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Bone method, if you are a ganker, you go to the control charm, when you catch people, choose the opposite late stage and lack of control of the melee combat, after killing people to push the tower, at this time you can out of the red staff, out of the war drum, out of the veil of strife, out of the sheep knife, out of the ice armor, but, if you are not a ganker, and in the headwind, you will go out of the Macon, out of the war drums, out of the flute, at this time the main stick, the back can make up a flying shoe, as, you can lead the line to push the tower, the regiment first insert the stick in the back, Then find an opportunity to explode and use your c nothingness to others, here you have to judge for yourself, if the void is not put at the right time, your teammates will definitely anger you. Your ultimate is best cast when the opposing melee comes by, you need to be a certain distance away from the main battlefield, and the brittle bone method is easy to die. These are what everyone understands.,I'm average in technology.,VS level 48,Haofang level 14.。
In the team, I usually fight intelligence heroes, and the hero of bone law requires good awareness and operation, not an easy hero to use.
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It's best to go mid, or go single to get the advantage level, and then it's easy to get the advantage online (use aging plus magic to grind blood pressure people).
During team battles, pay attention to inserting sticks (good position), pay attention to protecting yourself, throw skills to output damage at the first time, and don't grab people's heads with turtle skills.
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The bone method is best to drive the rhythm push
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Hello landlord.
Let me ask first, are you out of the arod?
If that thing comes out, the bone method is waste.
The group, in fact, is a point, to ensure that you don't stop violent!
Then what you really need is resistance!
Vanguard + Blowing, this is a must, the movement speed of the bone method is very high, if the secret method + blowing the wind, the speed will reach 400. In this way, the bone method can keep outputting and keep b! Otherwise, when the regiment ... Vainly trying to suck blood with a big one, and really deceive yourself!
The essence of the bone method is the stick, so the stick should cover a wide range and be safe at the same time!
Therefore, don't use your own aging, keep it, and aging your own stick at a critical moment is far more useful than aging the other party!
As far as I think, the secret method + pioneer + blowing wind, it is easy to make the bone method, and this can serve the team.
Sheep, war drums, flutes, whatever.
Ice armor, not very needed. Ice Eye too.
You can get out of BKB, but you don't need it much.
As a mage, he was cannon fodder when he was in the regiment.
How to make your cannon fodder work is what you have to do.
Above, I hope it will be helpful to you.
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When you see that you are about to fight a group, you are pushing the tower or sticking a stick in the woods or obscene corners when you are pushing! This is very important, not only does it damage to the hero who puts the skill, but it can also reduce the opponent's return to blue. Dealing with something like the Blood Demon, he can't even let go of it for a few seconds...
Then it depends on your lineup, if you want to surround and stab this kind of physical DPS, they will generally be crispy first, so you don't want to go to nothingness. Go up and explode is to draw blood by yourself when the time comes! If your own party is a high explosion of the law system, then communicate with them first, and there is no direct second!
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It's obscene enough to be invincible in the world.
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It depends on how you add it Of course, if it's level 14, don't talk about it Put the stick in the back during the team battle The full-level stick will be a second mage For example, the little y wizard will produce damage first That is, it will produce damage before the spell takes effect Like a small y3 level ultimate, with 600 magic, then the stick will hit nearly 1000 damage He basically can't release a big one There is also weakness This skill to be honest depends on the player's level After being filled up, the cooldown is short and the duration is long, for physical dps such as the void wandering Xiao Hei is very restrained, as for the ancient method, it is a very brittle weakness, and you can jump the knife because if a wave can kill you in seconds, even if you buy more vanguards, the challenge is useless, and you can't get 2000 blood, and the first hand of the jumping knife is directly weak, and the core of the opposite side has immeasurable significance for team battles.
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Hello landlord.
The cm playing method and the bone method are all out of the secret method of Gamecan, the war drums.
This style of play, because of CM, the choice of bone method, is often a push lineup. So equipment will definitely be so chosen.
Secret method plus vanguard plus blowing!
Why did you choose so.
Passers-by, everything on their own.
The choice of equipment, of course, is the most important thing for your own safety.
And the team, passers-by, whether gank or push, are not in place.
The reasons for this choice of equipment are:
The secret method supports magic, and he is big, and the devil is blood!
The bone method has a very high intellectual growth (first in all dota). But the strength and agility are really not enough to see.
