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Playing e-sports is also employment?
When it comes to playing esports, many people, especially the older generation before the age of 75, have the impression that they don't just play games. How can this be considered a profession? Once you see that you are playing a computer gameYour elders will say that you don't want to make progress.
In the past, it might really have been just an entertaining game, but today, gaming has evolved into a competition that has as much attention as the American professional basketball game – the MBA. In fact, as long as there is a competitive game, there will be a corresponding professional competition, and a developed profession will follow.
After the Ministry of Education released new employment statistics for college graduates, "playing e-sports belongs to employment" sparked a debate among netizens. Some netizens teased that the Ministry of Education called me "playing games" and that my mom stopped scolding me. Others believe that the inclusion of e-sports workers in the statistical indicators is suspected of "draining" colleges and universities to increase employment rates.
For skeptics, I'm worried that this comes from the stereotype that "playing electronic sports is doing nothing". In the eyes of some, especially middle-aged and elderly people, video games are a scourge that makes students lose their minds while playing things. Even if they don't indulge in games, they can only be seen as a hobby, but can they be seen as serious work?
This is actually a serious misunderstanding. In fact, a few years ago, the General Administration of Sports of China officially approved e-sports as the 99th official sports competition. Like other athletic disciplines, esports can develop and improve the various abilities of participants.
At present, e-sports has become an emerging industry and is gradually recognized by society. A few months ago, the Ministry of Human Resources and Social Security announced the first batch of 13 new occupations since the National Occupational Classification Ceremony was issued, including esports operators and esports athletes. According to the "New Occupation - Analysis Report on the Employment Boom of E-sports Players" released in the same year, there are hundreds of thousands of video game employees in China, 16% of whom have a bachelor's degree or above.
86% of esports practitioners earn 1-3 times the average local salary. Currently, these industries are thriving and saturated with manpower, and the demand for esports talent is expected to be close to 2 million over the next five years. What was once misunderstood esports has evolved into a new profession with high salaries and good prospects.
With the emergence of a wide variety of markets and the difficulty of traditional employment indicators to meet the needs of employment statistics, there is a real need to update and improve them and incorporate new forms of employment. In this regard, joining the freelance range of esports workers is a step up to date, and it is truly deserved.
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Now the Ministry of Education in many places has issued the latest notice on employment. The relevant indicators are self-employment and freelancing. Self-employment is the opening of **.
Freelancing adds esports workers. Therefore, playing e-sports is also employment. Nowadays, many people have a misunderstanding, is playing games the same as playing e-sports?
No. Esports is a sport. There is a duty.
It talks about competing in different types of esports sports. Sparring experience and event performances. <>
The main tasks of e-sports are: 1. Participate in e-sports competitions; 2. Carry out professional project training activities; 3. Collect and study the dynamics of e-sports teams, game content, and provide professional e-sports data analysis, 4. Participate in the design and planning of e-sports games, games and make suggestions; 5. Participate in the performance of e-sports activities, etc. Games are used for entertainment. E-sports also carries the dreams of many people in China, and it has also entered the Asian Games.
Moreover, e-sports is also a part of sports, and e-sports, as a professional sport, has a pyramid-type structure like traditional sports. The people at the top of the tower have super abilities and super high incomes. And the people at the bottom of the tower are trying to climb up.
And when you play games, you will have a greater chance of losing money. Of course, there are also games to make money, but first you have to make this a career. Esports training is mainly a training match between professional teams or professional players.
The intensity is very high and the demands on the players are also very high. Esports emphasizes confrontation, and esports games are generally group confrontations and individual confrontations. Strictly speaking, eSports and gaming are two completely different concepts.
There is a big difference in nature, approach and project. Originally, the two are two completely different game genres. For historical reasons.
per country. Knowledge and conceptual understanding of esports are different. Therefore, many people are now confused and incomprehensible about online games and e-sports.
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I think for those professional players, playing e-sports is also employment, but this is a very minority, and most of the games are games, not e-sports.
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Playing e-sports is actually employment, e-sports is also one of the professions recognized by the state, playing games is not the same as playing e-sports, e-sports is a competition, and games are just entertainment!
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According to the latest notice from the Ministry of Education, e-sports has been included in the category of freelancing, which can be said to be employment. But playing games is not the same as e-sports, because e-sports is very demanding for players, and it is not as easy to play games as it can be.
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Playing esports is promising, but it's not a good option for most people. Take League of Legends as an example, the highest rank in League of Legends is the strongest king, and there are only 200 places in each game region. If you want to be a professional player, you must at least be a king.
Even if you have outstanding talent, quick reactions, and become the strongest king of the game, and then successfully enter the youth team of the game club, then the players will not be greeted by endless games, but one after another high-intensity training! 12 or even 14 hours of intense training every day, and then after a long wait, there will be a small competition, and if the results are not good, it is likely to be immediately hidden.
Sponsor of Esports
The operation of the club is inseparable from the sponsor, the sponsor mainly provides financial, in-kind or related services and other support, while the club or event organizer conducts commercial promotion for the sponsor, forming a mutually beneficial relationship.
In the past, domestic events and teams basically had no requirements and choices for sponsors, but with the development of Chinese e-sports, China's domestic events and teams have become more and more cautious and professional in the selection of sponsors. For example, in order to achieve the highest international standards for display refresh rates.
