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Hello, it's a coincidence to see your topic, I think e-sports is a type of sports competition, all of which need to operate the computer by hand or foot, and more importantly, the current type of competition has risen to the stage of rapid development of the confrontation level of intellectual and mental power, requiring higher and higher personal competitive quality, and more and more stringent teamwork ability, and our country now attaches great importance to cultivating talents in this area. E-sports is an indicator of the future development of science, for example, the types of competitions are becoming more and more abundant, which also happens to reflect the high level of electronic science and technology and the rapid pace of scientific development. I think that the talents who can adapt to e-sports now should also meet the most basic characteristics, that is, the earlier the better, high intelligence, quick and flexible response, good physical condition, good interests and hobbies in e-sports, etc., from the meaning of e-sports, I think players can accumulate a lot of experience in e-sports, and these experiences can better evolve human beings from a human point of view, such as making people's genes imperceptibly evolve perfectly, To better cultivate meaningful scientific experiments and promote the occurrence of the next scientific and technological revolution, I mainly elaborated on the development of e-sports and the help to our human beings from a relatively high-level scientific perspective.
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In the eyes of two generations, the game has taken an extreme turn. We feel that games are a pursuit, a dream, and something worth keeping for the rest of our lives. But in the eyes of the previous generation, games were a kind of spiritual opium.
It's the game that snatches away their children who have good grades, so it's normal for them to resist the game. After all, in their eyes, the only way out is to study. But times have changed, and gradually, games have begun to sublimate and metamorphose, and in one fell swoop, they have become e-sports recognized by the country and even the world, and even in the 2018 Asian Games, it has become a performance sport.
It is precisely because the game is liked by more and more people that it has gradually derived a very novel name, e-sports, e-sports! This is the most important starting point for the game, and it is also the basis for survival. Without this concept, we would basically only regard games as a kind of entertainment, and at a better point, as memories, and no one would ever regard games as their own career.
And it is the emergence of e-sports that has also given us a deeper pursuit of games. Especially for some people who are already very talented in esports, esports gives them a whole new choice, a path to make a career out of gaming, a path that they dreamed of as a child.
The rapid development of e-sports is something we can't deny, and the value created in it is even no less than that of the entertainment industry! Do you remember the MSI competition that hit the hot search list not long ago? Our Chinese team went to compete abroad.
In this competition, our Chinese RNG team won the world championship in one fell swoop after experiencing the slump in the group stage, and then the awakening in the semi-finals and the strength in the finals! In this competition, the RNG team even defeated the whole world and stepped onto the strongest stage in the world! From this process, we, as spectators, feel the charm of esports all the time!
Our mood is also the same as riding a roller coaster, following the record of the RNG team to drive low and go high, relive our youth step by step, and feel the style of the world's No. 1!
The charm of e-sports lies in the blood! When the golden rain falls on us, this is the time to feel the charm of e-sports, and it is also the time to pick ripe fruits. Perhaps with time, we have gradually lost our original enthusiasm, and we may have to give up the game because of life.
However, esports is here to stay! Even if we don't play anymore, esports already exists. In our spare time, although we don't play games anymore, but open **, watch a bloody game, inadvertently, we seem to return to the younger period, back to the teens, at that time, we have no purpose, only endless love for the game.
And the existence of e-sports and games is exactly like this, let us feel the charm of games at any time, whether it is games or e-sports.
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The expansion of the e-sports market has brought many opportunities, e-sports education is a sign of the country's recognition of e-sports education, e-sports now has a bright future, but the e-sports major is not simply playing games, the full name is called e-sports sports and management major, mainly because e-sports is now developing rapidly, and there is a shortage of management talents. So it's pretty good to study e-sports.
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1. The development of e-sports in China has ushered in its first period, and the expansion of the e-sports market has also brought many opportunities.
2. E-sports now has a bright future, but the e-sports major is not simply playing games, the full name seems to be called e-sports sports and management major? Mainly because e-sports is developing rapidly, but the management system is chaotic and there is a shortage of management talents, so colleges and universities will open e-sports majors, not just teach you how to score ......
3. It's pretty good to study e-sports.
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Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition. The 18th Asian Games in Jakarta in 2018 included esports as an exhibition sport.
On December 16, 2020, the Olympic Council of Asia announced that e-sports will become an official event of the Asian Games and participate in the 2022 Hangzhou Asian Games.
From the above understanding, let's elaborate on the concept of e-sports: e-sports is based on e-sports games, information technology as the core of software and hardware equipment as equipment, in the virtual environment created by information technology, in a unified competition rules, and fair adversarial e-sports games under the protection of rules, e-sports is becoming a new kind of sports.
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E-sports is also an industry, which can increase employment and tax revenue, and improve people's quality of life.
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Summary. Dear, I think there are two aspects to the current generation of e-sports.
Dear, I think there are two aspects to the current generation of e-sports.
On the one hand, it promotes the development of people's spiritual life, makes e-sports globalized and popular, and promotes cultural exchanges between countries.
On the one hand, it will make some young people with shallow knowledge blindly worship professional players, which will affect learning.
In short, it has to be said that with the emergence of e-sports, our lives have been enriched.
That's just my personal opinion, oh dear.
If there's anything wrong, I hope you can teach me.
Hello. I'm going to give a speech.
You can give a presentation in two ways.
One positive and one negative.
Can you explain this in more depth?
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1. E-sports operation.
