The King of Fighters 97 Clark skills to be simple symbols can not be understood

Updated on Game 2024-03-25
17 answers
  1. Anonymous users2024-02-07

    The skill list is upstairs and is not posted.

    If you're using a keyboard, is that what you set up the WSAD? Just press what you write.

    If you're using a joystick, that's the way to get your shots) it's a semicircle, it's a counter-semicircle, for example, to finish an Argentine attack (close-quarters) A or C is two anti-semicircles and press A or C, and the last move is two positive semicircles and press B or D

  2. Anonymous users2024-02-06

    Clarke's moves.

    All take The King of Fighters 97 as an example).

    Jump into Lake of Death: (Airdrop) +C or D other than that

    Broken Kick: +b Clark 97 onwards.

    Cannon punch: A or C combo.

    Napalm: A or C

    Swivel cradle: A or C

    Franconian must shoot: B or D

    Super Argentine Obstructioner: (close-quarters) b or d

    Fire Flash Elbow: (Command hits) A or C

    Finish Argentine attack: (close-quarters) A or C

    Rush Throw: B or D

    Clark's voice.

    Uncle Clark is a big language broadcast.

    Ordinary skills: Super Argentine Blocker Chinese: Huliao Pinyin: huliao Handsome Clark.

    Napalm Chinese: wow loss Pinyin: wawukui Flame Flash Elbow Chinese: 唔嘹 Pinyin: wulia

    Franconian Must-Kill Chinese: Hmm. Pinyin:

    en...The second sound, elongated) cannon fist rotating cradle Chinese: 唔寔 Pinyin:

    wuo's special move: end the Argentine attack Chinese: B is not tired and stupid Pinyin:

    yichibuleiben *Note: Read it after 3 breaths.

    Rush Throwing Chinese: wow woo loss west ya Pinyin: wawukuixiya *Note: After reading this, it is a must-kill; To add 1 shout, super nirvana; Add 3 whews.

    Note: The faster you read, the more accurate you are.

    Thank you!!!

  3. Anonymous users2024-02-05

    Clarke. Jump into the Lake of Death beyond C or D

    Break Kick +B Cannon Punch A or C Combo.

    Napalm (dropped) A or C

    Rotate the cradle (throw) c

    Super Arabian Rally Blocker (throw) a

    Franconian must shoot (throw) B or D

    Super Argentine Blocker (Throw) (Close Quarters) B or D

    Fire Flash Elbow: (Command hits) A or C

    Finish Argentine attack: (close-quarters) A or C

    Rush Throw: B or D

  4. Anonymous users2024-02-04

    1. Jump into Lake of Death: (Airdrop) +C or D

    2. Broken kick: +b

    3. Machine gun punch: A or C consecutive fight.

    4. Napalm: A or C

    5. Rotating cradle: A or C

    6. Franconia.

    Must Throw: B or D

    7. Super Argentina.

    Obstructionist: (close-up) b or d

    8. Fire Flash Elbow: (Command Shot) A or C

    9. Finish Argentine attack: (close-quarters) A or C

    10. Rush throwing: B or D

  5. Anonymous users2024-02-03

    1. Jump into Lake of Death: (Airdrop) +C or D

    2. Broken kick: +b

    3. Machine gun punch: A or C consecutive fight.

    4. Napalm: A or C

    5. Rotating cradle: A or C

    6. Franconian must shoot: b or d

    7. Super Argentine Obstructioner: (close-quarters) B or D

    8. Fire Flash Elbow: (Command Shot) A or C

    9. Finish Argentine attack: (close-quarters) A or C

    10. Rush throwing: B or D

  6. Anonymous users2024-02-02

    Germany threw when close to the enemy c

    Fisherman's Buster d

    Jumping into the Lake of Death When jumping close to an enemy other than c d

    Special Stomp Kick B

    Special Move: Artillery Slam A C Keys Combo.

    Napalm stretches a c

    Rotating cradle a c

    Franken Steiner when close to the enemy) B D Super Argentine Back Breaker When close to the enemy B D Flash Elbow in a C Super Special Move.

    Extreme Argentine Back Saboteur When close to the enemy a c run 3 b d

    Max Super Special Move.

    Extreme Argentine Back Saboteur When close to the enemy a c run 3 b d

  7. Anonymous users2024-02-01

    clark

    Pitching German Throw: When Close Enemy or C Fisherman Buster: When Close Enemy or D

    Jumping into the Lake of Death: When in close proximity in the air + c or d (" Outside " means " or or or " i.e. in a direction other than " ". )

    Special Stomp Kick B

    Special Move: Artillery Slam: A or C Double.

    Napalm stretch: a or c Rotating cradle: A or C Franken Steiner: (when close to the enemy) B or D

    Super Argentine Back Breaker: B or D Flash Elbow When Close Enemies: Or Or Or Medium A or C

    Super special move. Extreme Argentine Back Saboteur: When close to the enemy ( 2 + A or C Run 3: ( 2 + B or DMAX Super Special Move.