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Learning esports is still very promising. From the perspective of the development momentum of the e-sports industry, not only the number of e-sports viewers has increased year by year, but the output value of the e-sports industry has also shown significant growth, and the overall market size of China's e-sports industry reached 100 million yuan in 2015, an increase over 2014. Among them, the revenue of e-sports events was 100 million yuan, the e-sports derivative income of clubs and live broadcast platforms was 100 million yuan, and the revenue of e-sports games was 100 million yuan, an increase of 1% and 13% respectively compared with 2014.
At the same time, e-sports has long been recognized as a formal sport by the General Administration of Sports of China, and professional players of e-sports usually need a lot of training, and have strict requirements for operation, techniques, and techniques in order to compete in the professional arena. E-sports players, like the athletes we are familiar with, have gone through many domestic competitions to select the best players to enter the international arena and win glory for the country.
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You can be a game producer, game commentator, professional coach, and esports player.
The main development and employment directions after graduating from the e-sports major:
Talent in game production is the scarcest in China, and the reason for this is the influence of the educational environment. Esports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally much better at working as game designers.
The second is the game commentary. With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are being held across the country, and many wonderful moments are easy to overlook without game commentary.
Again, it's career coaching. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
You can also be a game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. As long as the live content is healthy and can attract traffic, it is a feasible path.
Finally, there are the esports pros.
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The minimum salary standard for LPL professional players and coaches, of which the minimum wage standard for LPL registered players and coaches is 10,000 yuan per month, which is much higher than that of urban white-collar workers, the minimum standard is 10,000 a month, and the maximum is not set an upper limit, but no white-collar workers can reach such a standard. JFSCORE said that LPL officials do not allow players or coaches to choose to accept wages below this standard, and that the team's fines for players and coaches cannot cause players and coaches to receive less than 80% of the minimum wage each month. In this way, playing esports is still very promising
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The development of e-sports in China has ushered in its first period, and the expansion of the e-sports market has also brought many opportunities. Now the future of the e-sports industry is bright, the e-sports major is not simply playing games, the full name is called the e-sports operation and management elite, and the employment direction is not only professional players, but also e-sports anchors, commentators, event operations, etc., in short, it is still very good to learn e-sports majors.
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This is the same as the NBA, it depends on the individual, like some well-known e-sports anchors and players, the annual income is based on tens of millions, but this is a minority after all.
Don't think that you can play professional e-sports if you play games very well, you still go to the V5 e-sports event platform to see how strong you are, and decide whether you can eat this mouthful.
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There is a certain future, which major has no successful cases, there are still very few people who really understand the e-sports major, and the e-sports major is not a game game, but a professional that is in line with e-sports, such as team management, agent, event commentary, event planning, etc.
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Playing games and entertainment can not be eaten as a meal, unless you are a game anchor, and some people say that the NBA is the same as e-sports, in fact, it is wrong, one is that sports can at least strengthen the body, and the other is that it is not good to play things, Shangzhi can't be confused, your parents will ask you to play ball, but they definitely don't want you to play games all day.
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E-sports is not very recognized in China, especially parents. But like we's strawberries, e-sports transfer commentary, they get an annual salary of one million. E-sports is a young meal, so you must be cautious.
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At present, the prospects of the e-sports industry are still very good, depending on personal development, it is very difficult to become a professional, and you also need channels in the case of your own talent and ability, in addition to the profession, there are also related peripheral positions, such as coaching, commentary and event planning, etc.
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Many people still have a certain misunderstanding about e-sports, as a profession, e-sports requires practitioners to obtain remuneration through labor under certain norms. If you want to learn e-sports well, you not only need a genius who can play games, but also need systematic academics, theories and methods to support. As a discipline, the curriculum is systematically planned according to the academic direction, and the management methods and theoretical knowledge will be regarded as the basic disciplines, which may be more difficult than ordinary sports majors.
Shandong Xinhua Computer University officially included it in the scope and opened an e-sports major, which is open to teenagers, and the enrollment quota is limited.
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This road can be walked, but those who want to embark on this road must sacrifice a lot, must abandon a lot, and may not be successful, so those who want to take this road must have a lot of courage, but if they have a dream, they will do it, and they will not regret it in the future, come on.
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Esports is a very talented profession, and there is no one-in-a-million talent. It's best not to choose this profession, if you really want to do a career in e-sports, you can choose some backstage occupations, such as game ob, e-sports**...
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E-sports major, he is not only playing games, his position includes the operation of many events, live streamers, etc., as long as he studies hard, he will definitely have a future.
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E-sports people eat youth very much, and if they can't play before the age of 24, they will be finished, how many e-sports people are there in the country, and how many are well-known? Sky says that e-sports is an industry with big stakes, small returns, and high risks.
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You have to be talented, and you must start practicing from a young age, otherwise it is impossible to play professionally, this circle is too cruel, and the average professional player retires at the age of age.
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There is money to be at the top of the industry, but playing esports is definitely in hard mode.
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E-sports either play professionally, or learn behind the scenes, my friend studied at Nanjing X-Maker E-sports Academy, and after graduation, he didn't play games, but looked for event planning, and the salary was higher than that of ordinary college graduates, so we all now say that playing games actually played jobs.
The stigmatized esports opens up a new world: professional players, intensive training, professional competitions, deep capital, and countless young people chasing fame and fortune. In the mouth of Cheng Wu, vice president of Tencent Group, this means that the "** era" of e-sports is coming. >>>More