lolEternal Nightmares and Void Marauders

Updated on Game 2024-02-09
9 answers
  1. Anonymous users2024-02-05

    Eternal Nightmare is generally only used for jungle now, and the entry into the support ability team battle is good, but the aspects you said are definitely Void Marauder strong, mid laner or top laner, jungler is fine, so if you want to be affordable, you must buy a praying mantis.

  2. Anonymous users2024-02-04

    Personally, I think: Single Kill Ability: Kazik NOC

    Survivability: Equal.

    Positioning: Cut the back row.

    Agility: Kazik NOC

    Affordable: ** are all 6300, Kazik 45rmb, NOC 35rmb

  3. Anonymous users2024-02-03

    According to your own interests and hobbies, I know who is the player who ranks 1 in the points ranking in the telecommunications area, who is used on the order Sonata, can you understand what I mean from what I said? It is that there is no one who is easy to use, who is not easy to use, I think I have been playing for more than half a year, and the heroes I bought are all 4 horizontal A total of heroes that I think are easy to use are rarely used in the game I think it is not easy to use, but people have been playing.

  4. Anonymous users2024-02-02

    Void Marauder is now the S3 season of the popular mantis walking in the middle of the sixth-level wandering more powerful than other AP general out of the black cut blood drinking fanatic damage high standing You can look at Xiao Cang's **.

  5. Anonymous users2024-02-01

    Void Marauder, you still need to ask, if you don't explain, you will know if you use it. Beg.

  6. Anonymous users2024-01-31

    Void Single Kill Ability is very strong At least I rarely die in a single hand now I like this praying mantis very much Experience.

  7. Anonymous users2024-01-30

    Plundering of emptiness ... Experience.

  8. Anonymous users2024-01-29

    The Void is good with the wind, but not with the headwind.

  9. Anonymous users2024-01-28

    Invisible threat [ passive ].

    Invisible Threat: When Kazik is out of the enemy's field of vision, he gains the Invisible Threat, causing him to deal bonus magic damage to the enemy's next attack and reduce their movement speed by 35% for 2 seconds.

    Feast of Fear Evolution-Claw [q].

    Passive Effect: Marks lone enemies around you; Active Effect: Kazik deals physical damage to the target, which increases if the target is left alone.

    Evolution - Claw: Increases damage to lone enemies by 12% of their lost health, and increases the range of Dreadfeast and basic attacks by 50.

    Void Spike Evolution - Spike Neck Spine [ w ].

    Kazik fires Void Spikes at Target, after touching the first target, and dealing physical damage to all enemies in the vicinity of the location; If Kazik is within range, he will get the effect.

    Evolution - Spike Neck Ridge: The Void Spike fires 3 spikes in a cone radius and consumes the invisible threat to deal damage and slow enemies hit.

    Jumping Evolution - Wings [ e ].

    Kazik jumps into a targeted area, dealing physical damage to enemies within range.

    Evolution - Wings: Increases the range of the jump and refreshes the cooldown of the jump after a kill or assist.

    Attack of the Void Evolution - Camouflage [ r ].

    Kazik enters stealth for 1 second, increasing his movement speed by 40%, and within 10 seconds, Kazik can unleash another Void Attack.

    Evolution - Camouflage: Kazik can unleash a third Void Attack, reducing the damage taken by Kazik by 50% while sneaking.

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