If you compare the esports industry to a commodity, then it is natural that you need a promoter to put it on the shelves and spread the word. The commercialization of e-sports is gradually deepening, and all events, teams and players need specialized personnel to help them complete the commercial development work, discover the market, attract more audiences, and plan a series of activities and content to increase the popularity, so as to create commercial value.
The group of participants in the e-sports industry is expanding rapidly, and many large groups have also chosen to invest in this sunrise industry, ordinary business and operation are no longer enough to meet the needs of the industry, only by understanding the industry, can we make overall plans on how to promote brand establishment and development, and play an operational role, so we need to know more about e-sports talents to contribute to commercialization.
2. Data analyst.
If you're still under the impression of a data analyst as providing game data analytics services for clubs, you're wrong. Now that the live streaming industry is thriving, an esports event can be displayed on multiple platforms simultaneously, which has also promoted the development of data analysts in the live streaming industry. What kind of events will get more attention?
What kind of accessibility functions do users need from the platform? How to start from the platform to strive for greater benefits in the event? This requires professional esports analysts to make inferences based on relevant data and summarize user needs and preferences.
3. E-sports**.
In this era of self-awareness, the speed of information dissemination is amazing, and the Internet has become the main channel of propaganda. The prosperity of the esports industry itself will bring more fierce competition. If you want to stand out from the crowd, you need more effective publicity - which puts higher demands on the esports industry.
The high requirements are not only reflected in the mastery of skills, but more importantly, the understanding and sensitivity of the industry must be achieved, and students born from esports majors will become the first choice of recruiters.
According to incomplete statistics, there is a gap of 260,000 people in China's e-sports industry, and the talent gap restricts the development of the e-sports industry. Large domestic e-sports companies have also coveted the future e-sports industry elites from formal professional classes for a long time, and the battle for talents in the e-sports industry has begun. This can't help but be reminiscent of the scene when the choreographing and directing profession was just opened, and the first batch of students at that time, such as Feng Xiaogang and Zhang Yimou, have now become industry leaders in their respective fields.
The employment direction is abundant, the talent gap in the industry is large, and the problem of difficult employment almost does not exist. Many people are just one step away from entering the esports industry. The instructors of these majors are all leaders in the esports industry and can give students the most practical and targeted advice.
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Hello, e-sports is the use of electronic devices as sports equipment, intellectual confrontation between people.
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In recent years, the e-sports industry has developed rapidly, and the TP value of e-sports events has been rising. In 2015, the scale of the domestic e-sports market was 100 million yuan, in 2016, the market size reached 100 million yuan, and the user scale reached 100 million, and the momentum in 2017 was even stronger. At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry.
According to the data of the 2017 Gamma Survey Report, the compound annual growth rate of the e-sports industry has reached 46%, and the talent gap in the e-sports industry has reached 260,000, and the demand gap is as high as 83%. The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports.
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E-sports refers to sports in which video game competitions reach the "competitive" level. It is a competition that combines intellectual and physical strength between people with electronic devices. Through e-sports, you can exercise your thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also has a high level of physical strength.
E-sports is a sports activity with the content of video games, and its equipment is a computer, mobile phone or console, etc., through intellectual confrontation between people to achieve the purpose of exercising thinking, reaction, coordination, and will. E-sports became an official sport in 2003 and appeared as a performance event in the Asian Games in 2018, making it the largest and fastest growing sport today.
E-sports refers to sports in which video game competitions reach the "competitive" level. It is a competition that combines intellectual and physical strength between people with electronic devices. Through e-sports, you can exercise your thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also has a high level of physical strength.
E-sports is a sports activity with the content of video games, and its equipment is a computer, mobile phone or console, etc., through intellectual confrontation between people to achieve the purpose of exercising thinking, reaction, coordination, and will. E-sports became an official sport in 2003 and appeared as a performance event in the Asian Games in 2018, making it the largest and fastest growing sport today.
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Esports is first and foremost inseparable from platforms, that is, video games, computer games, and smartphone games, and all esports events are game-based. The well-known e-sports games include CrossFire, StarCraft, StarCraft, NeteCraft, Dota 2, Counter-Strike: Global Offensive, Dota, League of Legends, Honor of Kings, Heroes of the Storm, Mjolnir, PUBG, and Legends Elite, Apex Legends, Age of Empires, Clash of Clans:
Clash Royale and other games.
E-sports has developed very well in recent years, and it is very popular in China, and many young people's dream is to participate in the e-sports industry, but the reputation of e-sports is not particularly good among some middle-aged and elderly people, because they do not understand how games can become a profession. I think that the e-sports industry is so popular in China can show that people's living conditions have improved, e-sports can also drive the development of the surrounding area, and the future is an emerging industry, which is described as follows: >>>More
There's a purpose in any profession, and I think a lot of people think so.
Whether it is a boy or a girl, you can learn e-sports, there is no doubt about this, but on this basis, you need to further understand which specific major you are interested in e-sports, whether you want to do planning, or prefer operation, or the commentary in front of the stage, interest is a good teacher, interest is right, you can be more engaged in learning, more attentive to learn more professional knowledge, and more secure for future employment. >>>More
The core courses of e-sports major mainly include introduction to e-sports industry, e-sports games and techniques, e-sports culture, e-sports sports psychology, e-sports sports psychology, e-sports tactical design, e-sports data multi-technology, e-sports competition observation and analysis, e-sports data analysis, e-sports event holding and planning, etc. >>>More
This major is very suitable for boys, and it is very good to learn. >>>More