard Shield.
-
Yes, the hero's own magic resistance, skill magic resistance, and equipment magic resistance are linear stacks, and it should be noted here that linear stacking is not a direct sum of sums, but a product.
For example, the magic resistance of the full-level magic resistance method is: 1-(1-25%)*1-50%)*1-30%)=
In addition, only one of the magic resistance increased by the equipment can be effective, which means that the magic resistance will not be increased after a challenge or cloak is created.
-
LZ, would I say I've seen all the pros who have played in the tournament come up with challenges?
Well, to get back to the point, each hero is born with 25 percent magic resistance, and then if you challenge it, it's 55 percent. And then the enemy method counts the magic resistance of 3 skills, so I don't know how much, after all, I'm not a data emperor.
In short, the enemy is a challenge, and the 3 skills are at the full level, even if it is Ryan, most of the fire girls are just deducting a drop of blood. If you don't believe it, you can find a to test it.
-
Nonlinear superposition. There is no point in challenging the enemy, and other equipment is much more cost-effective.
-
Stacking,But it's not the current stacking.,Increased magic resistance = 1-(1-(1-75%)*1-25%)) So the enemy brings a challenge turban is not full of magic resistance.,You still have to lose blood.,And there's no point.,People control you.,Just kill you with physics.。。。 75% magic resistance is enough.
-
It can be stacked, and the effect is obvious. Challenge 30% resistance.,Half of your own resistance.,Basically don't care about magic.,If the opposite control is powerful.,It's recommended to be the whole BKB.。
-
Can not be linear as if there were challenges and the like before and the latter skills can be stacked perfectly.
-
Can be stacked Each hero's own magic resistance is 25%, that is, each magic skill deals 75% skill damage to the hero, and then multiplies its own skill resistance to reduce it to 60% of the skill damage, and then multiplies the challenge to reduce the magic damage to 70%, and the result is the percentage of damage that the skill acts on the hero. Physical attack has a chaotic attack that ignores defense, and magic also has a divine attack that ignores magic resistance, which cannot be resisted.
-
Can be stacked, but not to 70% The superposition of magic resistance is not a simple addition It is the addition of the product and the principle of superposition is Total magic resistance = 1 - (1 - natural magic resistance [is 25%]) 1 - item magic resistance) * (1 - skill magic resistance) The skeleton's vampire skill is a halo and the item vampire is a serve Aura and serve can be stacked Just like patting a bear out of a sacrifice or a VIP offering You can suck blood while using a serve.
-
It can be stacked, and after the challenge, the enemy will only take 70%*75%*60%=skill damage.
-
It cannot be stacked, only the highest value is taken.
-
The whole Dota should be 3 heroes to improve the magic resistance.,A butcher, an anti-mage, a poisonous dragon.,A very early version needs to be challenged first.,Later, if has been improved.,No conflict.,It's the same how to get out.。
Now every conflict will have an annotation, for example, the Tide 2 skill has an annotation, and it can't be with the small round shield poor ghost shield vanguard.
Basically, there is no future in studying law resistance, heap physical defense is king, and the main DPS is all physical output.
-
There is a conflict, but there is no buy first or add comparatively, it has a formula. It's troublesome, let's talk about it a little.
viper 5%/10%/15%/20%
Butcher 4% 8% 12% 16%.
Enemy 10% 20% 30% 40%.
Wandering Mage's Cloak 15%.
Challenge 30%.
Hero Armor: 25% Nature Magic Resistance
Anti-Magic Stack Calculation = 1 - (1 - Nature Resistance) * (1 - Item Resistance) * (1 - Skill Resistance).
Specific calculation: butcher + cloak = 1 - (
viper+challenge=1-(
Enemy + Challenge = 1 - (
It's hard to type, so please choose it!
-
Items that add magic resistance cannot stack with each other, but they can stack with skills and 25% of their magic resistance, such as the enemy's 3jn, etc., can be stacked.
-
There's no conflict with the challenge, there's no conflict with the 500 cloak, but the challenge does with the cloak, and the general idea is to buy a 500 cloak, then a helmet, and then two rings.
-
That's right.,Of course, there are many magic resistance props.。 After all, the challenge is just an item that increases your magic resistance, so if you have a lot of magic on the other side, make a challenge first and then craft the Cadda's Insight Pipe (i.e., the flute). But if you are a late stage or a mage like Lion Blue Cat Xiao Y, it is recommended that BKB is better; If it's a meat seller and the damage isn't high, then choose to challenge it, and then synthesize a flute.
There is a row of late stages opposite, and if you say those late stages, the challenge is useless. I don't usually come out of the vanguard shield, I only buy a 1100 blood, and you can synthesize a dragon heart in the back.