    Extreme Argentine Back Saboteur: When close ( 2 + A or C Run 3: ( 2 + B or D

  8. Anonymous users2024-01-31

    Jump D + Stand C + Finish Argentine Attack (Close A or C) 2hits

    Squat B, A + Super Argentine Attack (Close B or D) + Fire Flash (A or C) 2hits

    Jump D + Squat A + Super Argentine Attack (Close B or D) + Fire Flash (Command Hit A or C) 4hits

    Mainly based on throwing skills, Li D is used to contain the opponent, rotate the lower half of the cradle to be invincible, guess the opponent's actions during the battle, and once the opponent is knocked down, it will make him hit continuously.

  9. Anonymous users2024-01-30

    Clark jumps into Lake of Death beyond C or D

    Break Kick +B Cannon Punch A or C Combo.

    Napalm (dropped) A or C

    Rotate the cradle (throw) c

    Super Arabian Rally Blocker (Throw) A Franconian Must Throw (Throw) B or D

    Super Argentine Blocker (Throw) (Close Quarters) B or D Agni Flash Elbow (Command Shot) A or C

    Finish Argentine attack (close quarters) A or C Rush throw B or D

    Hope it helps you.

  10. Anonymous users2024-01-29

    Straw, two front halves pressed feet, two hind halves pressed hands (close).

  11. Anonymous users2024-01-28

    Clark jumps into Lake of Death: (airdrop) +C or D outside

    Broken Kick: +b

    Cannon punch: A or C combo.

    Napalm: A or C

    Swivel cradle: A or C

    Franconian must shoot: B or D

    Super Argentine Blocker: (close-quarters) B or D Flame Flash Elbow: (Command shot) A or C

    Finish Argentine attack (close quarters) A or C Rush throw B or D

    If you don't understand anything, you can continue to ask questions.

  12. Anonymous users2024-01-27

    It's OK to be angry first and then press the upstairs method.

  13. Anonymous users2024-01-26

    The King of Fighters 97 Clark out of the chart.

    Jump into the Lake of Death beyond C or D

    Broken Kick: +b

    Cannon punch: A or C combo.

    Napalm (dropped) A or C

    Rotate the cradle (throw) c

    Super Arabian Rally Blocker (Throw) A Franconian Must Throw (Throw) B or D

    Super Argentine Blocker (Throw) (Close Quarters) B or D Agni Flash Elbow (Command Shot) A or C

    Finish Argentine attack (close quarters) A or C Rush throw B or D

    The last two are his ultimaries.

    1. Finish the Argentine attack (close to others) forward and back forward and back + light or heavy punch 2, run and throw back down and back and forward + light leg or heavy leg.

  14. Anonymous users2024-01-25

    Super Argentine Back Saboteur When close to the enemy, B D Flash Elbow in A C Super Special Move.

    Extreme Argentine Back Saboteur When close to the enemy a c run 3 b d

    Max Super Special Move.

    Extreme Argentine Back Saboteur When close to the enemy a c run 3 b d

  15. Anonymous users2024-01-24

    Forward down front punch, back down front punch.

  16. Anonymous users2024-01-23

    The King of Fighters 97 Clark out of the chart.

    Jump into the Lake of Death beyond C or D

    Broken Kick: +b

    Cannon punch: A or C combo.

    Napalm (dropped) A or C

    Rotate the cradle (throw) c

    Super Arabian Rally Blocker (throw) a

    Franconian must shoot (throw) B or D

    Super Argentine Blocker (Throw) (Close Quarters) B or D

    Fire Flash Elbow: (Command hits) A or C

    Finish Argentine attack: (close-quarters) A or C

    Rush Throw: B or D

    The last two are his ultimaries.

    1. Finish the Argentine attack (close to others) forward and back + light or heavy punch.

    2. Rush throwing back down front and back down front + light leg or heavy leg.

  17. Anonymous users2024-01-22

    "The King of Fighters 97" Clark is one of the typical speculative representatives, and many of his gameplay stems from psychological warfare with opponents, and he must seize the opportunity. Clark is a melee attack type and generally focuses on defense.

    Clarke's moves.

    German Throw: +c for close combat

    Fisherman's Fall: +d for melee enemies

    Dead Lake Fall: +C in the direction of the nearest enemy in the air

    Broken Kick: +b

    Balkan Cannon Punch: A or C combo.

    Napalm: A or C

    Super Argentinian Back Fall: B or D

    Franconian must shoot: B or D

    Rotating cradle (weak): a

    Swivel cradle (strong): c

    Fire Flash Elbow: Chase after a back fall and a must-kill throw A or C Running Carnival: B or D

    End Argentine Attack: Close Enemy (x2+A or C.)

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