And the prosthetic leg, even if it is out, will not attack a few more times.
Also, the prosthetic leg is 5 less fast than the arcane method. Don't underestimate these 5.
The bone method itself is very fast. Out of the secret method, the hero who came out of the prosthetic leg basically doesn't think about you.
And I said, out of the wind, 25 speed.
In this way, the bone speed is 400. That's the heart of the passerby's bone method: speed!
Your main output is mainly your B's AOE, and the lightning of the stick.
Let's not talk about the stick, B has a release distance of 400.
When you are in a group, how dare you rush over and put it without speed?
Pioneers are for the sake of their fragile bodies.
Last out: Ice Armor, Sheep Knife.
Equipment misunderstanding: come out with a naked cane.
This thing can be released, but it really doesn't work much! When you are in the group, no one allows you to suck blood infinitely.
And you bare cane, at 10 to 25 minutes, your gear will be very awkward.
As for the abuse of vegetables. Big roots or something, electric hammer or something, just come out by yourself.
Above, I hope it will be helpful to you.
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Bone law is a single hero.,Killing people is by mage skills.,After aging, exploding in the big idea pugna is famous for its crispy skin.,Equipment is still prioritized to strengthen survivability.,And then consider controlling or outputting it.。 Considering that Pugna's ability to play money is not weak, you can go straight to the essence balloon, and in the later stage, you can synthesize a account.
Core equipment. There is no doubt that the most suitable for Pugna is Macon.,The highest intellectual growth of the whole Dota, he has a lot of magic.,Macon's blood and defense can improve his basic attributes in an all-round way.,Basically, it's his first choice among passers-by and CW.。
Footwear selection. Prosthetic Leg 80% Flying Shoes 20% The 10 strength of the prosthetic leg is a life-saving attribute follow-up equipment.
Pugna, as the main mage of the team, basically doesn't need to cover his eyes, and he also has a good ability to play money and lead the line. Therefore, a good item effect is what he desperately needs, and generally speaking, the sheep knife is the best choice. Of course, he can also decide according to the needs of the lineup whether his next step is to release the Necronomicon to strengthen the output and vision control, or to release the flute to strengthen the defense, or to strengthen his own legal DPS ability when his own control is enough.
Late god costume. Sheep knife + blue staff + flying shoes + ice armor + Lincoln, and other big roots can also be mage suits.
Hope it helps, thank you.
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My suggestion is that if you play very well, then the blue cane Macon, if it doesn't go well, then the bracer Macon and then turn the tenacity drum and then out of the blue cane, before the team battle, you should insert the stick first, try to insert the position better, you can cover the battlefield and will not be easily knocked out, the main output skill of the bone method in the team battle is not B nor the stick, but the ultimate, if there is a lack of good cuts and first moves in the opposite lineup, then the position of the bone method should be slightly behind, and the output of the IMBA is provided with the ultimate, if you cooperate with the blue staff, the ultimate move of the bone method has no CD, In this way, you are not afraid of being interrupted, Nether Detonation and Aging should be used well, aging is especially important, not only has the bonus of slow and magic damage, but the most important thing is physical immunity, so that you can not only save your teammates, but also save the enemy in disguise. So use with caution!
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Whether the bone method is good in the later stage can only depend on whether you equip the route or not, generally Macon A cane Shiva or sheep knife is standard, BKB is also feasible, as long as the stick is inserted, and then obscene, as long as you can put one more b, it will be a great help to the team, in short, try not to die, pay attention to the position, less standing piles, because the other party must be the first to drop the back row, don't go to suck blood first, looking for death.
The role of the late bone method is actually to insert a stick and lead the line, and the DPS ability of the legal system of team battles is greatly reduced.
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Novices are not suitable for the bone method, the bone method can be out of the team outfit, and it is generally possible to play solo in the wing, and it is generally not suitable for single.
You can go out Guardian Ring + Eat Tree + Big Medicine + 3 Branches Branches Turn Big Magic Wand Then do the temple without going out gank all the time to rely on the line Push the tower in the middle of the year I am not willing to push the secret method War drums can be and then it is the sheep knife A account Look at the lineup Control more A account Less But the sheep knife In short, the bone method is very fierce when playing the advantage game, but if you are a novice, you can't keep up with the operation or something, and it's easy to be tragic.
