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First of all, set the jump (space) to the mouse wheel down in the key settings, and then use the scroll wheel to jump when jumping, and then cooperate with , and the two keys can jump left and right.
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bind "space" "+sprung"
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "spring; wait; special"
alias spring "spring1"
alias spring1 "+jump; wait; -jump; alias spring spring2"
alias spring2 "+jump; wait; -jump; alias spring spring1"
alias +sprung "sprung1"
alias -sprung "sprung0"
Save the above ** as written in a text document, and then change the suffix.
Change txt to cfg) and save it in the cstrike folder in the directory.
Inside, then run, type exec in the command console
Then, while playing, just hold down the jump button (and the spacebar "space") to achieve continuous jumps
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When jumping up, two build presses are good.
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A general super-jump step (taking the example of spinning to the left first).
a.Keep the crosshair down about 45 degrees, run forward, jump, and release the front bPress and hold the left while panning the mouse to the left at a constant speed.
c.Release left in the air while holding down right without letting go.
d.Hold down the right and jump when you land, while panning the mouse to the right at a constant speedRelease the right while holding the left in the air.
f.Hold down the left and jump when you land, while panning the mouse to the left at a constant speedAnd so on and so on ......
Key points: The two steps of A and B add up to a standard rotation jump A, B, and C, and these three actions need to be completed in the air at one time.
a.Keep the crosshair downwards at 45 degrees, making it easier to maintain balance.
b.The greater the angle of the mouse panning, the greater the rotation.
d.When you hit the ground, you should feel like you are jumping.
g.Must be proficient in the order and timing of key presses.
Press "forward" only when you run
You don't need to press it again after you jump up.
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1.Normal Jump: Space (kind of nonsense).
2.Small Jump: Press twice to squat first.
3.Big Jump: Just press the space bar and squat together! Also known as swing back jump There is also a kind of squatting in the air a few times.
It looks like you're walking in the air. It's just good-looking, nothing else.
4.Squat jump: press the squat button first (don't hold it down, just click lightly) and then quickly press the spacebar, the interval between the two keys should not exceed seconds, but not too fast, too fast is easy to become a big jump, slow is an ordinary jump!
5.Jump: Operation: Run first, then jump (squat and jump together), press and jump at the moment you land.
6.Box jump: Quickly move the mouse after taking off to make the perspective different from the time of jumping, which can be understood as walking an arc in the air.
7.Lian Da Jump: Seriously, I've only seen it but won't, I thought the method was the same as the above jump, but after trying it, I realized that it would not work after jumping at most 2-3 times in a row. Alas. Ashamed!
8.There is also a kind of air jump, which is a big jump that lands quickly but does not land and then jumps back to the highest point, but the distance is the same!
I'm ashamed that it only appeared when I pressed it indiscriminately.,I haven't figured out the specifics yet.,But I think it should be:Big jump, squat, big jump,So with the least time between clicks,Press it out!
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a.Keep the crosshair down about 45 degrees, run forward, jump, and release the front.
b.Press and hold the left while panning the mouse to the left at a constant speed.
Around 30°.
c.Release left in the air while holding down right without letting go.
d.Hold down the right and jump when you land, while panning the mouse to the right at a constant speed.
Around 30°.
e.Release the right while holding the left in the air.
f.Hold down the left and jump when you land, while panning the mouse to the left at a constant speed.
g.And so on and so on ......
Key points: The two steps A and B add up to a standard spin jump.
The three actions of a, b, and c should be completed in the air at one time.
a.Keep the crosshair downwards at 45 degrees, making it easier to maintain balance.
b.The greater the angle of the mouse panning, the greater the rotation.
d.When you hit the ground, you should feel like you are jumping.
g.Must be proficient in the order and timing of key presses.
Press "forward" only when you run
You don't need to press it again after jumping up.
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It is recommended to jump into a pulley to draw backwards, operation: run first, and then click the left or right button, point at the same time with the pulley to jump, the mouse should also follow the left or right rotation, the rotation angle is about 60 degrees, and then the big point is OK, anyway, it can't be a pause Jump into the air (when the highest point) point right or left button (opposite to the direction of the jump) The mouse also follows the rotation angle at the same time as above (remember: the speed of rotation is not too fast, that has no effect, it must rotate at a uniform speed) Finally:
Repeat the above actions as soon as you land (note: release the W key after jumping, and only use the AD two keys to control).
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It's very simple, set the jump to the wheel button, which is the middle mouse button. Then press and hold"w"Accelerate the take-off"w"Release and move the mouse to the left, and press the left arrow keys at the same time. Then to the right, the main thing is to grasp the landing point well.
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Set the jump to the pulley.
Slide the pulley first.
Then press a mouse to follow to the left, and then to press d mouse to follow to the right.
It's a jump.
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Bounce your own way.
Bind the jump to a mouse scroll.
The body is tilted down 45°
Then hold W to run, jump up and then W release, mouse like right and then hold D to the right at the same time.
Then seize the moment and turn the mouse to the left while holding down A
I realized it myself.
The space bar is a jump, some places are higher, all one jump and one squat.
The strategy of playing CS is called CS strategy.
In fact, you can delete the cstrike and enter the game, at which point it is the official parameters. >>>More
CSOL Support is strongly supported.
yes There are so many zombies in first-person shooters, but the general configuration is a bit more demanding these days. >>>More
A lot of it is a problem with your personal settings, see if the vertical sync is turned off? And there is the opengl mode mentioned above! But don't be afraid when you play stand-alone with only more than 30 fps, because the stand-alone play + the computer will be lowered, which is very normal, you won't be so low when you go to play online, as long as the main settings above are good, it shouldn't be very low!