-
Yes, the Challenge Turban is for legal damage.
The late stage is generally physical output, and if you are afraid of the late stage, you can produce a green rod. Push, push, siwa and other damage reduction equipment.
The sooner the Vanguard Shield is equipped, the more powerful it becomes.
-
Basically, but not absolutely.
For example, if you challenge the enemy, you are not as good as a pioneer. Regardless of whether he is passive or not, what can he say? People who have meat points, or people who have meat suits.
You can come out with one. As a team absorbing damage, such as the Corpse King, I love one, and it's the first one. The reason is that the money is not slow and can press the line, and the others are all after the meat is produced, and someone will make up a headscarf and turn the flute.
One person is not necessary, but now Dota is updated with the player's understanding and version.
It's basically a world of small pieces. Both the Vanguard Shield and the Challenge are big pieces, and many matches are a 15 Resistance cloak, plus a prosthetic leg. That's the end of the game, of course I'm talking about the slightly more high-end game, and it's not the highest.
Now the outfit is mainly for out. For the opponent's lineup and the opponent's equipment. Overall, you're right.
But sometimes you have to look at the opponent's equipment and playing style. Then the mage suppresses everything in the early stage, and the operation in the middle determines everything. Later it is an auxiliary.
If it's a carry. Except for a few people who are extremely crispy. There's no need to come out with this. Meat words, a shield. can withstand the burst of 2 mages. And it can also support blood in the medium term. Better than a challenge. Unless the opponent is 5 mages.
-
You're pretty much right. Challenge the Bandana is a magic resistance item. There is some resistance to spell bursts.
The Vanguard Shield is resistant to early physical attacks. Challenging the bandana can also turn the bottom. Blocks 400 damage within 10 seconds of use.
That is, 400 damage hits you without losing blood. ~
-
On the premise that the outbreak of the method system is relatively strong, it is more cost-effective to make a wandering cloak. If you're playing the 3, 4, or 5 positions, you can take on the challenge and turn the flute. 18 minutes ago with a good challenge and Vanguard Shield, then you can count it as meaty.
-
Physics out of the vanguard law system out of the challenge,There's also your own blood less heroes to support the blood to care about the challenge,Otherwise, hundreds of blood out of the challenge is useless.,If you're playing the Axe King or something, the hero wants to fight ahead, then it must come out.,If you're playing Shadow Demon or what team battle follow-up cut into, then don't go out of the vanguard challenge.
-
You're right, the higher your magic resistance, the less spell damage you receive, you look at the anti-mage, the higher the level of magic to hit him without losing blood, but if the opposite side is divine magic damage, the challenge will not work, at this time you have to turn the challenge into a flute.
Vanguard if I'm not mistaken, it's 70 chance to block damage, which is very useful when dealing with physical DPS, but if the equipment on the opposite side is very good, the role of the vanguard is not obvious, and at this time you have to support the armor, Shiva's guard and blade armor are good choices.
Flicker: The cast target is any geodiviner, and the effect is to teleport to the cast target, and damage 400 area units at the same time (note that it is a damage deal to the skill release point and the target geographer you teleport to, so if you want to deal high damage to the enemy, you can use it within the opponent's 400 radius, disappear and appear to deal damage each, a total of twice). This skill is mainly used for teleportation between geodivinaters and enemy killing, and the skill is low due to the low magic cost, so it often uses two geodiviners to cast a wave of soldiers on themselves.
I don't think any of the above is in line with my thoughts. >>>More
Summoning me will not. Dibu has played.,Anyway, first shoes and then Macon and then sacrifice.,Level 6 with killing.,Level 11 fights rosan.,Chase people to kill.,Later, it depends on everyone's development.。。。
The Ground Patcher is a hero that needs to be manipulated, because when it is level 16, you need to control four heroes, and if you are out of the account, you even need to control 5! This requires you to have a very good foundation in combat and be able to control multiple units skillfully. This is just the basics, and if you need advanced information, many forums do. >>>More
There are several ways to play the electric baton.,Generally, it's to support the meat so that you can output more on the battlefield.,And it's a great improvement in combat ability.,After gnke, others are red-blooded, and you're still very healthy.,So the opponent has a fear of you.。 It is not recommended that the prosthetic leg is recommended to be phased, and if you kill a single person to chase someone, you will open a big while pumping an attack, no matter who you are, you will not dare to fight a because you have a pumping attack, so he only has to run, so you can open the phase to keep up. First straw sandals turn phase,And then challenge the vanguard (now it's all about playing gank, how to reply.,And if you have a good recovery ability, you can take the initiative to trouble them.,So the electric baton is generally used as a meat beating) The output is loaded with a yaksha turn a doppelganger butterfly.,There's no money to make a small piece of loose blade armor.。