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Prosthetic legs or secret methods, Macon, if you want to take the control route in the later stage, you will come out of the sheep knife, if there are more mages on the opposite side, you can buy a wandering mage cloak, which is + 15% of the anti-magic, or you can also synthesize a flute, and if you want to output it in the later stage, you have to put down the stick first when you fight (ah Halim's scepter) and bkb (that is, the black and yellow staff), and it is not easy to be seconds when you stand a little back, I hope it helps you!
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If you want to get through the difficult mid-term, you need to pioneer + challenge + Macon.
If you want to fight in the later stage, it is recommended to make a sheep knife.
In the early stage, in the middle stage, it is recommended to play the blue club, or Siva, depending on the situation, cooperate with teammates to go to the high ground, and in the middle stage, you can let the opponent add a GG....
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Core - Void Spirit Knife,Team battles are used against the opposite DPS,First insert a stick in the back row of your side,Then the enemy's skills are all kinds of convergence,Ethereal spirit opponent DPS,After it's over, aging,Directly abolished,At the same time, bloodsucking,Violence,Anyway, it's not directly by the general attack to eat.,Equip out the meat.,The general sheep knife doesn't have much chance to come out.,Ice armor is good.,The blue rod blood-sucking team battle is still relatively standing.,Protect the stick.,So that your magic physics don't lose much.。
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It is the core mage who drives the tower push and team battles in the mid-stage team, and can still provide a certain amount of output and restraint for high-magic mages (such as Little Y, NEC, Enigma, Fire Maiden, Blackbird, etc.) in the later stage. In addition, there is an ultimate that makes the bone method survive.
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Mekensam, Blade Armor, Push Stick, Shiva, Add a Bonus to the Main Plus Stick.
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Prosthetic leg Macon sheep knife a staff ice armor heart.
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In fact, the biggest drawback of the bone method is that in the middle and late stages, the opposite side begins to use the eye and true vision, and there is no way to fill it with less blood, so once there is an eye, the role of the bone method is a bit stretched. Needless to say in the early stage, personal ability In the middle stage, I believe that the only thing I worry about after DPS is to be killed in seconds, and I personally don't recommend being out of heart or strong defensive equipment, wasting time and money, a little money and a shield are enough. The bone method focuses on consciousness, and no blood is irreparable, so team battles must be on the right footing!
A single person believes that the bone method of the shield should not be so easy to die as long as it is not a worm into the pile, so DPS takes the cannon route, the team battle is optimistic about the appearance, and the shield guarantees some survivability, and the big one here should pay attention to putting it well, don't be in a hurry when the team fights, the attack power is easy to die, and the explosion of the bone method is strong, and the attack power is not needed. So there are no shortcuts, take the route of consciousness and equip a shield is enough.
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Do you want to see what kind of hero you are?
Ranged Generally speaking, you have to stand in about the same position as your own short-range minions in order to point people and disrupt the opposite side of the knife.
Short-range Generally speaking, you have to find a way not to let the long-range point point you, and stand with your own long-range creeps, and then the creeps will make up for the last knife. It may be clicked a few times, but 1 creep of about 40 pieces is still worth it.
Team battles For example, like the Ice Girl, vs doesn't need to pay too much attention to what moves in the middle of the team, and the skills are released and left. Because you're too brittle.
For example, like the Sand King, the Tree Spirit Guard, you have to pay attention, you are the first to go, try to go as far as possible, see that your teammates are almost all able to support, and the team battle will be initiated by you.
For example, late-stage heroes like Monkey, Phantom Thorn, etc., don't do anything when you come up, don't let AOE's skills grind you too much blood, and then wait for them to finish their skills, haha, that's your world. Don't Meat is not the preferred target Think of what I said about Ice Girl vs Skill CD when they are sheep.
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Just look at the positioning of the hero you take, and the tacit understanding between teammates.
The hero of the meat is basically on the front line, standing in the back remotely, and there is the hero who has the second time to cut into the battlefield, and he has to wait for the first wave of skill output to go up The representative is the blue cat Harvest human heads.
The mending knife is a move that is to be able to bear less points from the opposing hero.
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See your hero positioning, if you are meat or team control, try to get as far forward as possible when the equipment is in place, try to go forward if it is an offense, and be a little in front of your teammates if you defend, but don't get too close, when you make up the knife, you have to jam the opponent's attack distance, and if you want to hit you from a distance, it is generally controlled outside his range, and when you make up the knife, let him a little bit.
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